goddog said:
zarx said: Why the fuck would MS not implement it? |
I think MS fired or forced out most of the people who created and loved the xbox/live and gave the xbox 1 to people who were good corporate players who toted the new One Microsoft plan that has windows 8 and the new windows phone doing so well. they decided this console would be their profit taker.
where as the prior teams knew what it took and worked in the community they managed to build a following by working outside the microsoft mainstream in an area MS really wanted access too, despite failures of the team with the XB gpu deal, and the RRD, the built a loved brand and a community that MS could make inroads into the living room with permanently if handled well (see all the crap with xbox branding now)
now in about 6 months they have destroyed most of their image and good will … not all of it, but a good portion
ill also note while not top top of the line compared to pus on the market when launched the 360s gpu was very close to the top of the line and gnu released just two months before the 360 came out and the XB1 had comparatively good gnu… the xb1 is about a midrange gpu from a year ago, and should move down to a lower midrange when the next and gpus come out in about a month. too bad i was really looking fwd to pushing 4k/8k … i ended up moving from sd to hd due to the 360, guess there is no need this gen
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to sumerize the original XB team who fathered it were told to make inroads no matter the cost and built the XB and 360, the new team was told to make money off our investment and broden its target group. the new team may have destroyed the brand or at least a large chunk of good will it had
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Huh...interesting...
Kevin Bachus: Started working at Microsoft in 1997 as the Project Manager of DirectX, he left that positon in 1999 to become the Director for Third-Party Development at Xbox and left that position in May of 2001. Four months before the Xbox was released. He's had 7 positions since.
Seamus Blackley: Started working at Microsoft in 1998 and left in 2002. A year after the Xbox was released.
Ted Hase: A long-term employee, he started in 1991 as a systems engineer, then a program manager, before becoming a PR guy until 2003. In 2003 he became the program manager for the first iteration of the XBLIG program, and a year later became a corporate stratigist. A position he kept until 2006. He now works at Aristocrat, the people behind The Walking Dead game series.
Otto Berkes: Like Ted Hase, Otto was a long-term employee and wore many hats at Microsoft. The longest position he served was his first at Microsoft, as a developer of DirectX until June of 2000. He would rejoin the Xbox team in 2009 to help develop the Xbox One. In 2010 he left to moved onto a GM position, then a year later worked on developing Microsoft's cloud services, after which he left to work for HBO.
First, let's understand one thing. Intelligent and creative people have a tendency to want to do lots of things, they move up and one quickly. Only Otto actually held positions for more than 3 years. The majority held positions for one or two years before moving on to new challenges. Two of them only stayed with Microsoft for 5 years or less.
Second, none of them were forced out or forced to move on from their positions. They all had opportunities to advance and take on more challenging roles and they took them, and they continued to take them.
J Allard: Was a long-term and instrumental employee of Microsoft, as was Robbie Bach. Considering both still worked for Microsoft in 2010, when much of what was planned for the Xbox One was already decided (as per the 56-page Durango document), my guess is that their issues were unrelated to the Xbox One but likely with other devices, namely the Kin and Courier. I'm sure there was frustration with the fact that the Kin was wrestled away from the EED and handed over to the Windows Phone team, as well as when the Kin ultimately failed that the blame for the failure fell on J Allard and the EED not on the Windows Phone team. Internally at Microsoft at the time there was a lot of politics, siloing, and tension. It wasn't until recently that that atmosphere has begun to change.
Neither was forced out, both left on their own accord, though I'm sure not happily.
Marc Whitten has been involved in the Xbox product development since he began working at Microsoft in 2004. Prior to that he worked at IBM. Phil Spenser has been involved in developing games at Microsoft since 2002. A great deal of others have also been a part of the team, but few people at the level of talent most of these people are at stay in one role or company for too long. Lifers are rare today, and even more rare in technology fields.