impertinence said:
Hynad said:
Cool story bro.
Anything to contribute about the actual topic? Or is that your thing, you go somewhere with this hollier than thou attitude of yours and give advices you don't even follow (that one about pointing fingers)?
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I contributed , in my own opinion, a very succinct description of the new elements brought to the discussion by John Lucas, bro. Or if you prefer: I did the tldr;
Also, I think you have hollier than thou attitude confused with elitism. My thing is not to tro to project moral superiority, it is to establish that I am the smartest person in the thread, which assuming a represtentative distribution (which is probably being very generous to these forums) has about an 80% likelyhood of being correct. In other word, elitism.
To bring this back on topic as you all of a sudden became so concerned about: I think both Mummelmann and John Lucas are incorrect when they say Nintendo went after the tablet crowd with the gamepad. I think they are going after the DS/3DS dual screen experience. The gamepad has very little in common with a tablet and I think a lot of the market confusion is caused by people thinking like the two combatants in this thread; that it is supposed to be a tablet type device.
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Your kind of attitude disgust me. And yeah, I probably meant elitism more than hollier than thou. Although in that comment I replied to, you didn't come off to me as pretending to be smarter than the rest. You certainly don't come accross as being particularly smarter. What you think of yourself is of no matter to the topic at hand. Now, I'm not using my mother language to speak to you, so if you don't mind, it'd be better if we left the semantics aside if we're to discuss anything and achieve something from it.
Moving on. I agree with your assessment about the Wii U Gamepad. On the very day Nintendo revealed the console, I said they were recreating the dual screen experience of the DS with the Gamepad and a regular TV. When it comes to my own taste with control inputs, I thought it was a much better idea than the Wiimote. But it's clearly not so for the masses. The sales of the Wii clearly prove the Wiimote's genius and its appeal to the masses. But in the end, motion controls don't seem to have taken the traction Nintendo originally hoped for. Sales plummeted two or so years before they launched the Wii U, and barely anything other than Nintendo's flagship titles sold any good.
As for JohnLucas, I've read what he wrote. All single words of it. And the conclusions he jumps to are ludicrous for the most part. The result of focusing way too much on the subject, an aquired tunnel vision that you get when someone starts with the wanted conclusion, and works backward to accumulate the small details that could potentially support it. Too caught up in what he wants those details to say to see any other possible cause for them. There's a name for that, and it eludes me right now (backward induction, maybe?). But suffice to say: don't do that.
In any case, the Wii U is struggling right now. A shame, since it's a really good console. Even if it's not as high end as the PS4 and the XBO, it's still unique enough to warrant a purchase. Sadly though, third parties aren't on board again. And the real reasons are probably as many as there are third parties. Or... Maybe Nintendo really is to blame? Surely, an entire industry can't all be against Nintendo at the same time just out of spite for them? They play politics? On the Wii? That console had the biggest install base of its generation. Something doesn't add up. When you take a look at the big hits on the Wii, you realise that those games are all mostly cattering to a certain market. They're mostly motion control focused, casual in nature (dance, fitness, sports), or from Nintendo's long time selling mascot franchises.
Could it be that Nintendo's consoles just aren't marketed at the people that most third party devs are interested in making games for? When you look at sales history from past generations, you notice that most third party games, no matter the energy that went into making them, sell less on a Nintendo home console (I'm not talking about handheld here. This is an other market entirely where Nintendo dominates. Where games don't cost nearly as much to make, and where the risks are in turn much lower, with return on investment being incredibly high compared to what we call AAA productions on the home console side.).
Nintendo is basically its very own enemy. Their games are almost relentlessly of the utmost quality, universally acclaimed, beloved by most gamers, and they sell more than almost anything else on the market. Third parties know what they have to compete with when they release on a Nintendo system. They see how miserably those who try anyway to make a game for their console end up failing to reach sales projections, or worse, to actually turn a profit. Who would want to develop a game in this kind of condition? It's not really Nintendo's fault, yet it is. Being the best can put you in a lonely place, they say. xD
I don't think it's all doom and gloom for Nintendo. There are some things they can do to make things better for third parties. But so far, their actions haven't paid up. Here's hoping Bayonetta 2 will prove that The Wonderful 101 was just a small miss in the grand scheme of things. But I suspect it will know a similar fate. Really unfortunate, since the franchise and its gameplay are really top notch.
That's how I view this matter. They're all suppositions and conjections based on what is known. No prophecy. No jumping to hasty conclusions, or twisting facts to make them fit an agenda like Lucas is doing. Just my honest view on the matter. You probably won't agree with me on many things. But that's alright. In the mean time, I'll go back to my Wii U where I still have 4 stamps to collect in order to finish collecting everything in Super Mario 3D World. An amazing game.