Fusioncode said: Well we can cross 3D Mario off the list. |
Maybe we should wait for the US figures before doing that, no? Granted, i dont have much faith it will sell gangbusters in Europe but it should do well in the US.
Fusioncode said: Well we can cross 3D Mario off the list. |
Maybe we should wait for the US figures before doing that, no? Granted, i dont have much faith it will sell gangbusters in Europe but it should do well in the US.
we still got to see the wii u sales this christmas, nintendo could reach the 5 to 6 million by the end of december, and nintendo still has to launch his arsenal of 2014 like bayonneta 2, mario kart etc
So what does Nintendo have now to lift sales in Japan over the holidays? Is it destined to do around 200k or less over the next 6 weeks there?
Rol thinks WiiU is a piece of trash, his words not mine!!!!! - http://gamrconnect.vgchartz.com/thread.php?id=173219
Nintendo launch WiiU in Brazil November 29th. A picture from the launch event:
Do anyone know how much they shipped? (Brazil population is 201 000 000)
Edit: Unsurprisingly noone knew:)
impertinence; an extended answer to your post, worked a 13 hour shift yesterday so I went straight to bed.
Like I said, I feel you touch on many good points here. AAA developers (such a silly term, come to think of it) are businesses at heart and I see no reason to believe that they'll behave differently than other industries with a largely corporate structure, even when in a pinch. They will opt for the path of least resistance, or at any rate; the path of seemingly least resistance. For me, that would entail multiplatform support, seeing how simultaneous development cuts the per-platform cost considerably (I think it's about 9 million $ average for one platform vs about 20 million $ for four simultaneous, in theory, but I'm not 100% certain on these figures) with scaled budgets paired with an attempt to usurp the mobile/tablet market, we already know that the industry giants have smaller teams and talent fully devoted towards this market segment today. The recent announcement about GTA: San Andreas on mobile platforms might be an indicator of this strategy already being employed, or at the very least that the waters are being tested.
Another factor to consider here, one that Sony has shown through the 7th gen and one that engineering, motoring and industrial production has shown over the course of the financial crisis is in-house cuts. Allthough this reduces your product volume and, in this case, creative output over time, it does greatly reduce cost short-term, a time window often used to device (often failed) strategies and restructuring your organization to varying degrees. With most developer today being part of conglomerates such as Square-Enix, Activision/Blizzard and Electronic Arts, this is a major factor in the gaming industry. The big drawback with this structure is creative oppression to maintain profits, chasing trends and stereotyping your product until a new trend appears, ready for milking, so for me this is bad news on its own. One of the great advantages of this structure though, is that a major corporation has a lot more body to soak losses and they have a lot more leverage for cuts, and it's not like EA were crying when they booted most of the former, immensely talented Westwood Studios employees out the door. There is no empathy, it is every bit as cruel as other industries, and these cuts will be the first measure to reduce losses.
One more factor to consider in all this is third party technology outsourcing, the likes of Valve, Epic and Crytek have long since established a culture for "loaning out" developer tools and engines, the biggest expenses in most development processes, a lot of studios choose to forego this handy option in favor of a more precise direction with their games but we see more and more jumping on the offer, a sure sign that 3rd parties are already taking some measures. Seeing the relative success of some Indie titles and games from smaller studios doing well without first class tech is also a cue that 3rd parties have picked up on, despite us thinking them ignorant. Many studios also simply refurbish their tech and engines for future installments and games, most big studios have one or more omnivorous engine(s) that can be used across several genres and concepts through scaling and adaptation, a fact it seems John Lucas is unaware as of yet. I can easily tell by your post that this is preaching to the choir though, this is mostly for emphasis on a point in case others are curious.
Where am I going with all this? Well, my point is, as you seem to agree and understand, that 3rd parties still have quite a few options. Some are detestable but most seem a lot more alluring than simply relying solely on Nintendo and as far as I'm concerned, the "jump into the Wii U universe and skyrocket Nintendo to massive success" is by far the most unrealistic. There is no logical or intellectual, or even artistic, precedent in holding such a belief to heart.
On markets and general behavior, this is a snippet out of a PM correspondence between me and another member a couple of days ago;
"The truth laid elsewhere; the HD consoles have bashed and beaten all my favorite genres and many of my all time favorite franchises. There is a diluting formula being distributed in most modern productions, a sort of recipe driven conveyor belt dictating the norms of game design through fads and trends.
The same thing is happening in movies and music; when you strike a vein you keep on pounding out the same ore (i.e; sequels) until it's completely depleted, and then you're forced into a frantic search for a new vein.
This is happening with hardware and software, they milk franchises, features and concepts into irrelevance and don't change things up before precious momentum is lost, the Wii U is one example and a child of this philosophy, the likely imminent crash of franchises such as Call of Duty is another. We're already seeing companies like Bioware sabotaging their own work by letting go of prime tenets in core design and philosophy, sales start to slump and they either spend even more time trying to embrace the breadth of the market or they keep on pushing in the exact same lane, losing steam, or they simply try to reboot, losing all credibility. The end result is the same; slight losses over time or simply blank bottom lines every fiscal year, the former being more common than the latter.
Development cost is not the problem, development ambition is.
On the whole, I'm worried about console culture rather than sales, there is still a large market to sell consoles to but at what cost? Creatively, Nintendo have already given up, it seems, their latest console is attempting to be a platform that both "hardcore" fans: the CoD crowd and the Bejewelled crowd will thrive on.
I don't think it's possible to cater to two markets equally like this, the PS2 did it to some extent but not quite, the main reason some niche and most very commercial software did okay on it was the sheer behemoth installed base more than actual broad demographics."
I think you're dead on with your "new and shiny" philosophy, markets like smartphones all but confirm this beyond refute. This is kind of the Wii U's geatest weakness; it takes existing concepts and executes them more poorly, the Gamepad being one of these prime features and mistakes, it's not new and shiny, it's attempting to pursue the consumers who are infatuated with a similar, established technology and concept. Their ramshackle online components is another, it does little or nothing to improve upon anything or add something new and unique, it simply echoes other and better solutions and features. Nintendo aren't anywhere near as good at reading the market as John Lucas would like to imagine and convey upon others.
Now, I do think that the casuals are going to stay where they are, figures such as these; http://www.vgchartz.com/game/70771/wii-fit-u/ would tend to agree with me, so unlike you, I think that Nintendo has no room for recovery this gen.
Amazingly, I'm agreeing with Malstrom for once, he's even seeing the imminent dire straits for dedicated handhelds, which is another sure-fire sign that casuals are conquering the handheld scene with their phone/tablet crazed minds and wallets. I'm glad that people have at least stopped using the economy as an excuse for poor sales, consumers still appear perfectly able and willing to shell out large dollar for electronics and entertainment.
There is one part where I'm in disagreement with Malstrom, however, and that's this part; "Wii U is just way too eccentric for the general population." No, Malstrom, it's not even that and something far worse; it is completely invisible.
PS: I think you're a terrific poster, stick around!
Wow, I didn't know that my all-time favourite sports star Andre Agassi made a Nintendo Wii U commercial. Now, as he's on the boat, nothing can go wrong with the Nintendo Wii U;)
http://www.youtube.com/watch?v=A_2HvLr21vI
Fight-the-Streets said: Wow, I didn't know that my all-time favourite sports star Andre Agassi made a Nintendo Wii U commercial. Now, as he's on the boat, nothing can go wrong with the Nintendo Wii U;) http://www.youtube.com/watch?v=A_2HvLr21vI |
That was actually one of the funniest commercial ive seen in a while:D
WTF 173 pages from a guy who is way off the mark? Hes wrong, so wrong, and the figures prove it.
Tagged for the very near future. Updates in here could be amazing, one way or the other.
Mummelmann said: Tagged for the very near future. Updates in here could be amazing, one way or the other. |
Looking at the sales for the ps4 and xb1 I cant see how the wiiu is going to shift 8 million in less than a month. Thats just crazy talk.