The thing is the videogame market IS threatened in what it wants to do (to be interactive Hollywood with bloated budgets, and production value and cast of thousands), by a bunch of indie guys and a flood of content that can be done fairly inexpensively. The videogame industry wants a few AAA stuff that sells over 5 million copies at $60 a pop (and more with needed DLC), so they can keep their large pool of people together so they can eat. They also want to be able to afford specialists up the wazoo, and a decent sized QA team of testers to be able things work, and are polished. And they want to follow the impossibly larger project and game worlds, and also try to be culturally relevant by telling stories the masses can praise as being very significant. And they want their awards shows to not be laughing stocks, that no one cares about. They want to matter in the big picture, realizing that what you did wasn't just make a bunch of toys for children and young men who are just big boys.
All that is threatened by the Indie side of things, and the flood of ideas, with some good ones rising to the top. And it will be at this point. And probably should. What people want here, that I described, that makes you feel you are part of high culture is NOT sustainable economically. You had someone at Ubisoft say that the industry can only sustain about 10 of those titles a year. It is NOT sustainable at all. And look around everyone. Seriously look at this content you so love. What is it really? Tell me the mechanics aren't derivative in the top stuff. Does it really take chances at all? Ones you do love that do take chances, you clamor for sequels, but do they come? Where is the sequel to Beyond Good and Evil, for example?
This is not sustainable. The only question is whether or not a flood of indie stuff can make up the difference. You have a flood and a few winners. Sorry, but masses of people aren't eager to drop over $60 per game for stuff. Maybe they do ONE and they play it with their friends. But, they don't sign up to play The Old Republic, which cost obscenely to make, apparently had to copy World of Warcraft because WoW did sell, and has to be free to play. And that is Star Wars, with a HUGE budget. And they can't get people to pay money to play it, because it is too competitive.
Ok, all this being said, maybe one wants to argue, "But, but consoles are different! We get fewer titles and the cream of the crops!" Oh great, yeah, you get fewer titles, because you want to restrict what is on it. You want to hide behind the Nintendo seal of approval, because you know that means you don't get flooded with content (I write this saying that IS what helped in the post-crash 1980s). In short, your crying for that console makers deny you content for your own good.
Yeah, Nintendo and them are threatened by Indie side. But that is their problem, not mine. AT BEST, I have a shot being on the Indie side at this point, and certainly not getting into the industry on the established side.