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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

I gotta say, these predictions smell of the Wii ones, we all saw how that went. As much as I like JL as a poster, all this is simply overly and incredibly optimistic and unrealistic.

My opinion is as follows; the three main consoles of the 8th gen won't even sell 240 million combined, let alone a single console, even less so the Wii U. At this point, I simply cannot imagine anything but a distant third for Nintendo, despite the age-old "the same manufacturer always wins two gens in a row!" logic of vgchartz forums that we saw during the Wii's prime.



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Dr.EisDrachenJaeger said:
No Im being serious, Sony's been growing those markets.

They're going after brazil next.



After the outrageous price tag of the Ps4 on Brazil i hardly doubt that they are willing to even consider Brazil as their next "target market".

 



Oh left out Microsoft.

Yeah they're going after brazil



Mummelmann said:
I gotta say, these predictions smell of the Wii ones, we all saw how that went. As much as I like JL as a poster, all this is simply overly and incredibly optimistic and unrealistic.

My opinion is as follows; the three main consoles of the 8th gen won't even sell 240 million combined, let alone a single console, even less so the Wii U. At this point, I simply cannot imagine anything but a distant third for Nintendo, despite the age-old "the same manufacturer always wins two gens in a row!" logic of vgchartz forums that we saw during the Wii's prime.


I agree with that. Around 80m that bought Wii are long gone, and few if any of the new consoles will lure them back.



 

http://www.neogaf.com/forum/showpost.php?p=89314354&postcount=100

This is the biggest issue. But the mobile market cant sustain itself as it is.

They also need to make better games for it.

And will the people be satisfied? Or will they actually become gamers who want more experiences?



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Seece said:
Dv8thwonder said:

The Console War is over. The Resolution War has just begun. Sony and Microsoft will soon kill their already flagging videogame divisions just to appease their already shrinking fanbase. The once insane budgets of the 7th generation will seem like a mere pittance compared to what is needed to push these future cash sinkholes. Nintendo will remains stoic through it all.

Where is the evidence their fanbase is shrinking??

PS2 158m + Xbox 24m = 182m

PS360 = 160m (but will be 190m - 200m)

"The resolution war" will blow over, and all those devs will strive for amazing looking games and it won't break the bank because those devs have had coming up to a decades practice.


Sony and Microsoft are not one and the same.

PS2 gained another 50M units after the PS3 released. The PS3 early on struggled because of this. 158M to 80M is not a drop? Okay what ever you say I guess...

 Xbox 360 gained significant gains over its predecessor but I added them into the equation because they prolonged the 7th generation far too long. 360 made most of it current HW sales aping the Wii fanbase. Those late adopters aren't just going to be customers (if what they say about the Wii U is true).The price tag is also a factor.The Xbone will suffer because of this.

DELAYS DELAYS DELAYS

Get used to that word this generation because you're going to hear it alot.

As for those development costs, here is what a 1st party Sony developer had to say on the subject:

http://www.escapistmagazine.com/forums/read/7.830530-Killzone-Dev-Says-PS4-A-Lot-More-Demanding

 

Resolutiongate was nothing compared to what 2014 and beyond will bring. So much salt will flow.

The Resolution War will never end. NEVER!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Dv8thwonder said:
Seece said:
Dv8thwonder said:

The Console War is over. The Resolution War has just begun. Sony and Microsoft will soon kill their already flagging videogame divisions just to appease their already shrinking fanbase. The once insane budgets of the 7th generation will seem like a mere pittance compared to what is needed to push these future cash sinkholes. Nintendo will remains stoic through it all.

Where is the evidence their fanbase is shrinking??

PS2 158m + Xbox 24m = 182m

PS360 = 160m (but will be 190m - 200m)

"The resolution war" will blow over, and all those devs will strive for amazing looking games and it won't break the bank because those devs have had coming up to a decades practice.


Sony and Microsoft are not one and the same.

PS2 gained another 50M units after the PS3 released. The PS3 early on struggled because of this. 158M to 80M is not a drop? Okay what ever you say I guess...

 Xbox 360 gained significant gains over its predecessor but I added them into the equation because they prolonged the 7th generation far too long. 360 made most of it current HW sales aping the Wii fanbase. Those late adopters aren't just going to be potential customers (if what they say about the Wii U is true).The price tag is also a factor.The Xbone will suffer because of this.

DELAYS DELAYS DELAYS

Get used to that word this generation because you're going to hear it alot.

As for those development costs, here is what a 1st party Sony developer had to say on the subject:

http://www.escapistmagazine.com/forums/read/7.830530-Killzone-Dev-Says-PS4-A-Lot-More-Demanding

 

Resolutiongate was nothing compared to what 2014 and beyond will bring. So much salt will flow.

The Resolution War will never end. NEVER!

Why is that? Only company I have seen delaying (more than one game) is Nintendo so far. The rest, like the OP, wishful thinking.

It is amazing for people to put down in a post what they want to happen, then not only believe it will but expect others to swallow it too.



 

PS4 has two games delayed already.^

Ubisoft delayed 3 of their online games.



@Seece EXPOSED^



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Zod95 said:
Final-Fan said:

2a2.  I guess you misunderstood me regarding the graphics.  I was saying, "I disagree with your claim that the graphics are dated.  What is the evidence you have for this claim?"  You have given none.

2a2a. 
I've pointed out 3 incorrections from your statement and I'm pretty sure about them. What have I misunderstood? Or is it just a way for you to withdraw from your own arguments without causing the impression you were wrong about them?

2a2b. 
As for the evidences about the dated graphics, I've given none because I don't need to. You had already gave them. Look at your own video about that shoot-em-up and then look at videos from AAA games like Killzone 2, Gran Turismo 5, Crysis, Project Gotham 4, FIFA 13, etc. Don't they seem to have better graphics? Honestly, if you say no, I can't do more about that. I won't search for someone on the internet, expert or not, that tells that shoot-em-up has clearly worse graphics than most of 7th gen titles. That is actually moving away from the evidences. Much better than to see the opinion of someone about something is to see that something with your own eyes. If you tell me your eyes see no difference on those videos, I laugh a bit and then I just quit this debate.

Final-Fan said:

If a game has great art it doesn't mean the developer put effort or money into the game?  Either simply pointing out the ridiculousness of this statement will be enough to turn you around, or it would take so much effort on just this one thing that it's not worth derailing the debate.  If the latter, this point is done, stick a fork in.

2a3a.  You seem to be nervous. Is it because we have finally got into a substantial point where you can't escape of its objectiveness? You were so interesting in understanding what could qualify as a criteria to assess the depth of a game and the commitment of a developer. Now that you have a solid answer, you're scared about how miserably Nintendo will look on that. You're panicking so hard that you haven't even said a word about that. Instead, you've just focused on 1 single detail (that you know you can't win) and tried to make me unreasonable about that matter.

But you know, I know and everybody knows that art costs nothing. Some artists are just more talented than others. That means, for the same work hours, they will produce better pieces of art than others. They won't make a bigger game or a more sophisticated gameplay. They may even focus on the simplicity you were talking about and thus making in some months a game that sells millions.

But even if all of this wasn't true, even if I'm all wrong and you're all right about this art costing nothing, there's still the problem that art is subjective and thus not measurable. So, it can't be included in this analysis. I won't say this analysis shows the best games and the best developers. It's far from representing my tastes. But it shows something neither I nor you can't deny. It get us somewhere rather than making us going in circles in subjective matters because we have different visions due to our different tastes.

So please forget about the philosophic debates about art and the meaning of evolution and start focusing on what can get you somewhere. You won't do it for me. You will do it for yourself. Stop lying to yourself. In the end, you can still think Nintendo is the best. But then you'll also know in what it fails miserably. You will honestly say Nintendo is the best game developer in your opinion rather than pretending it is the best in everything and that it has no weak spots.

Final-Fan said:

2a4a.  I am confident that upon objective examination Super Mario Galaxy 2 will prove to have superior graphics than PS2 and Xbox games including those.  Of course, just by glancing at them it's impossible to say because they have completely different graphical styles.  I'm sure you wouldn't make such a subjective judgment.

Than prove that. Because you said Wii had better graphics than the 6th gen games ("as evidence I say that the Wii indisputably can and has done graphics far superior to the graphics of previous generations"). Then prove Mario Galaxy 2 has far superior graphics than Gran Turismo 4 or Project Gotham 2. Otherwise, you can't say you have evidence.

Final-Fan said:

2a4b.  I am curious to know what you mean by "balloon based games", but on the other hand, I'm a little afraid of the answer.

"Balloon based games" are boring games based on boring reading of boring messages in bored ballons. From the 6th generation onwards, it was replaced by voice acting in non-lazy gaming studios. Unfourtunately, Nintendo was not one of those. That's my personal view about it

Objectively, "balloon based games" usually belong to a major classification: discrete input games, as opposed to continuous input games. Taking Pokemon as example, it's discrete-input because I tell the pokemon to perform the attack rather than controlling the pokemon and making the attack myself with my own skills. Taking another example, a RTS game is also discrete-input since I click on the tank and then click on the target (to tell the tank to shoot the target). The inputs are performed one by one and they don't involve physical skills, like a driving game or a FPS or a third-person action or a sports game does, which are then continuous-input games. Unless the sports game is like Championship Manager and, in that case, it's a menu-based game (which also belongs to the discrete-input group).

In these kind of games, it's much easier to achieve gameplay with more than 100 variants since the animations, the sounds and the gameplay mechanics are very limited or even non-existent.

Final-Fan said:

Anyway, I already told you I didn't research that much into it after getting my initial list of 10+ (which you rejected) ...  You, however, categorically state that only Pokemon qualifies, proving that you are making claims without sufficient evidence.  You ought to have known about a Nintendo franchise as important as WarioWare if you thought you had done enough research to make such a bold claim

I haven't rejected any of your 10 games. I've just rejected your criteria because it was misunderstood from my words. If you tell me the 10 games you've listed qualify for the photo-realistic environments (environments replicated from reality) requirement then I may accept or reject each of them based on my research. As for now, I don't need to do any research on them. The challenge is yours, not mine. I have already done mine in regards to Sony, Microsoft and some other companies...and I also said the only Nintendo game I was seeing capable of qualifying was Pokemon. That doesn't mean I claim it's the only one on Nintendo's list. I'm still waiting for YOUR list and then take some conclusions. But you're delaying it and I'm wodering why. You were so quick to speak about SNES specs. Now you're so lazy...

Final-Fan said:

For instance, at the time of my earlier response, I didn't remember WarioWare, which I just thought of.  WarioWare games have hundreds of little minigames in them.  Wii Sports Resort has dozens of variants, possibly over 100.  And so on. Also, at least one of the Brain Age games has well over 100 gameplay elements, a fact I just discovered when I thought about other Nintendo franchises that might qualify for that one.

I didn't understand what is the requirement you're trying to say that WarioWare fulfills. Please let me know.

Wii Sports Resort has dozens of variants of what? For example, I know that FIFA has thousands of players and each of them has his own skills map, which will make him behave differently than other players in certain situations. Of course the situations and the way they develop can be much more than thousands but that's the output. The input (more than 100 players) is what makes them to be infinite and it's what is work from the dev. Plus, even if you're talking about inputs, "to have dozens, possibly over 100" isn't enough. "To have hundreds, possibly 1000" is more like it (then I know it has 100 for sure). Don't forget we are talking about lower limits. If the game struggles to get 100, forget it.

Regarding Brain Age, I didn't talk about gameplay elements. Everything can be a gameplay element. "Gameplay variant" means it's a different version of the same gameplay. Taking FIFA as example, that game could have only 1 player skills map and then every player would behave like the others (yet, the gameplay would be complete). Taking Gran Turismo 5 as example, that game could have only 1 car handling and then every car would behave like the others (yet, the gameplay would be complete). But if I remove gameplay elements, the gameplay becomes incomplete. If I remove all gameplay elements but 1, the gameplay simply doesn't exist anymore.

As for now, Nintendo continues to have only Pokemon qualified.

Final-Fan said:

3.  That's the one this particular issue was about. 

Then stick to the issue and don't make assumptions on the overall matter.

Final-Fan said:

4.  If you're talking about the gravity shifting as shown in this video, that is a completely different gameplay concept from the "Little Prince" style planetoids in SMG, each with their own gravity.  If you have better evidence, please produce it.

No, I wasn't talking about that. And yes, I do have better evidence:

http://www.youtube.com/watch?v=pEIC70VzwAY

As you can see: gravity, "Little Prince" style planetoids and even transporters between different gravity systems are all there, in a Sega's game launched in 2001. Sega's shown Nintendo how to do it.

2a2a.  "if that game, doesn't present a gameplay enough sophisticated to be clearly differentiated from the shoot-em-ups from previous generations and/or content significantly bigger and deeper...then it's retro" ... "First, I didn't say the genre isn't developing. I said the game seemed retro to me."
Don't you see the contradiction here?  You first link being retro to lack of development WITHIN THE GENRE, then you say the opposite.  As for your second "incorrection", I had already addressed why I talked about game design. 

2a2b.  I disagree that that SHMUP has worse graphics than "most" games of its gen.  If you compare it to a game that had 10 times or 100 times the budget, employees, etc. to work on it, I'm not surprised that it isn't as good.  But "most" games of the gen don't have that advantage.  If there was a publisher willing to put Killzone-level "AAA" resources into a SHMUP, I'd expect it to look as good. 

2a3a.  You can think you've "won" if you like.  For my part, now that you've reiterated your belief that there is no difference between the cost and effort of producing bad artwork versus good artwork in game design, I see this as what could be called an "irreconcilable difference".  I don't see it as within the scope of this debate to spend the time that would likely be necessay to try to correct your insanity. 

Before I move on, however ... "Some artists are just more talented than others. That means, for the same work hours, they will produce better pieces of art than others."  Yeah.  Guess what?  People that are better at their job than other people usually get PAID MORE. 

2a3b.  I take it from your silence on the matter that you now concede to my evidence that Metroid Prime is a deep game. 

2a4a.  I guess you weren't here for the threads that popped up around this subject at the time that Mario Galaxy and SMG2 were actually new.  There were threads all about the graphical prowess of the games (or of the console as evidenced by the games).  I will try to locate some of that evidence. 

2a4b.  But you didn't stop at saying "you have not yet successfully come up with any evidence of Nintendo games fitting the criteria".  You said "I actually know that there is one and only one Nintendo game that qualifies".  That is a claim that YOU made that is demonstrably false.  The reason I'm reluctant to engage you on this point is that you have given me a lot of criteria that are really hard to research.  For instance the question of square mileage in a game.  I could guess that Metroid Prime is big enough to qualify.  But I don't know.  I could run around the Internet trying to find that out, but I don't really want to when it's possible that the answer isn't even there to be found.  You say that if the game is really big then the information will be available, but I think that's overly optimistic.  Our debate is so sprawling that I am not eager to add this new, very large and vague debate to open up.  I tried to resolve it by coming up with examples in an easily identifiable category, but now that I found out how very narrow that category is, I am not eager to go into all the other hard-to-research categories.  Not because I am afraid of the answer, but because finding out the answer would be really annoying and time consuming to attempt to do. 

2b.  Warioware has hundreds of minigames.  Thus qualifying for your hundreds of "gameplay variants" criterion.  For Brain Age, what you said perfectly fits, so it too counts. 

3.  That's exactly what I was doing. 

4.  Looks like Sega did do that type of game before Nintendo did, albeit in a grossly inferior fashion.  I wouldn't say "Sega showed Nintendo how to do it" when Sega's implementation was so primitive, and Nintendo's game expanded on the concept so greatly; but on the other hand, I completely concede that Nintendo can't be considered to have been the first one to do it.  (For one specific example, the camera in SA2 appears to have immense trouble even attempting to keep up with the player's perspective.) 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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