| Soleron said: Speaking of Wind Waker, the sailing is proven to be nothing to do with load times. Nintendo just likes it. |
So you are saying that Nintendo are trolls?
I can believe that.
| Soleron said: Speaking of Wind Waker, the sailing is proven to be nothing to do with load times. Nintendo just likes it. |
So you are saying that Nintendo are trolls?
I can believe that.
Sailing has come quite a way since last I was on the water. (Which was before gps became public domain, us old people used to work with simple weather vanes on top of the mast)
Vestas sailroacket 2 is now the fastest sailboat on the planet at 65 knots / 75 mph / 121 kph, 2.5 times faster then the wind speed.
http://www.sailingworld.com/sailboats/worlds-fastest-sailboat-quantum-leap
Take that Epona.
Now what really pisses me off is the way 'flying' is portrayed in space... Just make a submarine game if those are the physics you're going to use.
| SvennoJ said: Sailing has come quite a way since last I was on the water. (Which was before gps became public domain, us old people used to work with simple weather vanes on top of the mast) |
Is that still classed as a sailboat? I mean from what I saw it has a fixed sail so it can only sail in certain directions (ie in the video it wouldn't be able to sail the opposite way along the beach unless the wind changed direction)
It's kinda like calling a land speed record vehicle a car.
As for the spaceflight issue, I guess you mean that real spaceflight wouldn't have a discernable down direction until in orbit? If so I think it's just an ease of control issue. I'm pretty good with spatial thought so generally don't have too much issue with the feeling of being upside-down but lots of people would find a game confusing without some kind of spatial plane to default to.
Oh wait, maybe you mean the way VG spacecraft seem to be able to do banked/arced turns with the method of thrust always pointing backward to the direction of travel (rather than the direction of accelleration)?... Manouvers that are theorhetically possible I think, but in space would require constant (and thus wasteful) firing of some kind of manouvering thrusters to pull off.
| RolStoppable said: "If the ship were going faster in the original, you would have reached the edge of the ocean before the game could load all the data." I don't buy it. It just sounds like an excuse for why sailing was slow in the original. You could see islands that were several map squares away from your current location at all times and the GameCube could stream data fast in order to handle things like level of detail and mip-mapping properly. If there really was a problem with load times, then the game would have paused for brief moments (specifically when getting close to islands and full detail sets in) which is a common problem for games that stream data, but can't quite handle it perfectly at all times. And now Aonuma is telling me that an HD version with more detailed textures and better effects, but on the slower Wii U disc drive, allows to double up the speed of the boat which supposedly wasn't possible before? No, I just don't buy it. |
That is indeed false. There's this glitch call super swim, where you can swim across the ocean at an incredible speed, and reaching an island still loads it pretty fast.
Nintendo and PC gamer

| SvennoJ said: Sailing has come quite a way since last I was on the water. (Which was before gps became public domain, us old people used to work with simple weather vanes on top of the mast) |
That's sweet!
For space games, have you tried out Kerbal Space Program? It's far from being accurate physics, but it's better than any game I know of.
| DieAppleDie said: I loved Wind wakers sailing. Sailing with no objectives and founding things for yourself in a big overworld was magical.really made me feel like an adventurer |
When I was a teenager and played N64 games with beaches like DK64 etc, I use to stop, look out at the vast ocean and think "man, I'd really like to just go out there and explore". For years, I always wondered why no one had given us this option before. Why can't we sail off into the unknown? Why can't I go exploring the ocean depths, hunting for treasure and far off lands? Then along came WW and I was like "oh, that's why" lol.
Wind Waker basically proved why sailing isn't fun in a game. Minutes and minute of blue nothingness. No excitement, no thrill, just boring.
HigHurtenflurst said:
Is that still classed as a sailboat? I mean from what I saw it has a fixed sail so it can only sail in certain directions (ie in the video it wouldn't be able to sail the opposite way along the beach unless the wind changed direction) It's kinda like calling a land speed record vehicle a car. As for the spaceflight issue, I guess you mean that real spaceflight wouldn't have a discernable down direction until in orbit? If so I think it's just an ease of control issue. I'm pretty good with spatial thought so generally don't have too much issue with the feeling of being upside-down but lots of people would find a game confusing without some kind of spatial plane to default to. |
All of those. 'Hold the thruster to get up to a maximum speed, let go and you slow down again' is the most idiotic. And yes most games use a horizontal plane, banked turns, even a maximum height that you can deviate from the virtual plane.
Frontier: first encounters did it right but the space flight computer was extremely dumb. A big ship would chase and overshoot a small moon indefinetely on autopilot instead of calculating an intercept course. Getting into orbit was very difficult to do too, but landing from space safely on to the ground felt very satisfying. Ofcourse combat was all kinds of wrong with newtonian physics, ships zooming past at great speed, reversing again and doing the same over and over like a bunch of angry flies.
Realistic space combat wouldn't be much fun I guess, dodging a computer aimed laser beam isn't going to work. And why move the ship if you can fire rockets, it makes as much sense as battleships at sea trying to dodge guided missiles.
Suikoden IV has the worst sailing ever in a videogame. Even watching my brother playing it was unbearable.