S.T.A.G.E. on 04 August 2013
| Scoobes said: Soulless seems like a good description imo. A lot of what Zarx said is also true. The team tried to incorporate a wide array of elements but they're all implemented poorly. They took on too much rather than selecting a few features and making sure they perfected them. Having said that, when I first played it I though the shooting was very well done. The old-school gunplay was probably the best aspect of the game. All the racing, overworld, characters, side-quests etc. felt so half-arsed by comparison. I can't help but feel they should have built the game around the gunplay and just added a couple of extra features rather than going for a full sandbox experience. |
LOL Yeah, I felt like I was playing oldschool doom or unreal because of how sensitive the controls are.







