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Forums - Sony Discussion - PlayStation 4 gives up to 5.5GB of RAM to game developers

ethomaz said:


Who is Brian Provinciano?



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TimCliveroller said:

Yeah... consoles and swap files.... this whole concept pisses on the console concept.

(not sayn this ain't happening; just hating on the idea)


Why its 100% the developers choice to use it, and its limited to a specific 512mb of ram, so the dev can also make sures theres nothing performance vital in there. 



That's still well more then enough.  People have been greatly overexagerrating how much ram the PS4 could even have used for games.

 

I'd bet the vast majority of games won't use more then 4GB.  (Even then probably less)

 

It's funny, it's a case where the overexaggerted hype has turned into an overexagerated negative.



colafitte said:

Who is Brian Provinciano?

Creator & developer of Retro City Rampage.

But I'm more curious to know where he will write the full editorial.

Seems like the 7min DF story again.



drkohler said:
So much nonsense being written here and in other forums. The situation is like this:
On a PS4 developer unit, you have 8G of ram divided into (numbers heavily rounded):
1G os
1.5G debug software
1G debug scratchpad
4.5G game (or 5.5G if using the debug scratchpad)
On a PS4 end user unit, you have:
1G os
5.5G game
1.5G unclear space (now os scratchpad space?) as there very likely isn't any debug software loaded
So on a PS4 end user unit, the ram limit is >= 5.5G for the game

Wasn't every PS4 supposed to be a developer's unit?   Or was that the Xbone?

Either way, generally developer kits are supposed to have MORE Ram then system.

Otherwise the extra 1.5 ram isn't going to be used by the game anyway.  Not in a meanginful way anyway, unless you were programming it and testing it with choppy frame rates?



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pezus said:
TimCliveroller said:
ethomaz said:
TimCliveroller said:
Now you all try to justify 512 MB? So numbers do count? Let me put it this way: a typical os with 3 GB DDR3 vs the same os with 3 GB GDDR5.... how would it perform under let's say - common sense usage scenarios.

For what? All depends what schenarios you are talking about.

Not graphics related ones - obviously.

That is "common sense usage" on a console?

Then why does it need an OS eating 3GB? or why does it need an os at all... an API shouldn't be enough then?



Ex Graphics Whore.

ethomaz said:

colafitte said:

Who is Brian Provinciano?

Creator & developer of Retro City Rampage.

But I'm more curious to know where he will write the full editorial.

Seems like the 7min DF story again.


If DF failed again, what we do??, we ban them for life??? XDDDDD



colafitte said:

If DF failed again, what we do??, we ban them for life??? XDDDDD

It is not DF at all... the guy over the rumors, Leadbetter, is failing recently... I think all his rumors is based in old info... he even cited the slides of Killzone Demo for evidences and everybody here knows the demo was running in a old DevKit.

The tech articles based in real games (not rumors) are good yet.



And DF "sources" is this guy...

http://forum.beyond3d.com/showpost.php?p=1769150&postcount=2515



ethomaz said:
And DF "sources" is this guy...

http://forum.beyond3d.com/showpost.php?p=1769150&postcount=2515


Remember what I said a few days ago about non encoded videos taking a lot of space ? 

There is at least 1GB in OS RAM for the video, I think