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Forums - Gaming - A story that is better than The Last of Us, MGS, and bioshock

bananaking21 said:
JayWood2010 said:


lol I mean i downloaded a game last night.  As in yesterday lol

you jerk, lol


O.o you take that back!




       

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JayWood2010 said:
Porcupine_I said:
To the Moon has a great story, and i loved it, but to be honest it is not much of a game in the usual sense.

Spot on.  Someone else mentioned this.  It is the only reason idk if i will actually review it.  It is more of an interactive book than an actual game.  Not sure if we should change the name of these type of things from games to something else.  Not sure.


NO! Anything that has the word "interactive" in it brings back bad memories of terrible actors in horrible costumes in washed out videos.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Just finished it.

- Very good story for a video game
- Nice but way too repetitive music which intensifies the already almost unbearable sentimentality (the game is more sentimental than necessary); but not the whole soundtrack is good: the short song which is constantly played at the two worst scenes of the game (horse ride, carnival) made me want to kill baby seals.
- Bad gameplay (why even force me to run around to collect those memory globes when there's nothing else to do? It may be enough for others, but for an adventure game fan this almost feels like an insult)
- Sometimes okay, sometimes terrible controls (outside of buildings every flower an obstacle, the horse ride...oh dear)

Story is very good but the dialogues had their flaws. The two doctors had more dialogue than probably all other characters combined. I liked Neil Watts & Eva Rosalene but they babbled too much while the dialogues between the two characters the actual story is about, Johnny & River, were often too short in comparison and not very good written imo (with the exception of the scene where they meet first - the first of two climaxes and best scene of the game).

This could have been a great classic adventure game, but hey, what am I talking about, it's not 1995 anymore. In 2013 the designer did everything right. Today no one would have played this game anyway and recommended it to others if it had actual puzzles and was an actual adventure game (I'm not kidding, I'm pretty sure a game like "Day of the Tentacle" would flop today). As a mildly interactive visual novel though "To the Moon" touched the people, maybe - *devil's advocate* - because they could finish it in one or two sessions and without a walkthrough.

This seems to be the present, maybe also the future of interactive storytelling which gets attention:
Either tell your story with gameplay that makes you think your decisions make a difference (Heavy Rain, The Walking Dead) or tell your story with almost no gameplay (To the Moon). Success.

My verdict, despite what I just wrote and what may sound as a rant to some:

8/10
'
I enjoyed this game way more than Heavy Rain, as TTM actually had a story and characters I cared about; I look forward to Freebird Games' next game (but please, better controls next time - programming decent mouse control shouldn't be that hard on PC).

Recommended for the great story and several beautiful piano tunes (one is posted in the OP). The OST can be bought here by the way: http://freebirdgames.bandcamp.com/album/to-the-moon-ost