CVG
Studio head Dan Greenawalt told OXM that Turn 10 intends to update modes and events to support wilder DLC possibilities post-release.
"The game is very configurable," he said. "So we can add new tools and road locales and regions for like a van class. I think the diversity is a big part of our strength. We have incredible depth across multiple axes. We have the depth of our garage diversity - we do traditionally have SUVs, cars, trucks, racecars, all sorts.
"We have the diversity in manufacturers - it's not like we have 75 of some given manufacturer, we tend to really spread our bed across a lot of manufacturers. And we have a diversity of depth across time, because we do monthly updates of cars, because the car industry is always changing.
"So being able to do monthly cars allows us to do wild cards like the transit van," Greenawalt added. "And it's not like it was a strategy like 'let's add wild things later' - it just happens. We get interest in it, we talk as a team. The nice thing is the game is so configurable that we can add things at will. We can add ten cars a month, just constantly releasing stuff, and the game will rearrange itself.
"As far as the actual architecture allowing us to deliver more [DLC], I wouldn't say that was the case - it's the frequency. We're very agile now with how we can deliver. "
http://www.computerandvideogames.com/419814/forza-5-dlc-diverse-range-of-add-ons-planned/










