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XBO Nation News Update: Found by D-Joe

Xbox One to use 6 GB for game development. Possibly 7.5 (Rumor)

Following the reveal of the Xbox One in May and with a subsequent presentation at E3, the amount of attention the Xbox One has been receiving is truly worthy of a next-gen console. Of course, a lot of it was negative, first with Microsoft’s unveiling of the device as an all-in-one entertainment solution, emphasizing TV over gaming, and then with the DRM policies that required the console to authenticate online every 24 hours, along with restrictions on used game sales and sharing. Did we mention no self-publishing for the indies?

Of course, Microsoft did a complete turn-around on almost all of its policies, after which former Xbox boss Don Mattrick left the company to join Zynga. It didn’t take long before the self-publishing of indie titles on Xbox Live was allowed as well, and there are indications that Microsoft just may bite the bullet and release a Kinect-less version of the console next year for $400 (it will depend on the reception of the current hardware bundle releasing this November, however).

xbox one thumb
We’ve heard enough about the Xbox One and its features; how it features a Windows OS kernel that allows it to run apps. Heck, we know about amount of memory this OS takes up, reducing the overall amount of memory reserved for games to 5 GB (out of the 8 GB DDR3 RAM that the console has).

But one thing that no one seems to be talking about is the hypervisor, which Microsoft talked about in its architecture panel following the initial reveal event.

Along with the Xbox OS and Windows OS, there is a third “operating system” running on the Xbox One called the Hypervisor. A hypervisor by definition is actually a software that interfaces with the OS they are installed on. So for example, VMware is a hypervisor, even if we think of it as virtualization software that allows one to run or emulate Linux or Mac OS X within a Windows framework.

The hypervisor itself takes up some memory, and there is talk that the Xbox One’s hypervisor is actually Microsoft’s own Windows Hyper-V 2012, albeit a stripped down version of the same. This requires about 600 MB of memory, so count on the console version to require less. However, the hypervisor on the Xbox One differs greatly from others in that it is interfacing with the hardware directly. What does this mean? It means that the different operating systems installed within the console will each have their own set of resources, and can thus run on dedicated basis. It means that they can access the system’s memory and CPU without any middleware.

Xbox One Snap Mode
We’ve already seen this running with the Xbox One’s ability to switch between games and applications. This is because one set of resources is handling the game while another set is handling the app side of things. A process isn’t being ended – rather, it’s being suspend until you decide to get back to it. Interestingly enough, another advantage of having the software interface directly with the hardware is that Windows apps will be able to run on the Xbox easily, without requiring additional development.

Also, say the Windows side of things tends to crash. Your games will remain unaffected, while order is restored. But the most powerful aspect of the hypervisor is in its ability to allocate resources and memory where it sees fit.

In a way, it’s very much like a PC. If you use the task manager properly, you can set priorities for applications, thus allocating more memory to a process and making it run faster. Other processes don’t get suspended – they simply run slower (depending on how much memory you have). The system will keep a set amount of memory necessary to insure that the operating system doesn’t crash.

With the Xbox One, the games OS and Windows OS can exist autonomously, since they are each interacting with the hardware directly via the hypervisor rather than one being layered on top of the other. This means that if necessary, all memory for the Windows side can just be shifted over to games.
xbox 360 e3 2013
While Windows has access to roughly 2.5 GB (assuming the hypervisor requires 500 MB) and games are allowed 5 GB, the hypervisor could theoretically allocate memory from Windows for use in games. This technically means that if the Windows process is suspended and all resources are allocated for games that developers have up to 7.5 GB to use for game development.

Don’t expect it to be that much though. For all intents and purposes, 6 GB sounds much more realistic
. But given the fact that one can’t switch or “snap” apps with a title such as Killer Instinct, it stands to reason that developers are indeed currently using the hypervisor in order to grab more resources for games.

Again, we’ll have to wait and see just what developers are capable of creating with all these new aspects in place. Needless to say, don’t expect either console to be necessarily limited by the amount of RAM allocated to game development any time soon

http://gamingbolt.com/xbox-one-the-o...-talking-about




       

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$80 Forza 5 Limited Edition revealed

August 15, 2013 7:00AM PDT
By Eddie Makuch, News Editor

Premium bundle for Turn 10's upcoming racing game features five-car pack and VIP membership; Day One Edition also announced.

Microsoft today announced an $80 Forza Motorsport 5 Limited Edition, set to launch with the racing game this November exclusively on Xbox One.

 

The premium bundle comes in a steelbook case and features an assortment of digital wares, including the Limited Edition Car Pack, a bundle of five vehicles.

These are the 2011 Audi RS3 Sportback, 2012 Aston Martin Vanquish, 2013 Ford M. Shelby Mustang GT500, 2013 McLaren P1, and the 2013 SRT Viper GTS.

The Forza 5 Limited Edition also includes a VIP Membership, which offers players 2x player reward acceleration, access to multiplayer events, an in-game player card badge, and unspecified in-game gifts from the Forza community team.

A VIP membership also gives gamers access to vehicles including the 1965 Shelby Cobra 427 S/C, 1987 RUF CTR Yellowbird, 1991 Mazda #55 787B, 2011 Ford F150 SVT Raptor, and 2011 Bugatti Veyron Super Sport.

Players who purchase the Forza 5 Limited Edition will also receive a Day One Car Pack, featuring a 2010 Audi TT RS Coupe, 2013 Ford Focus ST, and 2011 Lamborghini Gallardo LP570-4 Superleggera.

In addition to everything mentioned above, the Forza 5 Limited Edition will feature a decal sheet with Forza, Xbox One, and Audi window stickers, and 1,250 car tokens that grants access to every car in the game, Microsoft said.

Lastly, Microsoft also announced a Forza 5 Day One Edition today. It features the Day One Car Pack mentioned above, as well as commemorative packaging said to match the Xbox One Day One console design. This bundle will be available for the standard $60.




       

Countdown to Gamescon Update #2

If you could control Microsoft Xbox Studios for one year what would you do?




       

I would buy Remedy to lock them down as first party

Make whatever deal necessary with EA to get Bioware (MS should have bought them back when they had the easy chance). I would even be willing to let EA keep the rights to Dragon Age and Mass Effect. Then put Bioware to work on a massive Halo RPG

Make Square Enix an offer on Eidos and Crystal Dynamics. They could use the money, and are shifting focus so maybe they'd be willing to part with at least one of them. If not, I start hiring some of those people getting laid off, and try to poach some of the remaining talent from those teams. I bet a decent amount of them would jump at a more stable job opportunity.

Find a studio willing and able to collaborate on a Halo Wars sequel



Angelus said:
I would buy Remedy to lock them down as first party

Make whatever deal necessary with EA to get Bioware (MS should have bought them back when they had the easy chance). I would even be willing to let EA keep the rights to Dragon Age and Mass Effect. Then put Bioware to work on a massive Halo RPG

Make Square Enix an offer on Eidos and Crystal Dynamics. They could use the money, and are shifting focus so maybe they'd be willing to part with at least one of them. If not, I start hiring some of those people getting laid off, and try to poach some of the remaining talent from those teams. I bet a decent amount of them would jump at a more stable job opportunity.

Find a studio willing and able to collaborate on a Halo Wars sequel

not a bad strategy but i dont think this is part of MSofts philosophy. It seems to me they would rather create studios than 'buy out' existing ones, a move i definately support as a shrinking third party would create a somewhat oligopolistic market.



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JayWood2010 said:
Countdown to Gamescon Update #2

If you could control Microsoft Xbox Studios for one year what would you do?


Buy Remedy, Double Helix, Playground games and Frontier Developments. That would really solidify their first party I think.

I would split Rare in two, one for Kinect games, one with free reign over old franchises, I would even name them old rare and new rare, old rare having the iconic rightful logo!

I would build a side team at 343, gradually grow it and create games like Halo Wars 2, a Halo RPG and even new IP.

I would demand Lionhead rebooted Fable from the ground up and worked on new IP.




 

Krusnik said:
Angelus said:
I would buy Remedy to lock them down as first party

Make whatever deal necessary with EA to get Bioware (MS should have bought them back when they had the easy chance). I would even be willing to let EA keep the rights to Dragon Age and Mass Effect. Then put Bioware to work on a massive Halo RPG

Make Square Enix an offer on Eidos and Crystal Dynamics. They could use the money, and are shifting focus so maybe they'd be willing to part with at least one of them. If not, I start hiring some of those people getting laid off, and try to poach some of the remaining talent from those teams. I bet a decent amount of them would jump at a more stable job opportunity.

Find a studio willing and able to collaborate on a Halo Wars sequel

not a bad strategy but i dont think this is part of MSofts philosophy. It seems to me they would rather create studios than 'buy out' existing ones, a move i definately support as a shrinking third party would create a somewhat oligopolistic market.


Yes, but the question was what I would do if I was in charge

You're completely right though



I like a lot of strategies people have said, but I'm kind of sad no one has thought on purchasing Mistwalker as well. A move I would certainly do, so that we have the JRPG's exclusives covered.



Wright said:

I like a lot of strategies people have said, but I'm kind of sad no one has thought on purchasing Mistwalker as well. A move I would certainly do, so that we have the JRPG's exclusives covered.



didnt they help found Mistwalker?



Krusnik said:
Wright said:

I like a lot of strategies people have said, but I'm kind of sad no one has thought on purchasing Mistwalker as well. A move I would certainly do, so that we have the JRPG's exclusives covered.



didnt they help found Mistwalker?


Yes, but in exhange they had only a contract for two exclusives (Lost Odyssey and Blue Dragon). They should have totally bought them by now.