shikamaru317 said:
Since you guys are arguing about it, here are the 360 JRPG's that sold fairly well: Final Fantasy XIII: 2.1m Blue Dragon: 900k Lost Odyssey: 890k Star Ocean: The Last Hope: 770k Final Fantasy XIII-2: 730k Tales of Vesperia: 710k Infinite Undiscovery: 690k The Last Remnant: 670k Resonance of Fate: 320k Eternal Sonata: 310k Enchanted Arms: 210k Those last 3 might not sound like they sold well, but they weren't exclusives, so they likely were profitable since porting costs aren't that high. It's not a bad list really, would have been longer were it not for Don Mattrick largely cancelling 360's Japanese support halfway into the generation. With the decreased porting costs this gen, most JRPG's could be ported to Xbox One and be profitable, it's just up to MS to convince these devs to port their games. I've said it before, if MS created a small studio in Japan whose purpose was to provide porting assistance to Japanese devs, Xbox One would be getting alot more Japanese games and would be a much more well-rounded system than it is now. No need to spend money on exclusives that probably won't see a return, the operating costs of a small studio in Japan would be significantly cheaper than buying Japanese exclusives would be, a drop in the bucket compared to the many millions MS wastes on timed DLC each year.
|
Why doesn't any Western publisher own a Japanese studio? I read that a lot about MS but nobody asks really why don't other Western publishers never owned a Japanese studio.
MS wouldn't spend millions on DLCs if they hadn't seen return over the years.
And does MS have to hold Japanese devs hands to publish on Xbox? I mean Indie developers are flocking PS and Xbox but Namco and the likes are sitting with their thumbs up their butt waiting for a holding hand. That's how it seems to me.