"I want to create something with permanence; something that will remain in the hearts of the group of people I made the game for; something for those who are starving for a new experience; something that will stay fresh and unique ten years after its release; something that uses graphics and sound to leave a mark in the minds of players; something that doesn't look like any other game -- that's what I want to create."
-Yukio Futatsugi in 2005, while developing Phantom Dust.