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Forums - Microsoft Discussion - Xbox Empire - New thread up soon!

crissindahouse said:

@jay

i think you should always have a "see results" option because some people like me have a changing ip and can't see the votes as long as they don't vote a second time which is obviously not so good for the fairness of the poll haha.

too bad i forgot it in my own thread, here is a new xbox one ad:

http://gamrconnect.vgchartz.com/thread.php?id=170781&page=1#5


Very good point.  Ill make sure to do that for now on :)




       

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Man....Quantum Break has to go up against Titanfall next? No fair!

Don't make me choose :'(



I voted Project Spark.

 

I think, however, I might be purchasing Halo 4 in the future.



Guys dont forget to vote in the Top 10 Games of Generation Thread as well. Xbox Members are small on this forum but none the less your votes still does matter. http://gamrconnect.vgchartz.com/thread.php?id=170743




       

XBO Advertisement "Invitation"  "The All in One, Xbox One"




       

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Crytek Producer Micheal Read Interview. 

An Xbox One exclusive developed by Crytek, Ryse: Son of Rome is described as an immersive action-adventure story of struggle, brutality and heroism.

It follows a fearless Roman soldier named Marius Titus as he joins the army to avenge the slaying of his family and emerges as a hero who must fight to save the Roman Empire.

In addition to the single-player campaign, Ryse: Son of Rome offers a co-operative gladiator mode that puts players into battle in the Coliseum against an ever-changing array of enemies.

Recently I caught up with Crytek producer Michael Read to find out more about the game's brutal kill animations, perceived reliance on quick-time events, multiplayer modes, historical accuracy and absence of female characters.

 

What were your broad goals when you set out to make Ryse: Son of Rome?
Ryse came from a game that was in development for a very, very long time. It went through a whole series of stages, from being an RPG MMO-type fantasy game back when our eastern European studio was working on it. In 2010 we announced a game called Kingdoms alongside Microsoft at their E3 conference. Then the next year we came back and announced Ryse, which was going to be an Xbox 360 exclusive Kinect-based game. Then after that, Microsoft came to us and said they'd like us to develop the game for their new hardware, which became the Xbox One. We provided them with three different tech demos; third-person perspective melee combat as you see it now, first-person and a Kinect demo. We went back and forth with Microsoft and ended up deciding that what fit best with our vision was the third-person melee combat game
.

Ryse specialises in kill animations. Pulling off a cool kill and unlocking new ones is a huge part of the game, and the animations look terrific. Is there a final tally of the kill animations in Ryse?
(laughs) Yeah, I've been trying to nail this down with a bunch of people, but it's difficult and all I want to say is over 100 at this point. I asked a number of people and got a few different answers. It's definitely over 100, but what that final number is, we'll talk more about that in a month or so.

Were you concerned about comparisons with the God of War franchise?
The guys on the development team are big fans of God of War. I've talked to a lot of the God of War guys too and they love some of the stuff we've created. We definitely love some of the stuff they've created. Their combat system is much different, it's a faster pace than what we have, with a lot of combos and wacky stuff going on. We're a more slowed-down melee combat system. But there's a lot of praise going back and forth and we're very aware of each other's games.

 

Lastly Mike, tell me what is your favourite thing about Ryse: Son of Rome?
I wish I could narrow it down! I'm having a lot of fun in the multiplayer. Being so involved in the project you see a lot of cool things that just happen in it. The combat in general I really like. The combat is simplistic in some ways, but it's really challenging in others. You get the combat flow right and it just feels good

Link : http://www.3news.co.nz/Crytek-producer-Michael-Read-Ryse-Son-of-Rome-interview/tabid/418/articleID/318848/Default.aspx



Forza 5 and the Xbox One use the cloud to drive machine-learning AI

 

The Drivatar team at Cambridge's Microsoft Research campus has been creating adaptive AI opponents based on real users since the first Forza Motorsport was released on the original Xbox in 2005. But previous games were only able to learn from local races and had to process and learn from that data on local hardware. Greenawalt says being able to aggregate and process data in the cloud generates results that are "like night and day" from what has been possible before.

"We weren't thinking about cloud with the original Drivatar, but the original Drivatar was a learning-based system," he said. "We want it to be very human. The issue is it needed to really crunch a lot of data, and the Xbox, the Xbox 360, and the Xbox One aren't powerful enough to do what multiple servers can do to crunch the data. I didn't know I needed the cloud until we had it."

Before the magic happens, Forza Motorosport 5 records incredibly detailed data about your gameplay locally. "Every time you race, every time I race, the box, not the cloud, records telemetry about where you were, what car you were in, how you were using the throttle, where the other cars were on the track. Incredible amounts of detail," Greenawalt said.

Besides data about your car, the game is also keeping track of relational data, correlating your actions to those of the other cars on the track. This can help answer questions about when and why players take certain actions, Greenawalt said. "Why would you dodge all the way to the outside of the tracks? Is it because you're a bad driver, or because you're going around somebody? It's just data, but we over-record the data because it's possible that any of those other pieces of information, like where the other cars are, will be important to the actual data itself."

After each race, the Xbox One uploads a few kilobytes of data representing the race to the Microsoft servers, where the Drivatar algorithms are constantly churning through the aggregate for patterns. "If you think about it, you're trying to boil the ocean," Greenawalt said. "That's what the data is, you're talking about millions and millions of data points, and what machine learning does is draw correlations and generalizations in a massive field of data. That's not something that a PC by itself is necessarily set up to do a good job of. It can, it just takes a lot of time."

Right now, that ocean of data is more like a gentle stream, with about 400 members of the Forza team contributing Drivatar data. Even so, the system has already been able to learn some behaviors just by analyzing thousands of individual races, completely on its own.

 

Full article :http://arstechnica.com/gaming/2013/10/how-forza-5-and-the-xbox-one-use-the-cloud-to-drive-machine-learning-ai/



Fighter Within - Gameplay Trailer



JayWood2010 said:

XBO Advertisement "Invitation"  "The All in One, Xbox One"

Now that is an advertisement!

Also I like how they shortened the xbone's official name and removed "entertainment system" to make it just "the all in one, xbox one."



What is the Best Xbox One Game Tournament?

Quantum Break vs TitanFall

The Division    
Destiny    Destiny
Halo 5    Halo 5
Project Spark    
Quantum Break    
TitanFall    
Assassin's Creed IV    
Killer Instinct