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What is the best Xbox Game Tournament

Killer Instinct vs Elder Scrolls Online

Zoo Tycoon    
Crimson Dragon   Crimson Dragon
Watch Dogs   The Division
The Division    
Ryse: Son of Rome    
Lococycle   Ryse: Son of Rome
Destiny   Destiny
Battlefield 4    
Halo    
Call of Duty Ghosts   Halo
Forza 5   Forza 5
Minecraft    
Cobalt    
Project Spark   Project Spark
Kinect Sports Rivals    KSR
D4    
Quantum Break    
The Crew   Quantum Break
Dead Rising 3    DeadRising3 
Fable Legends    
TitanFall    
Witcher III    TitanFall
Below    MGS5
Metal Gear Solid 5    
Kingdom Hearts III    
Final Fantasy XV    FFXV
Assassin's Creed IV    AC IV
Plants vs Zombies: Garden Warfare    
Killer instinct    
The Elder Scrolls Online   Killer Instinct
Sunset Overdrive    
Fantasia    




       

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KI all the way!!



 

JayWood2010 said:
yo_john117 said:
Isn't TGS going on right now? I thought MS were going to announce a few things during it?


yeah i was thinking the same thing last night.  I dont know.

When is TGS finished?



yo_john117 said:
JayWood2010 said:
yo_john117 said:
Isn't TGS going on right now? I thought MS were going to announce a few things during it?


yeah i was thinking the same thing last night.  I dont know.

When is TGS finished?


Today is the last day i believe




       

Japanese Exclusives to be announced closer to Japan Console Launch

Microsoft details plans for Japanese-developed exclusives for Xbox One

Similar to what they did on the Xbox 360

Microsoft knows that it must deliver Xbox One exclusive games to compete with the Playstation 4 and they have a plan to add to the list of exclusives. Microsoft Studios head Phil Spencer has said that they plan on working to make some exclusives for the console that will be Japanese-developed.

Of course Microsoft has a list of exclusives to its console such as Titanfall and Dead Rising 3, so getting even more exclusives can only be a good thing. In an interview with Famitsu magazine, Spencer told about the plans they had with Japanese-developed exclusives.

Yes. Some time ago, [Xbox Japan general manager Takashi] Sensui and I met with a few Japanese developers to discuss Xbox One development. As a matter of fact, we are thinking of developing a few exclusive titles in cooperation with Japanese developers. I believe those titles will be announced closer to (the Japanese) launch. Locally developed content really is important. Especially considering Japan is the place where video games originated.

For the Xbox 360, Blue Dragon and Lost Odyssey were Japanese-developed exclusives for the console. Spencer said while these were great experiences, they are “looking forward to partnerships with new developers on Xbox One.”




       

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http://www.destructoid.com/xbox-one-interface-is-clean-uncluttered-262315.phtml

Did you use the Xbox? Remember that interface? Are you laughing? It was pretty bad, as was the first Xbox 360 one. Blades gave way to a mess of boxes, bringing us to the point we're at now. I'm sure you'll agree we're not at a good place now when it comes to Xbox 360's UI. 

From what I've seen of the Xbox One interface, it seems that Microsoft has been listening to our gripes. I'd almost call the new one elegant. It's certainly clean and well-thought-out, and not unlike something you'd see on a mobile device.

Microsoft's Albert Penella gave us a demonstration of what they've been working on at Tokyo Game Show this week. He is with the product planning team now, and has been with the company for 13 years, starting even before the first Xbox was released. If there's someone that has seen it all, it's Penella.

Working with full production Xbox One hardware, we saw the UI running on what was essentially a final hardware unit. Content was being populated in real time from Microsoft HQ. They ran full test code in front of us, so no canned demos here.

Penella signed into the dash by just waving his hand. Actually, work went on to do so in the background before he even did that, as the Kinect was already seeing and trying to recognize everyone in the room. Waving was more of a confirmation that he was the one that wanted to sign in. From that confirmation, Xbox One pulls down all of Penella's settings, just as he had set up in Redmond, including all of his saved games, apps, and settings.

This is how it works on any Xbox One. Using someone else's Xbox 360 to sign in was next to impossible with required recovery work. No more of that now. Just pop in your ID and it'll immediately start pulling down your content and settings from the cloud. This works from anywhere in the world, too.

Speaking of signing in, Xbox One is friendly to multiple users. The previous systems were not. Now, six users can sign in at one time. Kinect is always watching to know who is in the lead in this case. It sees who is holding the controller and recognizes your voice among others. You could be in a room with five other people logged in and call out to launch a game, and it would do so with your settings and saves intact. 

The new dash is clean and simple. You have pins of your choosing, settings, and a home screen to pick from and interact with when scrolling from left to right. Gone are the second screens and guides and other nonsense. It's just one small set of simple black and green boxes that make up the dash, with everything you'd need right in front of your eyes. This is a UI for usefulness, not for flashiness. Bravo.

The home screen will populate with whatever Microsoft chooses to promote, which will usually be news for the platform as well as new store items. We did not have a chance to see how content will be navigated from this point. Here's hoping we'll see that soon  

The friends limit is now 1,000, up from the original 100 setting on the Xbox 360. But you can also have followers on the Xbox One, much like you would on Twitter. For this, you can have unlimited followers. This means you can follow someone's gaming activity without taking spots in your feed. You can imagine how neat it will be to follow game industry personalities or celebrities to see what they're up to. 

A favorites list lets you pick your closest buddies to keep up with. They show up first, prioritizedby the system. 

The Xbox One can run four apps at the same time in the background. Switching between them is not unlike how it would work on your mobile phone. It's instant. Hitting the X button on the controller takes you back to your home screen, where you'll see four boxes that represent the apps or games running. Pick from any of them to jump right in.

While you can run multiple apps, only one game can be run at one time. Switching games is really easy, though. A voice command will have your current game shut down in 10 seconds, ready to load another. 

The apps you have loaded can be snapped to the side of the screen, keeping them visible while you do other things. Imagine having a FAQ pulled up in Internet Explorer while playing a dungeon crawler, or Xbox Music running while you check up on your friends list. For game capture, pinning will be especially handy. 

Game capture is pretty slick. We saw a marble maze game get instant capture of the last 30 seconds of buffered frames from a simple voice command. Xbox One's Upload Studio had a 720p 30fps clip waiting immediately after. Users can quickly edit, save, or share this clip with further commands. Another voice command can have you back in the game just as quickly.

Penella says that these clips will only be able to be shared on Xbox Live at launch. They'll have social sites like YouTube and Facebook set up for sharing by next year.

The Kinect does neat things for living room connectivity. It acts as a IR blaster on steroids, sending out so many IR beams that it completely fills a room. These beams bounce off walls and other surfaces, reflecting back at any exposed device in the room. This means that your electronics on shelves, even behind glass, will be able to be controlled by the Xbox One.

Microsoft has set up control schemes that work like Logitech's Harmony system. Your television, receiver, set top box, and other devices will work from your voice commands. We saw a television's volume change from voice commands in a demonstration.

The Xbox One does a lot with its new additions, but the UI to control these new features is not complex. From what we saw, Microsoft has done a nice job of getting back to something simple for their front end. Let's hope they can keep it that way as the Xbox One grows and expands. 




       

^ Wow the X1 UI sounds amazing. I like the following feature and being able to change your TV s volume by voice command (among other things) is pretty nice.



Dan Greenawalt, creative director, and the team at Turn 10 Studios, are perfectionists. At a recent event, he is surrounded by the raucous roar of gameplay stations and demos, but his attention is solely focused on one attendee as they finish their final lap in “Forza Motorsport 5.”

This is the first time the fan is playing, and Greenawalt is mentally noting when and how they are using driving assists. An improper brake here, an over-steer there – it’s all being added to the running list of mental notes Greenawalt and team have collected over the last month while watching hundreds of fans play the game.  After he’s done, he plans to return to Turn 10 Studios in Redmond, Wash. to share his observations with the development team so additional tuning can take place.

“Forza Motorsport 5” launches on Nov. 22 exclusively on Xbox One, and Greenawalt insists there is still work to be done. “We’re detail oriented people,” he said. “We’re in the throes of polishing in order to make sure the game really shines.”

With “Forza Motorsport 5,” Greenawalt and the team at Turn 10 Studios have poured their expertise into making a true, new generation racing game. That means extensive polishing to iron out the experience and blistering performance at 1080p resolution and 60 frames-per-second. It means ensuring broad accessibility, which Turn 10 is addressing by employing their trademarked driving assists, a revamped progression system that rewards all play styles, a new racing guide line readable by the color blind, and much more.

But according to Greenawalt, new generation racing isn’t just about smooth, photorealistic visuals or fun, accessible gameplay.  It is also about pushing the envelope and harnessing the latest in technology and science to create brand-new experiences that racing fans have never seen before. 



The Next Evolution of Physics

There’s no mistaking Greenawalt’s zeal for science as he discusses the all-new physics engine in “Forza Motorsport 5.” Turn 10 worked with Calspan, one of the world leaders in transportation and aerospace research and development, to make the game more realistic than ever. The focus of all that expertise? Tires.  

As the link between the driver, the car and the road, tires are the essential key to the Forza Motorsport series’ genre-defining physics. Over the years, Greenawalt and Turn 10 have worked with tire companies like Pirelli and Toyo to model tires. For “Forza Motorsport 5,” the team knew they had an opportunity to raise the expectations of simulation fans with an entirely new approach to tire modeling. By partnering with the tire-testing experts at Calspan, Turn 10 now had the ability to answer specific and complex tire performance questions that were only possible to recreate on the Xbox One.

The new physics engine impacts every facet of “Forza Motorsport 5.” The way your tires slip and grip, how the weight shifts affect your car’s handling, the interaction of the tires and the different track surface types – it’s all influenced by lightning fast calculations that occur in the background as you tear around the track. Not everyone will notice, though, admitted Greenawalt. These are subtle but still meaningful touches; shifts that hardcore racing fans have come to expect and novice racers will appreciate for years to come. 



Power in the Cloud

While a complex physics engine requires the raw horsepower of Xbox One, another frontier that “Forza Motorsport 5” is pioneering does not rely on hardware. In fact, according to Greenawalt, the vision Turn 10 had for a new generation of artificial intelligence (AI) was only possible using the power of the cloud on Xbox One.

Turn 10 Studios calls it Drivatar – a new breed of AI born from data aggregated from every “Forza Motorsport 5” racer connected to Xbox Live. Every decision you make in “Forza Motorsport 5,” from the car you choose to how you drive, is seamlessly transferred to the cloud and then converted into a AI-controlled persona – your Drivatar – that is downloaded by other players to race against.  For instance, if you’re an expert driver that isn’t afraid to slip through corners and drive aggressively, the Drivatar that populates other players’ games will race the same exact way.

The cloud creates a giant melting pot of compiled data for developers to harness into creative and gameplay-enhancing features. While the actual amount of data that is downloaded back to your console is miniscule, the in-game ramifications are significant. Drivatar is just an example of the possibilities, and Greenawalt predicts this style of cloud-powered AI will find a home in other genres as well. Imagine a first-person shooter where your computer-controlled enemies replicate the behavior of a rival clan of players, right down to the weapons they use and the combat tactics they employ. 



What It Means to Be a New Generation Racer

According to Greenawalt, developing a cutting-edge racing game in this generation is about resolution and frame rate, as well as subtle details, like shaders, light simulation, and physics. It’s also about creating imperfection to achieve levels of details only found in real life, like small blemishes in a paint job or AI opponents that make distinctly human-errors while driving.  

“Forza Motorsport 5” does all this and more, and at the very beginning of Xbox One’s life cycle no less. As Turn 10 continues to experiment with the hardware, said Greenawalt, there’s no telling what the team will come up with next.  It’s the excitement of the uncertain possibilities that come with pushing technology and science to the limits that captivates Turn 10 Studios and brings them into work each morning.      

“The better we get to know the hardware every year,” said Greenawalt, “the more we’re going to be able to tap the power of it, to do things that surprise and shock people.”

But, for now, Greenawalt’s attention returns back to the “Forza Motorsport 5” demo as another attendee takes their turn behind the steering wheel. The game launches in less than two months, and there’s still work to be done.  

 

 

http://news.xbox.com/2013/09/games-forza-5-new-gen-racing




       

Xbox One Details (Gamertag, Background download, etc)

Microsoft's Marc Whitten has revealed some interesting new details about Xbox One in a recent AMA session on Reddit. The details are mostly related to Gamertags, SmartGlass app and whether gamers will have an option to download patch (which are massive in size) in the background and continue playing their multiplayer gameplay on Xbox One.

You can check out the full Q&A below. Xbox One is schedule to launch on November 22 in 13 countries including North America and Europe.

Q: When we first get an Xbox One, will we be able to start off fresh and change our gamertag for free, or will we have to pay for it?

Marc: All of our gamertags will come over from the existing Xbox LIVE community. We have no changes to our policies in this space.

Q: Will we be able to import our own JPEG’s, etc. for use as Gamerpics?

Marc: We are focused on building out a beautiful collection of 1080p gamerpics for our users on Xbox One. You’ll also be able to create full-body poses of your Avatar to use as a gamerpic. You’ll see us do much more here in the future. At launch, we expect to have 300 gamerpics to choose from.

Q: Will we be able to enter a nickname for our friends on our list? Instead of seeing their gamertag, I could enter, "Brian," or whatever I want to use to identify him besides his gamertag...

Marc: Good idea! We’ll look at that idea in the future. At launch, one of the things we will provide is the ability to add a friend to a favorites list, so you can keep up with both the broader set of people on your list and the people you play with most.

Q: Will the SmartGlass app itself have any type of multitasking features?

Marc: Xbox SmartGlass is the optimal multitasking companion for Xbox One. You can easily access the Xbox OneGuide to see what’s on TV and change channels, keep up with what your friends are doing on Xbox, view GameDVR clips, view achievements and challenges, and snap apps on your Xbox One directly from your phone or tablet.

Q: If you’re playing a multiplayer game like Battlefield and the developer pushes out a relatively large update while you’re playing, will it download in the background then kick everyone off later? Or does it kick everyone off right away and you have to wait for the download to finish?

Marc: Content providers will have the ability to push two types of content updates with Xbox One: ones that are immediately mandatory like in Xbox 360 and ones that are optional. If you opt to not take an optional update, you can continue to play online and do the update at a later time.

 

http://www.gamepur.com/news/12184-new-xbox-one-details-background-patch-download-gamertags-smartglass-multita.html




       

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