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Forums - Microsoft - Xbox Empire - New thread up soon!

For people who havent played BattleBlock Theater and Castle Crashers def do.

Other big ones of course is Gears, Halo, Alan Wake, Resident Evil, Dragon's Dogma, Sleeping Dogs, and Remember Me. Lots of content this week for people who has missed these games




       

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Packing for Pax! We have great new stuff to show you when we get there




       

Packing for Pax! We have great new stuff to show you when we get there




       

's Fulgore, Story Mode and Online Lobbies set to be unleashed TOMORROW!! Are YOU ready?!




       

Round 1: What is the Best Xbox Character/Mascot



vs

 

Horstachio(Viva Pinata)  
Gruntilda (Banjo-Kazooie)  
General RAAM(Gears)  
Reaver(Fable)  
Agent(Crackdown)  
Kaim Argonar(Lost Odyssey)  
Banjo&Kazooie  
Voodoo Vince  
Splosion Man  
Shephard (Mass Effect)  
Alan Wake  
Revan(Kotor)  
Nick Ramos(Dead Rising 3)  
The Maw  
Masterchief  
Marius Titus(Ryse)  
Marcus Cambell (State of Decay)  
Ilo Milo  
Conker  
Max  
Castle Crasher  
Shu(Blue Dragon)  
Steve(Minecraft)  
Titan (TitanFall)  
Cortana  
Jason Fleming(Shadow Complex)  
Wu the Lotus Blossum (Jade Empire)  
The Protagonist (Phantom Dust)  
Ninja Fu Hiya (Kung Fu Chaos)  
Marcus Fenix  
The Chicken (Fable)  
The Arbiter  
Kameo  
Ryo Hazuki (Shenmu)  
Joan Dark(Perfect Dark)  
Fulgore  
Blinx  
Sgt. Johnson  
Seth Balmore (Lost Odyssey)  
Dom (Gears)  

 

 




       

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Ka-pi96 said:

Brilliant news for Killer Instinct. Looking forward to trying out the story mode.

 

Edit: Like the new poll. Go Horstachio!

Yes it is.  Cant wait for more KI xD

And glad youre liking the new poll.  If i remember right all credit goes to Ryuu for both the idea and for the list of characters.  

Viva Pinata was actually one of my favorite games last gen.  Such an addicting game.  MUST CAPTURE ALL PINATAS O.O




       

Kenn Lobb The Future of Killer Instinct, Gears, and Rare

Creative director of Microsoft Game Studios Ken Lobb explains how Black Tusk came to work on Gears Of War and why Double Helix developed the Killer Instinct reboot ahead of original creator Rare in the new issue of Edge magazine.

In his current role, Lobb is an influential figure across all Microsoft-developed projects, though he says he gives his studios room to be creative. New firstparty studio Black Tusk, though originally conceived as a ‘new ideas’ studio, was recently placed in charge of the Gears Of War series after Microsoft bought the IP from Epic Games. We ask Lobb how Black Tusk got the job, and why. “I actually have tons of respect for Chuck [Osieja, creative director] and all the guys up at Black Tusk,” he tells us. “I think the reality is what we have is innovative Gears Of War. That’s what I believe they’re going to make.

“They’re an internal studio, but the reality is it’s cool to have [an IP] that can be a grand slam right out of the gate. The concepts they’ve been toying with are awesome. You take what they were thinking about and their expertise on Unreal Engine 4, because that’s what they’ve been playing with since their founding, and really go with the IP. Again, this was a mutually agreed thing. It’s not, ‘Here’s this thing you must take.’ That’s not the way Phil [Spencer] works; that’s not the way we work.”

He also explains why Double Helix – which has since been acquired by Amazon – created the recent Killer Instinct reboot rather than original developer Rare, which is now owned by Microsoft.

“[Double Helix] gave us their best pitch for Killer Instinct and that was a prototype that was playable,” says Lobb. “I was deeply involved in Killer Instinct 1 and 2 working at Nintendo with Rare. I designed the core combo system and worked closely with them on basically every character on the game and all the animations. It’s an IP that I love dearly, both from the memory of working with these guys and also because it’s kind of fun to go to the arcade and win a lot.

“I was able to bring some of that back,” continues Lobb. “[Creative director] Adam Isgreen ran the product internally, and we had a bunch of great designers working with Double Helix to make the game. That was a game where I went literally no more than two or three days without looking at it for pretty much the whole time it was in development. I love the genre, so I cared a lot about making sure the game was balanced.”

Lobb later adds that he wishes he’d been able to continue to work with Double Helix on a sequel, though Microsoft now has plans for the series that Lobb thinks “players will be happy with.”

Expanding upon the subject of Rare’s place within Microsoft Game Studios, Lobb added that what the studio does next after Kinect Sports Rivals is “up to them” – pointing out that the studio’s work on Kinect games was its choice, not some mandate sent down from the upper echelons of the business. ”Our studios run themselves as relatively independent studios,” says Lobb. “They have very strong voices in the decisions about what they should be working on.

“I loved Viva Piñata; I loved Nuts & Bolts. Naysayers can say what they want; I always wanted Banjo 3, too, but I loved Nuts & Bolts. Rare used to sell millions of everything they made, and I think it’s the audience that helped them [decide what to make next]. Piñata was one of the best games Rare ever made and I wish it would’ve sold millions, because it was super-creative and I love the direction it took Rare. But every group of people wants to continue to do what they love doing. The original Kinect Sports was their best seller as an Xbox-owned developer; that’s why they would go and do another one.”

http://www.edge-online.com/news/the-future-of-gears-of-war-killer-instinct-and-rare-according-to-microsoft-game-studios-ken-lobb/




       

So they made KS sequels because they sold well??

Lets all hope KSR bombs!!!!



 

Ryuu96 said:

 

I don't get why people think Rare was forced to make KS either...Rare have said allot that they aren't forced, they don't care what people say xD multiple people have said it...if the game sells well they were obviously going to make a sequel but hopefully they get back to their old ips now


People like to blame MSFT.  But they are partially to blame as well.  Rare said last year that when Kinect first game out there was an emphasis to work on Kinect games since it was new tech.  Now there isnt, you use it where it works and dont where it doesnt work.  THat is what Rare said, so MSFT prob did push them to make Kinect Sports 1.  After that it appears it was their own decision to make KSR (They didnt make Season 2).

Anyways i do hope Rare goes back to games like Viva Pinata and Kameo.  Those were great so i hope they see that and go  back to it.  I dont blame them for doing another Kinect game since they sold so well but still.  THis is partially why i hope that KSR doesnt do all that well.  I want it to be successful, but not "too" successful.




       

Seece said:
So they made KS sequels because they sold well??

Lets all hope KSR bombs!!!!

lol pretty much what io said but not as straight forward haha