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shakarak said:
Seeing this Mantle stuff really is making me regret my GTX 770 purchase last month. Why can't more companies use openGL :(

OpenGL is more efficient than Direct 3D, but we need to see how it compares with Mantle, the main reason why companies are jumping on Mantle and Not OpenGL is that... Developers actually asked for Mantle and worked with AMD for a couple of years to make the API.

Still, Mantle isn't something that is going to give you 25-50% performance improvement unless you're CPU limited, the higher-end your PC, the less gains you will see (Unless you castrate graphics and resolution which shifts the burdern to the CPU), it's going to be a boon for those running with AMD processors which are pretty horrible in the performance stakes.

However, with that in mind, Mantle currently only works on Graphics Core Next, those with VLIW4 and VLIW5 graphics processors which includes the Radeon 5000 and 6000 series aswell as some GPU's in the Radeon 7000, 8000 and the Radeon R5's and lots more, miss out.
However, because Mantle is open source and it is the venerable PC we are talking about... Some smart bugger is probably going to adapt Mantle to Nvdia and other AMD GPU architectures, it's just going to take time.

Your Geforce is still a very potent card, don't regret the decision, think of all the poor saps using consoles at only 720P with horrible image quality and only 30fps. :P



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Pemalite said:
shakarak said:
Seeing this Mantle stuff really is making me regret my GTX 770 purchase last month. Why can't more companies use openGL :(

OpenGL is more efficient than Direct 3D, but we need to see how it compares with Mantle, the main reason why companies are jumping on Mantle and Not OpenGL is that... Developers actually asked for Mantle and worked with AMD for a couple of years to make the API.

Still, Mantle isn't something that is going to give you 25-50% performance improvement unless you're CPU limited, the higher-end your PC, the less gains you will see (Unless you castrate graphics and resolution which shifts the burdern to the CPU), it's going to be a boon for those running with AMD processors which are pretty horrible in the performance stakes.

However, with that in mind, Mantle currently only works on Graphics Core Next, those with VLIW4 and VLIW5 graphics processors which includes the Radeon 5000 and 6000 series aswell as some GPU's in the Radeon 7000, 8000 and the Radeon R5's and lots more, miss out.
However, because Mantle is open source and it is the venerable PC we are talking about... Some smart bugger is probably going to adapt Mantle to Nvdia and other AMD GPU architectures, it's just going to take time.

Your Geforce is still a very potent card, don't regret the decision, think of all the poor saps using consoles at only 720P with horrible image quality and only 30fps. :P

That's good information to know, it would be nice to see it adapted to use with Nvidia cards as it seems to be  currently the golden child for devlopers. 

It may have been something I should have considered even still, as I'm using an i7 920  @ 2.6 ghz on a OEM HP motherboard that I can't overlock.  I'm fairly certain within the next 1-2 years my CPU is going to bottleneck me and  i'm going to be stucking having to purchase a new motherboard and CPU instead of OCing my cpu to get more life out of it,  which of course will be quite the investment.  I guess I'll just hope most games that release rely more on the GPU and less on the CPU in my situation.

Since I've had my GTX 770 the only 'next gen' game I've played with it so far is Assassins Creed 4 and I did it with 4x AA, ultra high settings, and physyx at medium  I  average 30-50 FPS.  



shakarak said:
Pemalite said:
shakarak said:
Seeing this Mantle stuff really is making me regret my GTX 770 purchase last month. Why can't more companies use openGL :(

OpenGL is more efficient than Direct 3D, but we need to see how it compares with Mantle, the main reason why companies are jumping on Mantle and Not OpenGL is that... Developers actually asked for Mantle and worked with AMD for a couple of years to make the API.

Still, Mantle isn't something that is going to give you 25-50% performance improvement unless you're CPU limited, the higher-end your PC, the less gains you will see (Unless you castrate graphics and resolution which shifts the burdern to the CPU), it's going to be a boon for those running with AMD processors which are pretty horrible in the performance stakes.

However, with that in mind, Mantle currently only works on Graphics Core Next, those with VLIW4 and VLIW5 graphics processors which includes the Radeon 5000 and 6000 series aswell as some GPU's in the Radeon 7000, 8000 and the Radeon R5's and lots more, miss out.
However, because Mantle is open source and it is the venerable PC we are talking about... Some smart bugger is probably going to adapt Mantle to Nvdia and other AMD GPU architectures, it's just going to take time.

Your Geforce is still a very potent card, don't regret the decision, think of all the poor saps using consoles at only 720P with horrible image quality and only 30fps. :P

That's good information to know, it would be nice to see it adapted to use with Nvidia cards as it seems to be  currently the golden child for devlopers. 

It may have been something I should have considered even still, as I'm using an i7 920  @ 2.6 ghz on a OEM HP motherboard that I can't overlock.  I'm fairly certain within the next 1-2 years my CPU is going to bottleneck me and  i'm going to be stucking having to purchase a new motherboard and CPU instead of OCing my cpu to get more life out of it,  which of course will be quite the investment.  I guess I'll just hope most games that release rely more on the GPU and less on the CPU in my situation.

Since I've had my GTX 770 the only 'next gen' game I've played with it so far is Assassins Creed 4 and I did it with 4x AA, ultra high settings, and physyx at medium  I  average 30-50 FPS.  


With an i7 920, you probably would have seen better gains than most, the CPU still isn't a slouch though, it's the single threaded performance that may prove to be limiting, but that's going to be a situation less common over the next several years.

Just give it time, see how the landscape changes, it's still only early days yet.

As for overclocking, that's a bit of a shame... x58 boards are fricken expensive, good excuse to wait and jump on Haswell-E when it releases and join the 8-core/16 thread club? :P By that time your CPU would be almost 5 years old.



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Black Mesa project lead talks Valve’s "really compelling" VR holodeck tech

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Carlos Montero is lead environment artist at Cryptic, the chaps who make Neverwinter. But he also moonlights as project lead of Black Mesa, the Source remake of Half-Life - and it’s likely for that reason he joined a select few at Steam Dev Days for a private tour of Valve’s VR cave.

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DayZ Early Access review

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I watched from the bushes. Two heavily armed bandits, picking clean the corpse of a survivor. After they walked a ways down the road, I moved in to take a look.

There was some valuable loot that they had ignored: some rags, a screw driver and a bright blue backpack. Not exactly unobtrusive, but the extra storage was a must. 

I don’t recall hearing anything, but I remember feeling it. I turned around to the barrel of a M4 pointed directly between my eyes. I froze. It was one of the bandits from before, standing there. Silent. I waited for some sort of interaction, a gesture, a sound or my likely death. Instead he simply lowered his gun, and walked away.

A million questions raced through my mind. Why I was I spared? Was it an act of kindness? Maybe his friend was in trouble?

I wasn’t spared. It wasn’t an act of kindness. His friend was not in trouble. That friend was stood behind me the entire time with a fire axe. I simply wasn’t worth a bullet.

You are dead - would you like to respawn? 

Yes.

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QuakeCon is happening again: id's 19th summer shindig dated for mid-July

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In the beginning, I imagine - I’m younger than some couches - QuakeCon was a bit different: a LAN celebration of the genre id had created and continued to lead. Now it’s a press conference for new owners Bethesda, and a support group for an id creatively diminished after the failure of Rage. Also a LAN party, still. North America’s largest Bring-Your-Own-Computer event, this year scheduled for the weekend between July 17 and 20.

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Watch the changing fortunes of Eve Online's corporate empires

Comments3

The war within New Eden has been raging for a decade. Massive corporations go head to head over vast expanses of territory and assets. Some just like a good fight. Only this week, trillions of ISK were laid on the line after a corporation owner forgot to pay the rent. With 2013 now behind us, we can take a look into the very front lines of those skirmishes in a very pretty fashion. A video of last years battles has been stitched together into a beautiful time lapse, and you gotta see it.

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The Big Bad Interrogator: The Wolf Among Us Episode 2 Red Band trailer is pretty grim

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We've been left waiting for a good long while for episode 2, title "Smoke and Mirrors", and I'm salivating like a wolf at the prospect of finally playing it. Cliffhangers are bad enough when you can find out what happens a week later, but by the time the second episode launches we'll have been waiting for four months. 

Anyway, no more faffing around, here's the Red Band trailer for the upcoming episode. 

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Randal's Monday is like Groundhog Day for pop culture geeks

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Adventure games, at least traditional point-and-click romps, have always really been about stealing everything not nailed down, so it only makes sense that the titular character of Randal's Monday would be a kleptomaniac, and a sociopath and terrible friend just for good measure. 

Being a terrible friend, Randal wakes up on the Monday morning after his friend's engagement party with a killer hangover and his chum's engagement ring. Like any normal human being, he sells the ring and sets off a series of catastrophic events and a nasty curse. Oh yeah, and his friend kills himself. 

Comedies, these days. 

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Nosgoth hands-on: death is better from above

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They come from the rooftops as night falls. Growling, snarling things. The humans huddle together in a courtyard, eyes frantically darting, bows and guns constantly shifting targets. A shadow passes over them, huge, bat-like wings blocking out the moon. Bolts, arrows and alchemical grenades fly into the air, and the hideous vampire flees. It was a diversion. There’s a streak of grey flesh, and one of the creatures fells a hunter. The rest of the humans run and hide in buildings as their companion is dragged off into the night.

I didn’t expect to enjoy Nosgoth, Psyonix’s free-to-play 4v4 multiplayer arena game, as much as I have been. It’s a simple premise: humans and vampires beating the crap out of each other, but the interesting range of abilities and ease with which one’s life can end gives it surprising tactical depth. It can be tense and nerve-wracking, savage and empowering, and most importantly - there’s buckets of blood.

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Get some hands-on time with the Nitrous Engine in Star Swarm

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That Star Swarm demo, showing off a 10,000 ship battle, from a few weeks ago was a pretty tantalising look at what Oxide's Nitrous Engine can do for strategy games. Now you can take it for a spin yourself and download it from Steam for free, pitting vast fleets against each other for no other reason than battles in space are really, really cool. 

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PC gaming is doing fine: $3 billion growth predicted this year

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Growth is good. Okay, maybe not all growth. Certainly not unsightly growths. And probably not the growing sensation that somebody is watching you when you're singing classic rock in the shower. But the growth in the PC gaming market is something we can all probably get behind. 

Research firm DFC Intelligence forecasts a $3 billion growth in the PC gaming market this year, from $22 billion to $25 billion. So I guess things are going okay. 

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PC Games News

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State of Decay MMO probably happening, definitely

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State of Decay was a little bit like a zombie survival MMO, but instead of other players, you worked with really inept NPCs who you could sometimes play if they hadn't already gotten themselves killed by running through a horde of zombies screaming "I'm delicious! I'm delicious!". 

Undead Labs had clear MMO ambitions, and with the acquisition of Patrick Wyatt, co-founder of ArenaNet and En Masse, it looks like they are gearing up to that big undead MMO they've always dreamed of. 

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Total War: Rome II – Patch #9 Released

SEGA and Creative Assembly have released the ninth update for Total War: Rome II. This update comes with performance and memory optimisations in Campaign modes, improved framerates when units clash in battles, as well as battle AI and behavioural improvements. You can view the complete changelog below. Continue reading

S.T.A.L.K.E.R. Shadow of Chernobyl – Lost Alpha Mod Gets New Footage

The team behind the Lost Alpha mod for S.T.A.L.K.E.R. Shadow of Chernobyl has released a new video, showcasing the improvements and changes that have been made to it. As the team noted, in this 9 minute demo movie, we see the new WIP DX10 render in action, the ragdoll changes the team implemented, and the smarter AI for NPCs. Enjoy! Continue reading

Far Cry Z-DAY Enters Open Beta This March – Zombie Mod For Far Cry 3

A team of modders is currently working on an interesting mod for Far Cry 3 that is inspired by Day-Z and Left 4 Dead, and is called… Z-DAY. Z-DAY is a fully fledged singleplayer campaign playable through the Far Cry 3 Map Editor after installing mod and map files. The campaign will consist of multiple singleplayer missions very much inspired by games like Left4Dead, but with a Far Cry twist to them. Continue reading

 

 

 


AMD Promises Even Further Performance Increases On Battlefield 4

As we’ve already said, this day may be dedicated to AMD. After all, Mantle has just been released. While AMD’s latest drivers have not been unleashed, the red team promised that it will bring further performance improvements on Battlefield 4 via some new drivers and patches. Continue reading

AMD’s Ruby Tech Demo – Two More Images Surface

Lots of AMD-related news today. Two new images that showcase the new Ruby model have surfaced. AMD’s new Ruby tech demo is powered by CRYENGINE and takes advantage of TressFX tech. There is no ETA yet, though we hope that AMD will release it sooner than later. Enjoy and kudos to Guru3D’s member ‘CPC_RedDawn’ for spotting them! Continue reading

 

 

 

 

 


Bugbear’s Next Car Game Has Raised $1 Million Over A Week

Bugbear Entertainment announced today that the official Early Access launch of its titular demolition racing game, aptly titled Next Car Game, has been a huge success.  According to the press release, the game was officially launched on Steam mid-January, and it instantly took the Steam Top Sellers chart by storm. In total, the game made over $1,000,000 during one week in sales through its own pre-order site and Steam. Continue reading

Analyst Claims That PC games Are More Popular Than Both Xbox One & PS4 Titles

Play.com has revealed – via a press release – that the most talked about game over the New Year period was online multiplayer horror survival game DayZ. The new release beat the likes of Call of Duty: Ghosts and FIFA 14 in being the most talked about game between 1st December 2013 and 17th January 2014, according to an analysis of what gaming journalists and gaming enthusiasts discussed online. Continue reading

Week In Tech: Are SSDs Really Reliable?

By Jeremy Laird on January 30th, 2014 at 9:00 pm.

Oh hell, it’s happened again. But this time it’s induced not only frustration but a sudden pang of guilt. Another of my SSDs has gone titsup.com and my borderline breathless fanboyism for SSDs is flashing before my eyes. What have I done? Have I been wrong all along? Are SSDs still not fit for public consumption? At the very least, it’s reason enough to re-examine just how reliable the latest solid staters are and whether the reward is worth the risk. Read the rest of this entry »

A Song Of High & Higher: Game Of Glens

By Alec Meer on January 30th, 2014 at 8:00 pm.

My first glance at Crackdown 2 dev Ruffian’s attempt to Go Indie had me muttering ‘oh great an Angry Birds clone, just what this wretched planet needs.’ Then I looked closer and instead rubbed my chin while muttering “huh, World of Goo as an RTS. They could be onto something with that.”

I didn’t mutter either of those things. I stared dumbly at the pitch video for Game of Glens for a couple of minutes, then silently opened a CMS window and began writing a complete fabrication of how I’d spent the preceding moments. I don’t know why I lie.
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EVE Online’s Largest Battle To Be Marked By Ship Graveyard

By Graham Smith on January 30th, 2014 at 4:00 pm.

Earlier this week, EVE Online’s largest ever ship battle took place between two of the game’s player-run factions. Around $300,000 worth of internet spaceships was destroyed. An EVE Online dev blog tells the story of the battle, breaks down the stats, and announces that the Bloodbath of B-R5RB will be commemorated in-game by a field of derelict ships.
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Scott Steinberg Joins Phoenix Online, Talks Business

By John Walker on January 30th, 2014 at 3:00 pm.

Phoenix Online Studios was, until very recently, a group of dedicated hobbyists scattered around the world, working on their fan tribute to the King’s Quest games. The Silver Lining was developed over many years, and faced much turmoil, before eventually seeing four of its chapters released in 2010 and 2011. Now, in just three years, they’re a major player in the resurgence of adventure gaming, developing games with industry hero Jane Jensen. It’s an impressive story, and one that’s looking like it’s still got places to go. Phoenix have just announced the appointment of Techsavvy and Game Theory’s Scott Steinberg as their general manager. We’ve chatted with him to find out why he’s joining, and more about the tale of Phoenix Online.

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A CryEngine RPG, Because Those Are Words People Like

By Alec Meer on January 30th, 2014 at 1:00 pm.

This is a game called Cradle, but not this game called Cradle. That’s going to cause issues, isn’t it? Perhaps the various developers should have a cradle off. Each of them is given a screaming baby to hold, and whichever one sees the child’s damnable wailing cease first gets to call their videogame ‘Cradle.’ I’m like a latter-day King Solomon, me.

The Cradle I’m posting about here is an RPG built in CryEngine, and currently singing for its $350,000 supper on Kickstarter, with $60k-ish in hand already. While it has something on an unproven team behind it, it is both rather pretty and making the kind of bold promises that people sit up and pay attention to. “Making sure that player agency is at the heart of gameplay,” for instance. Buzzzzzzzzz!
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American McGee’s Akaneiro Is “In The Hole” For $1.7m

By John Walker on January 30th, 2014 at 12:00 pm.

American McGee’s Spicy Horse studio has spent a touch more on Akaneiro: Demon Hunter than it raised on Kickstarter. Gathering $204,000 back in February last year, it seems they’ve spent $2 million on the game. I’m not an accountant, but I’m pretty sure that £2m is more than $205,000. McGee has posted on the game’s Kickstarter page that it means they’ll have to “radically alter” the future of the game.

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Kingdom Come: Deliverance Is Doing Awfully Well

By John Walker on January 30th, 2014 at 11:00 am.

Warhorse pitched an ambitious project. Kingdom Come: Deliverance wants to be Skyrim meets The Witcher, but without all the pretend stuff like dragons. NO DRAGONS?! you cry in fear and rage. No, but it’s okay, because there are just so many swords. This ultro-historical epic comes from a Czech team of super-developers, they behind things like Mafia and ARMA, and they say things like, “Combat is calculated entirely with inverse kinematics, so it’s not even animated.”

It’s working. So far Deliverance has made well over half a million pounds, and they only asked for £300,000. What are people doing?! They’ve gone mad! But give give give we all are, and there’s now a new video explaining more about the game’s world.

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Warlock 2: The Exiled announced, pun-filled trailer released

 

Warlock 2: The Exiled has been announced by Paradox Interactive, a sequel to the 2011 turn-based fantasy wargame from Ino-Co Plus.

 

 

Stronghold Kingdoms players can soon download the European Warfare update

 

Stronghold Kingdoms will be the recipient of a European Warfare update, Firefly Studios has announced. The new update, which is free for all players, introduces the largest game world yet with more player villages, countries and Kings. The updated can be accessed come February 13 and includes 32 European countries with its own political structure. […]

 

 

King’s Bounty: Warriors of the North - Ice and Fire now available through Steam

 

King’s Bounty: Warriors of the North – Ice and Fire is available today digitally, 1C Company has announced.

 

 

 

Humble Weekly Sales features Overlord, DiRT 3, other Codemaster titles

 

Humble Bundle has updated its weekly sale offerings with titles from Codemasters.

 



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Dota 2's New Bloom update introduces new heroes, game mode and balance changes

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The New Blood Festival reveals have brought bountiful news to the community in the shape of two new heroes and game mode. Terrorblade is a carry, a demonic marauder who can create illusions of himself and his enemies while transforming into a demon. Phoenix on the other hand is a majestic fiery bird who uses his own life force to augment his abilities, and can even be reborn on the battlefield.

Random Ability Draft is a new game mode which throws all of the picked heroes special abilities into a big draft. Players take it in turns to pick abilities for their heroes from the entire pool of abilities: any hero can use any abilities. 

Finally, patch 6.80 brings in some balance fixes, most notably to that pesky Earth Spirit from the last update.

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No secrets here: Funcom cooperate with investigation, remain "committed" to The Secret World

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Funcom have spent years training their Secret World playerbase to believe in every conspiracy that crosses their earlobes - so when they heard whispers on Wednesday that the developers’ offices had been raided by Økokrim, Norway’s financial crime unit, they were inclined to take it as fact.

Økokrim suspected that Funcom had infringed on their Securities Trading Act, and trading of the company’s stock was brought to a screeching halt for much of the day. As worrying signs go, these were among the most worrisome.

In the cold Scandinavian light of day, however, Funcom are the picture of optimism. Their stock is back in business, and the developers told PCGN that they’re “fully committed” to the ongoing post-release development of The Secret World and their new LEGO Minifigures game.

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Everybody stream: Blizzard award the best of Twitch in 2013

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It was Hearthstone’s closed beta last year that cemented Blizzard’s place at the throne of Twitchdom. Oh, sure - StarCraft II and its fascinating metagame had been there for the streaming site’s founding, and the eminently watchable Diablo III a year later. But only when a digital collectable card game immediately began hoovering up featured slots on Twitch’s front page did it become clear that Blizzard’s future would be on film.

That’s a fact Blizzard have recognised themselves in their inaugural Stream Awards - a chance to shower fame and cash on the most dedicated and entertaining public players of their games.

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Mount & Blade has bolted with TaleWorlds, say Paradox; players gifted Magicka: Wizard Wars

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Five and a half years ago, grand strategy minds Paradox published a medieval sandbox RPG which took Sid Meier’s Pirates! and Elite as its inspirations: Mount and Blade. Two more iterations and an explosive (and explosively buggy) little thing named Magicka helped establish the Swedish publishers as champions of the weird on PC, but now the tentpole must come down. Today, TaleWorlds are riding their winning franchise off into the sunset.

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Sherlock Holmes: Crimes & Punishments Gets A New Trailer

Focus Home Interactive has released a new trailer for Sherlock Holmes: Crimes & Punishments, in which we can admire the great work Frogwares has carried out on Sherlock Holmes and the cast of characters who feature in the six thrilling investigations in the game. Motion captured animations, meticulously detailed faces, lip-sync, the interplay between actor and cinematic cameras bring all the dialog, interrogation and interaction to life. Or at least that’s what the company claims. Sherlock Holmes: Crimes & Punishments is scheduled for a Q2 2014 release on PC, PS4, PS3 and X360. Enjoy! Continue reading



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also you should check this out
http://www.gametrailers.com/full-episodes/ntly7e/backtrack-composing-the-banner-saga#activity_feed_1380d14d_bd72_4a56_8702_ef75f53fcf48



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Marvel Heroes – Update 2.15 Released, Adds Nightcrawler

Gazillion published today a new update for Marvel Heroes that adds famed X-Man Nightcrawler to the massive roster of 29 playable superheroes. Players can now harness the swashbuckling and acrobatic abilities of everybody’s favorite teleporting trickster to defeat the myriad villains of Marvel Heroes. Continue reading

To The Death – Prototype Demo Now Available

Scary Mostro and Section Studios have launched a Kickstarter campaign for their upcoming action game that combines beat’em-up and shoot’em-up mechanics. The game is called ‘To The Death’ and is being created by the lead game designer of Call of Duty: Modern Warfare 2 and the visual development lead of God of War 3. Continue reading

Rambo: The Video Game Gets A Release Date

Reef Entertainment announced today Rambo: The Video Game will be available across Europe on February 21st for PC, X360 and PS3. A release in North America & Canada for PC and PS3 will follow later in Q1 2014. Continue reading

DONTNOD Entertainment – developer of Remember Me – Is Working On New Projects

In an update on Gamasutra‘s story about DONTNOD Entertainment filing for bankruptcy, the company’s CEO Oskar Guilbert revealed that DONTNOD has not filed for bankruptcy and that it is working on new projects. Continue reading

Tom Clancy’s The Division – New Screenshot Revealed

According to our poll, The Division is your third most anticipated game of 2014. Therefore, we thought most of you would find this latest screenshot quite… interesting. The Division is currently planned for release this year on PC, PS4 and Xbox One, though it may slip into 2015. Enjoy! Continue reading

Mobile virus simulator Plague Inc evolves, infecting PCs on February 20th

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It's a bit creepy just how many browser and mobile games are built around the concept of designing and spreading a deadly plague throughout the world with the single goal to eradicate mankind. Plague Inc is one such game, and a popular one at that. It's been downloaded 25 million times and is now spreading to PC via Steam Early Access, February 20th.

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Tough as nails physics shoot 'em up Retrobooster launches February 21st

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I'm not the guy you want controlling your spaceship in a shoot 'em up, a genre I dearly love and yet have never shown any aptitude for. So I have absolutely no doubt that Terry Welsh's Retrobooster is going to pose some problems for me.

It simultaneously evokes memories of '80s shoot 'em ups with frenetic yet skill-based space shooting, bullet-hell sequences and puzzles but mixes things up with a ship that's extremely responsive and a detailed physics system. Terry was designing simulations for NASA before he started work on Retrobooster, so he knows a few things about traveling through space. 

Retrobooster has been on Greenlight for a while, but it's about to launch via Desura, the Humble Store, Indie Game Stand and via the game's website on February 21st.

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Just in time for the Super Bowl: Beyond the Sideline Football announced

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Everything I know about American Football, I learned from Twitter. So I know very little besides the teams the folk I follow support and that it turns otherwise sane people into angry, emotional maniacs. So it's a lot like any sports with the words "foot" and "ball". 

Out of the Park Developments is working on an NFL management sim, Beyond the Sideline Football, using tech like FaceGen and customisable leagues. Over here in Blighty Football Manager is something of a terrible addiction among a lot of my chums, so I wouldn't be surprised if this sort of thing was just as popular across the Atlantic. 

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Telos Re-thinks The Competitive FPS, Adds Spidermechs

By Graham Smith on January 31st, 2014 at 4:00 pm.

I love the purity of the fast-paced deathmatch shooter, and I’ll drunkenly slam my fists down on any pub table in the country while shouting about the beauty of Quake 3: Arena. I’m a little sad though that so few games are trying to move that style of game in new directions.

I’m consequently excited by Telos, an in-development fast-paced first-person shooter about two-storey tall spidermechs with grappling hooks fighting in partially zero-g levels built out of abstract, purple shapes. Video below.

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EverQuest Landmark Alpha Out Today, What To Expect

By Nathan Grayson on January 31st, 2014 at 6:30 pm.

We’ve played EverQuest Next Landmark and spoken with SOE about their mad (yet not entirely impossible) ambitions for the game/world creation Photoshop thing as it grows and evolves, but now it’s your turn. Well, maybe. If you’re willing to pay and also not talk about it for a while (hip-hip-hurrNDA, etc). EQNL’s roughly 60 percent complete paid alpha will launch later today, but it won’t be without its bumps in the road. We spoke with SOE about how it’ll handle progression, character wipes, and other growing pains typically associated with bouncing baby entire universes. Tunnel to the chewy, nougaty center of this post for everything you’ll need to know.

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Impressions: How To Fly A British Space Caravan Into Battle

By Brendan Caldwell on January 31st, 2014 at 7:00 pm.

The LHS Bikeshed is a project that has transformed a battered old caravan into a space shuttle simulator. Players enter the caravan, take a seat at one of the three stations and prepare for launch. We sent Brendan and some old friends along to see how well they would fare in the dark reaches of space.
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@TheVoxelman on twitter

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Mantle benchies

http://www.legitreviews.com/amd-mantle-api-real-world-bf4-benchmark-performance-catalyst-141_134959

 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Sir, You Are being Hunted can now track your face

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TrackIR is a fancy technology that scans your head movements using a webcam and then translates them into the game. Turn your head left and you turn left in the game. It exaggerates the movements so that you aren’t looking away from the screen when you turn to the left (that would be silly). TrackIR’s now available in Sir, You Are Being Hunted.

 

You can now glance left and right while holding a gun up to your eye, look both ways when you’re crossing a road, and fearfully look about you when you think the newly added Rider might be on your tail.

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Prison Architect Alpha 17 throws armed guards into the mix and a pissing yourself particle effect

Comment

Prison Architect just got a whole lot more violent with the addition of armed guards. These black clad, shotgun-toting staff are able to put down insubordination with extreme violence. Their mere presence subdues prisoners.

Introversion have also added a particle effect for prisoners who piss themselves.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

More Mantle results:

http://www.guru3d.com/articles_pages/amd_mantle_preview,1.html



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.