Call of Duty: Ghosts contains a cut-scene that closely apes the ending of Modern Warfare 2. While many gamers have accused Infinity Ward of lazy copy-pasting, a more-likely explanation is that the scene is a tribute to its predecessor. Judge for yourself here, but BEWARE SPOILERS.
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DICE has issued a server update for Battlefield 4 which is being rolled out across PC, PlayStation 3 and Xbox 360.
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A rare, pink War Dog courier drop in Dota 2 has been sold for a whopping $38,000 via an auction on the Dota2Trade subReddit.
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Microsoft Studios VP Phil Spencer has admitted the company “lost our way a bit in supporting Windows games,” promising the company will be “doing more stuff” on Windows.
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Assassin’s Creed 4: Black Flag will be released on PC November 19 in North America and on November 22 the UK, and Ubisoft has sent over a list of the three editions to be made available for the pirate title, which has gone gold apparently.
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Microsoft Studios vice president Phil Spencer feels Valve has “quite a bit of work” to do as it makes the jump into the platform market with its Steam Machines.
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Activision has reported Q3 2013 revenues of $691 million, down 18% compared with $841 million during Q3 2012. Net revenues from digital channels were $409 million and represented a third-quarter record, making up 59% of the company’s total net revenues.
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Slightly Mad Studios, the team behind Project Cars has announced their going around track fast simulation will be going around the track on “next-gen” platforms next year, including the Xbox One, PlayStation 4 and Steam OS. The team has promised the new console versions will represent “new benchmarks of graphical fidelity and technical power” as team aims to set a “new standard” for car games. Additionally, the team revealed the Steam OS version will include “specific multiplayer and social features” that are apparently only possible on new operating system.
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Cult hit Apocalypse Now-em-up Spec Ops: The Line is getting a Macintosh release on Steam tomorrow, courtesy of Cargo Commander and Rush Bros. developer Digital Tribe Games. The port will set you back just $29.99 (less in the upcoming Steam sales) and will be coming to the Mac Store later on. The port will feature Game Center support, Cross-Platform multiplayer (if anyone still plays it) and will run on Macs running 10.7.5 and higher with 4GB of RAM and a video card more powerful than an 8800.
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By Alec Meer on November 6th, 2013 at 8:00 pm.
What a good art style, and what a good concept too. Dyscourse is the latest from Owlchemy, who you may know from Snuggle Truck and the Oculus Rift edition of Aaaaaaaaaaaaaa[etc], and it’s a choice-centric survival game about a bunch of plane crash castaways trying to live long enough to be rescued. Someone should make a TV show out of that. Branching narratives are the order of the day, with the emotional tussle of harsh reality vs human sympathy of The Walking Dead perhaps being a more important reference point than that made-it-up-as-they-went-along TV show I snarked at earlier.
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By Duncan Harris on November 6th, 2013 at 9:00 pm.
This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
In the Tron-like synthesiser world of Fract OSC, dead code awaits the healing touch of the user. Towering polygonal geodes hide the tools for making music, and somewhere in each vast structure is a way to power it back up. Bringing it back to life, though, is often the other half of the puzzle. For that you’ll have to compose.
Phosfiend Systems’ first ‘proper’ game comes via an IGF award-winning prototype, backing from the Indie Fund, Steam Greenlight, but most importantly creator Richard Flanagan’s passion for synthpop and its hardware. His background in web and analogue game design doesn’t hurt, either. Indeed, perhaps the most striking thing about Fract OSC is how its synaesthesic interface – text and prompts are swapped for directional lasers and electro power chords – gets equal billing to its puzzling and exploration. Read the rest of this entry »
Jason Stokes has launched a Kickstarter campaign for a new shooter, inspired by classic games such as Contra, Super Mario Bros 3, Bionic Commando, and Blaster Master. Stokes wanted to start a project that combined some of his favorite game mechanics together to see if they could co-exist, thus Bullet Bros came to fruition. Continue reading →
Last week, Theory Interactive released a gameplay teaser for its upcoming first person puzzle game, Reset. A lot of people – included us – were impressed by its visuals and wanted to learn more about this PC exclusive title. In an interview with Mikko Kallinen, co-founder, programmer and composer at Theory Interactive who worked previously at Futuremark, we found out that Reset is powered by Nvidia’s PhysX middleware and that it features a world area of 16 square kilometers. Continue reading →
What a pleasant surprise. Our reader ‘El Pato’ has informed us about a new anime short film, created by no other than Microsoft Singapore. This short is dedicated to all anime fans worldwide in celebration of Anime Festival Asia (AFA) 2013. This is definitely something we did not expect from Microsoft, so kudos to them for embracing the anime community. Enjoy! Continue reading →