zero129 said:
What about the "Requires latest Windows OS" ??. Does this mean them features are locked to people running Windows 10? could they not also work on Volken under Windows 7 etc??. |
That "Currently targeting Feature Level 12.0+ hardware" points to DX12, so Win10 is required.
But that doesn't mean that Vulkan can't have its own implementation in the future.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
zero129 said:
And this is without a GPU?? OMG if so thats such a Rip off. I expect cheap versions soon enough hopefully. |
Razer is always more expensive than the rest, and with this enclosure being the first of its kind, there's another premium to it.
More enclosures will launch, cheaper and surely with the option to install the PSU we want too.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
zero129 said:
And this is without a GPU?? OMG if so thats such a Rip off. I expect cheap versions soon enough hopefully. |
Probably the first external GPU enclosure with Thunderbolt 3. High hope many manufacturers including Alienware, MSI & Asus should stop making their own super speed connectors enclosure exclusively & make cheaper enclosure at least.
I really wish Blizz would just give us an Overwatch animated tv series or at least a movie to tie it all in. I've loved what they've done with their cinematics and CGI over the eyars and how it;s evolved, I just really want to see them dabble with what they've got in the movie/tv industry, I'm sure they can give us a few hit series/movies.
I'm surprised that I'm still looking forward to Overwatch despite me not getting into both Betas and waiting this long.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
JEMC said: That "Currently targeting Feature Level 12.0+ hardware" points to DX12, so Win10 is required. But that doesn't mean that Vulkan can't have its own implementation in the future. |
Feature level 12_0 also requires WDDM 2.0 and Direct3D runtime 12 so shader model 6.0 is definitely exclusive to Windows 10 ...
I guess these improvements to HLSL pretty much puts the whole effort for Vulkan all in vain for PC gaming ...
I look forward to future HLSL extensions Microsoft can keep bringing in ...
I do hope we see more Vulkan pushing and support in the future though.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
zero129 said: I dont. Even if i am on Windows 10 and using DX12 i dont like the idea of it having Exclusive features that Volken cant use. I dont like this way of working. PC should be an open platform its not a console imo. Going into the future if things keep going the way they are going, your choice of CPU will be what Intel do you want?, your choice of GPU what Geforce to you want?, OS here take Windows 10.. Its like Consoles and PC's are starting to meet at a half way point, with Consoles becoming more like PC's and PC's becoming more like Consoles. |
Vulkan is an API and so is DX12 so there is no exclusive features for the latter unless the ARB decides to ditch Vulkan. PC is an open platform but now you have an option of whether or not to upgrade ...
Intel IS practically the only choice if you want performance or efficency and even value sometimes, I doubt the Zen microarchitecture will be competitive ...
Nvidia is almost the only choice with them getting 70%+ share each quarter ...
PCs and consoles are always going to be different with the former being more than just about gaming ...
Wyrdness said: This been post yet? http://wccftech.com/nvidia-pascal-specs/ |
I saw this yesterday at Guru3D, the original source. At first I decided to not post it because of how fake it looked, but I today I thought about posting it and explaining why I think it's fake, so let me say thank you for posting it .
Ok so I think this "leak" is fake and here is why. First, this are the specs:
Leaving the name aside (X80 looks more like a placeholder than a definitive name, but it doesn't matter), let me focus on the number of Shader Cores and Texture Units, the ratio between them and how that ratio has changed with every new Nvidia architecture
Card | Family | "Shaders" | Texture Units | Ratio |
GTX 480 | Fermi | 480 | 60 | 8 |
GTX 580 | Fermi | 512 | 64 | 8 |
GTX 680 | Kepler | 1536 | 128 | 12 |
GTX 780 | Kepler | 2304 | 192 | 12 |
Titan | Kepler | 2688 | 224 | 12 |
GTX 980 | Maxwell | 2048 | 128 | 16 |
GTX 980 Ti | Maxwell | 2816 | 176 | 16 |
Titan X | Maxwell | 3072 | 192 | 16 |
X80 | Pascal | 4096 | 256 | 16 |
X80 Ti | Pascal | 5120 | 320 | 16 |
X80 Titan | Pascal | 6144 | 384 | 16 |
Now, I'm no expert or anything like that, but it's quite clear that whenever Nvidia has come up with a new architecture, the ratio between those two elements has changed. And yet, those leaked specs say that this time Nvidia won't do any architectural change, they will only add more of everything in the same proportion.
To me, that screams fake.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.