JEMC said: That "Currently targeting Feature Level 12.0+ hardware" points to DX12, so Win10 is required. But that doesn't mean that Vulkan can't have its own implementation in the future. |
Feature level 12_0 also requires WDDM 2.0 and Direct3D runtime 12 so shader model 6.0 is definitely exclusive to Windows 10 ...
I guess these improvements to HLSL pretty much puts the whole effort for Vulkan all in vain for PC gaming ...
I look forward to future HLSL extensions Microsoft can keep bringing in ...