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JEMC said:

That "Currently targeting Feature Level 12.0+ hardware" points to DX12, so Win10 is required.

But that doesn't mean that Vulkan can't have its own implementation in the future.

Feature level 12_0 also requires WDDM 2.0 and Direct3D runtime 12 so shader model 6.0 is definitely exclusive to Windows 10 ... 

I guess these improvements to HLSL pretty much puts the whole effort for Vulkan all in vain for PC gaming ... 

I look forward to future HLSL extensions Microsoft can keep bringing in ...