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Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

Zkuq said:

There's been a couple of MindsEye news again here, and... the game still has a ton of what seem like obvious AI reviews. Curiously now there's a bunch of negative AI reviews as well, maybe to make things seem more legit? The reviews read like typical AI-generated stuff, and the reviewers have a ton of games, almost all having exactly zero achievements, and most games have either dozens or hundreds or hours in them.

MindsEye has been all kinds of weird since almost launch, when Benzies started ranting that people wanted the game to fail, followed by the appalling launch and poor sales, the layoff of most of the members of the studio, and still launching updates on the game. And they still plan to release a DLC.

Having paid reviews, both positive and negative no longer susprises me when it comes to this title.

*Edit* I went back to check the article (from WccfTech) and I had it wroing. They're planning "new content", which may or may not be a DLC.

Last edited by JEMC - on 06 February 2026

Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network
JEMC said:
Zkuq said:

There's been a couple of MindsEye news again here, and... the game still has a ton of what seem like obvious AI reviews. Curiously now there's a bunch of negative AI reviews as well, maybe to make things seem more legit? The reviews read like typical AI-generated stuff, and the reviewers have a ton of games, almost all having exactly zero achievements, and most games have either dozens or hundreds or hours in them.

MindsEye has been all kinds of weird since almost launch, when Benzies started ranting that people wanted the game to fail, followed by the appalling launch and poor sales, the layoff of most of the members of the studio, and still launching updates on the game. And they still plan to release a DLC.

Having paid reviews, both positive and negative no longer susprises me when it comes to this title.

*Edit* I went back to check the article (from WccfTech) and I had it wroing. They're planning "new content", which may or may not be a DLC.

Yeah, there's definitely been some nonsense coming from him. It's a game I actually want to like personally, but the studio head is making it really hard. I don't think I'm ever getting the game because of him unless miraculously the game ends up becoming a masterpiece way post-launch.



JEMC said:

It’s time for the Friday gaming news:

SALES/PLAYER COUNTS & DEALS

These bundles usually get sold out pretty fast, I'd be shocked if it is still available after 10 days. Anyway bought if for charity.

JEMC said:

Another Eden Begins is a new time-travelling JRPG from the writer of Chrono Trigger and Xenogears
https://www.dsogaming.com/news/another-eden-begins-is-a-new-time-travelling-jrpg-from-the-writer-of-chrono-trigger-and-xenogears/
Wright Flyer Studios has announced that its new time-travelling JRPG, Another Eden Begins, will be released in Summer 2026. To celebrate this announcement, the team shared the game’s debut trailer, which you can find below.

This isn't a new game exactly. It is an offline version of their mobile game Another Eden, that is also available on PCs via Steam.

From the looks of things it only covers the first part of the story, and it has a lot of story, and only 18 companions out of over a hundred.

As well as some design changes made to some of the characters, main characters Aldo and Feinne stand out. The new game plus and multiple endings is also new.

I am interested in it and would recommend it to fans of RPGs.



Rhonin the wizard said:
JEMC said:

It’s time for the Friday gaming news:

SALES/PLAYER COUNTS & DEALS

These bundles usually get sold out pretty fast, I'd be shocked if it is still available after 10 days. Anyway bought if for charity.

That's an important thing to keep in mind. Thanks for that.

Rhonin the wizard said:
JEMC said:

Another Eden Begins is a new time-travelling JRPG from the writer of Chrono Trigger and Xenogears
https://www.dsogaming.com/news/another-eden-begins-is-a-new-time-travelling-jrpg-from-the-writer-of-chrono-trigger-and-xenogears/
Wright Flyer Studios has announced that its new time-travelling JRPG, Another Eden Begins, will be released in Summer 2026. To celebrate this announcement, the team shared the game’s debut trailer, which you can find below.

This isn't a new game exactly. It is an offline version of their mobile game Another Eden, that is also available on PCs via Steam.

From the looks of things it only covers the first part of the story, and it has a lot of story, and only 18 companions out of over a hundred.

As well as some design changes made to some of the characters, main characters Aldo and Feinne stand out. The new game plus and multiple endings is also new.

I am interested in it and would recommend it to fans of RPGs.

I wasn't aware of that! It makes me wonder their motives for launching this new version of game.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Some games about to be delisted.

MythBusters: The Game - Crazy Experiments Simulator - shortly

NBA 2K Playgrounds 2 - 20 February

WWE 2K BATTLEGROUNDS - 20 February


Around the Network

AMD still has nothing official to share on FSR 4 INT8 for Radeon RX 7000 GPUs

https://videocardz.com/newz/amd-still-has-nothing-official-to-share-on-fsr-4-int8-for-radeon-rx-7000-gpus

AYANEO NEXT 2 with Ryzen AI Max+ “Strix Halo” costs up to $4,299, weighs 1.4kg, and may require airline approval forms

https://videocardz.com/newz/ayaneo-next-2-with-ryzen-ai-max-strix-halo-costs-up-to-4299-weighs-1-4kg-and-may-require-airline-approval-forms

RTX TITAN Blackwell or RTX 5090 Ti? NVIDIA reportedly is developing a new RTX 50-series halo GPU for Q3 2026

https://videocardz.com/newz/rtx-titan-blackwell-or-rtx-5090-ti-nvidia-reportedly-is-developing-a-new-rtx-50-series-halo-gpu-for-q3-2026

PlayStation handheld reportedly with 24GB memory, PS6 console with 30GB

https://videocardz.com/newz/playstation-handheld-reportedly-with-24gb-memory-ps6-console-with-30gb

Intel reportedly sunsets pay-to-use “On Demand” Software Defined Silicon program

https://videocardz.com/newz/intel-reportedly-sunsets-pay-to-use-on-demand-software-defined-silicon-program

Snapdragon X2 Elite trails Ryzen AI 9 HX 370 in two of three games, Intel Ultra X9 388H leads

https://videocardz.com/newz/snapdragon-x2-elite-trails-ryzen-ai-9-hx-370-in-two-of-three-games-intel-ultra-x9-388h-leads

ASRock confirms BIOS update for AM5 600/800-series motherboards with CPU boot failure fix

https://videocardz.com/newz/asrock-confirms-bios-update-for-am5-600-800-series-motherboards-with-cpu-boot-failure-fix

Intel 900-Series Chipset Specs Leak: Z990, Z970, W980, Q970, B960 For Next-Gen Nova Lake CPUs

https://wccftech.com/intel-900-series-chipset-specs-leak-z990-z970-w980-q970-b960-next-gen-nova-lake/

Memory & NAND Prices Surged Over 90% In Q1 2026 & Another 20% Hike Expected In Q2

https://wccftech.com/memory-nand-prices-surged-90-percent-in-q1-2026/

Intel’s “BSPDN” Power-Delivery Method on 18A Is a Major Technical Win That May Also Be Holding Back Customers For Now

https://wccftech.com/intels-bspdn-on-18a-is-a-major-technical-win-that-may-also-be-holding-back-external-adoption/

Move over, MacBook: The new Dell XPS 14 is now the longest-lasting laptop we’ve ever tested

https://www.tomsguide.com/computing/laptops/move-over-macbook-the-new-dell-xps-14-is-now-the-longest-lasting-laptop-weve-ever-tested

No way to buy out the lease either makes this even worse than the usual payment plans



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Monday has come, and with it, the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

Overwatch creeps past Battlefield 6 and Call of Duty's concurrent players on Steam, hitting its biggest peak in years
https://www.pcgamer.com/games/fps/overwatch-creeps-past-battlefield-6-and-call-of-dutys-concurrent-players-on-steam-hitting-its-biggest-peak-in-years/
I've never met anyone with uncomplicated feelings toward Overwatch, especially if you count the years it spent sporting a number 2 on the end of its name, but it feels like the start of a new era for the decade-old hero shooter. The 2 is outta here, five new heroes are inbound, and the game is really fun right now. If you ask me, it's been fun since Stadium hit the scene, but I digress—people are flocking back to the game in droves.
As spotted by Windows Central, the charts on SteamDB have seen a big upward trend in the last week. As I write this on a Sunday afternoon, it's sitting at around 68,000 concurrent players, which is surprisingly close to its all-time peak of 75,608. Right now it's just above DayZ and Call of Duty, and there was a bit there on Feb. 8 where it was well above Battlefield 6.
While that might not sound super impressive considering that Marvel Rivals is well into the six figures range, it's worth noting that much of Overwatch's community began playing and continue to on the Battle.net launcher. Exactly what percentage of the playerbase is represented on Steam isn't clear, but as a vague indicator of the game's popularity taken with a grain of salt, it shows that something is bringing people back.

Steam has two new deals and some sales that launched during the weekend:

Fanatical has a new Star Deal, a new sale and two new/old bundles:

SOFTWARE & DRIVERS

-Nothing today-

MODS, EMULATORS & FAN PROJECTS

Fallout: New Vegas’ Next-Gen HD Texture Pack Got Even Better
https://www.dsogaming.com/mods/fallout-new-vegas-next-gen-hd-texture-pack-got-even-better/
In January 2025, we informed you about a Next-Gen HD Texture Pack for Fallout: New Vegas. And that pack got even better. Modder ‘Montisz’ has released a new version of it, as well as an add-on for the Tales of Two Wastelands.
For those who did not know, Tales of Two Wastelands is a mod that combines Fallout 3 and Fallout New Vegas into one game. It allows both games to be played in a single playthrough. It also upgrades Fallout 3’s mechanics to those of FNV, while balancing both games to feel like you’re playing one full game (instead of two different games using the same character).
To improve the game’s textures, the modder used the SeedVR2.5 Diffusion AI model. Unlike many other AI texture packs, this one adds realistic details, like wood grain, rust, and fabric textures, that you couldn’t see before. It also makes text sharper and easier to read.
>> The article has some before vs after screenshots.

The Witcher 3 Got a New Questline for Ciri and a New Region
https://www.dsogaming.com/mods/the-witcher-3-got-a-new-questline-for-ciri-and-a-new-region/
Modder ‘Fandera’ has released a new cool mod for The Witcher 3 that adds a new questline for Ciri, as well as a new region to explore. Inspired by The Witcher 4 Cinematic Reveal Trailer, the mod adds the Kingdom of Kovir and Poviss region to the game.
The story focuses on Ciri not as a legend, but as a person who underwent witcher mutations and was forced to live with their consequences.
This is a really cool mod that adds new free content to the game. As such, everyone who still plays The Witcher 3 should give it a go.
The mod takes between 45 minutes and 1.5 hours to complete. To get the proper experience, you’ll need the Next-Gen version, as well as the Hearts of Stone and Blood and Wine expansions. The mod also requires the latest version of the Custom Player Characters mod and the Community Patch.
Those interested can download the mod from this link. At the end of the article, you can also find a video for it. This 10-minute demonstration video shows the new region and a bit of combat. So, be sure to watch it as it can give you an idea of what you can expect from it.
You can launch “Dawn over Kovir” from an old The Witcher 3 save or by selecting “New Game” -> “Dawn over Kovir Only.” To get to Kovir and start playing as Ciri, follow the quest “One More Thing”.

Witcher 3 mod restores a darker ending for the Hearts of Stone expansion that was cut during development
https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/
Brothers in Arms is a mod for The Witcher 3 that combines bug fixes with restoration of cut content. It's a frequently updated mod—last time we checked it restored a bunch of dialogue, including a Yennefer romance scene—but the most recent update is particularly substantial. The lengthy list of additions in version 3.1.0 includes the note: "Restored a completely new plotline - Shani's fate during Hearts of Stone expansion. Features a new ending for the expansion (optional)."
As shown by YouTube's exhaustive Witcher 3 documenter xLetalis in the video above, this plotline helps explain why Shani returns in the Hearts of Stone expansion. At one point in development her life would have been at stake if you crossed the expansion's villain Gaunter O'Dimm.
The restored scenes use dialogue found in the game files, which suggests this plotline was cut quite late in development, but everything else has been made from scratch. It's incredible how well it fits, with everything from camera angles to character animations and lip-sync up to the standard of the rest of the game.
Brothers in Arms is a mod for The Witcher 3 that combines bug fixes with restoration of cut content. It's a frequently updated mod—last time we checked it restored a bunch of dialogue, including a Yennefer romance scene—but the most recent update is particularly substantial. The lengthy list of additions in version 3.1.0 includes the note: "Restored a completely new plotline - Shani's fate during Hearts of Stone expansion. Features a new ending for the expansion (optional)."
As shown by YouTube's exhaustive Witcher 3 documenter xLetalis in the video above, this plotline helps explain why Shani returns in the Hearts of Stone expansion. At one point in development her life would have been at stake if you crossed the expansion's villain Gaunter O'Dimm.
The restored scenes use dialogue found in the game files, which suggests this plotline was cut quite late in development, but everything else has been made from scratch. It's incredible how well it fits, with everything from camera angles to character animations and lip-sync up to the standard of the rest of the game.
>> The video mentioned is over 15 minutes long.

I thought I was finally free from stealth-focused Skyrim builds, then someone modded in the ability to hide in bushes
https://www.pcgamer.com/games/the-elder-scrolls/i-thought-i-was-finally-free-from-stealth-focused-skyrim-builds-then-someone-modded-in-the-ability-to-hide-in-bushes/
It's me, the player who starts Skyrim over and over with different mod loadouts and yet, nine times out of 10, ends up crouching with a bow shooting draugr in slow motion. Every now and then I push myself into another playstyle—like two-handed melee barbarian or summon-focused wizard—but drift back to my old favorite. I haven't installed the mod that just kills you if you play Stealth Archer again, but I am absolutely part of the reason that mod exists.
Not that I needed it, but now I have another reason to go back to my old favorite next time I fire up Skyrim. Hide in Bushes is a real "does what it says on the tin" mod that makes you 50% harder to detect when you crouch in a bush, with a lower percentage bonus for smaller shrubs, and makes you 10% harder to detect when you crouch near a tree or stump.
The reason this mod didn't exist until now is that it needed the Object Impact Framework mod first. Object Impact Framework flags a bunch of Skyrim's objects that previously had limited interaction so they can be activated in new ways. Want to be able to set fire to strong alcohol? Or extinguish torches? First you need Object Impact Framework.
Now those bushes and trees count as objects Skyrim cares about, they can have effects added to them. Like a boost to your stealthiness. Unfortunately grass doesn't count as an object—it's just a texture—which means you can't hide in it no matter how long it grows. Still, I expect my next khajiit to be squatting on his haunches behind a shrub for most of my next playthrough, and I will love every minute.
>> The article has links to several mods, but no media.

Terraria's biggest mod manager will require months before it's fully compatible with the 1.4.5 patch: 'Updating tModLoader to major Terraria releases is a huge undertaking'
https://www.pcgamer.com/games/survival-crafting/terrarias-biggest-mod-manager-will-require-months-before-its-fully-compatible-with-the-1-4-5-patch-updating-tmodloader-to-major-terraria-releases-is-a-huge-undertaking/
Terraria's long-awaited 1.4.5 update finally arrived in January, digging up a treasure trove of new features like an overhauled crafting interface, a new world seed, updated visuals, crossover items with Palworld and Dead Cells, and a vast array of new objects, mobs, and secrets to discover. It's gone down a storm with Terraria' community, but there is one aspect to the update that players will have to wait a little longer for—mod compatibility.
This is because Terraria's mod support relies heavily on tModLoader, an open-source addon that facilitates both creating and playing mods. It's an enormously popular tool, with a user-base that rivals some of the biggest games. But as with many mod projects, the 1.4.5 update has produced compatibility issues that will take some time to fix.
This was explained by tModLoader's creators in a Steam post. "We know everyone is looking forward to tModLoader and mods having access to all of the new content and features as well," the modders wrote earlier this week. "We'd like to remind users that updating tModLoader to major Terraria releases is a huge undertaking."
For context, the modders pointed out that it took nine months to update tModLoader when the previous patch for Terraria—1.4.4—released. The good news is tModLoader's creators don't expect fully supporting 1.4.5 to take as long, as changes to the mod shouldn't be as extensive as they were for the 1.4.4 version.
"During that process, many large features were added to tModLoader to better support the capabilities of mods, which did extend the porting process quite a bit," the modders pointed out. "We don't expect quite as many large changes this time."
In the meantime, the modders request that the community be patient. The post is frank about whether mods will work immediately with 1.4.5. "The short answer to this is 'no'. Modders will, however, have ample opportunity to update their mods to v.1.4.5 before it is officially released, so as long as the mods you are using are still maintained by the modder, they should be available on v.1.4.5 once it has a stable release."

A GTA modder has got the 1997 original working perfectly on modern PCs and Steam Deck, and it's a joy to behold: 'I wanted pick up-and-play GTA on Windows with the best possible compatibility without classic installation'
https://www.pcgamer.com/games/grand-theft-auto/a-gta-modder-has-got-the-1997-original-working-perfectly-on-modern-pcs-and-steam-deck-and-its-a-joy-to-behold-i-wanted-pick-up-and-play-gta-on-windows-with-the-best-possible-compatibility-without-classic-installation/
In the most welcome of news, you can now play the original Grand Theft Auto—the 1997 top-down, chaos-in-a-shoebox crime simulator that started it all—on modern PCs and Steam Decks without cursing at your screen and tearing your hair out. As a long-suffering bald man, I'm not sure I can confidently pin my lack of follicle fullness on being unable to reliably run the OG GTA on modern hardware until now, but it has always been a total faff.
Removed from digital storefronts such as Steam by Rockstar in the earliest stretch of last decade, middling mods and haphazard emulation have hardly managed to bridge the gap in the interim. Enter LukeStorm, who has packaged the game into something he calls GTA Ready2Play, a plug-and-play mini-time-capsule that runs like it somehow belongs in 2026.
For LukeStorm, this wasn't a crusade so much as a hobby spiralling into digital preservation. "It's truly a passion project for me to prepare older games in my own Ready2Play style," he says. "My Ready2Play bundles everything to play easily without tinkering and classic installation on modern Windows systems. The individually crafted portable launcher ensures that the game is ready to play at any time."
What's fascinating is how unambitious the project's beginnings were. LukeStorm didn't set out to revive a community, engineer a definitive version, or solve compatibility issues for thousands of nostalgic players. "I wanted to have GTA (Windows version) with the best possible compatibility and without classic installation in my Ready2Play style—that was my only idea," he says. "For a long time, it wasn't clear whether I would release Ready2Play in this form at all."
Yet here it is. And if the stream of positive replies and comments on the mod's GTAForums' thread are anything to go by, calling it celebrated among those playing likely doesn't do it justice.
>> The article has several screenshots.

Modders have already put mechs, music boxes, and an 'MMO-style dungeon' in Hytale, impressing Hypixel founder: 'Absolutely crazy talented'
https://www.pcgamer.com/games/survival-crafting/modders-have-already-put-mechs-music-boxes-and-an-mmo-style-dungeon-in-hytale-impressing-its-lead-dev-absolutely-crazy-talented/
Hytale's been dropping updates faster than I've been able to keep track of, what with the addition of necromancy and flamethrowers, but Hytale's players are keeping a pretty strong pace too. The game already has a whopping 4,000 mods on CurseForge, and it doesn't seem like things are slowing down anytime soon.
Browsing CurseForge you'll see all the givens, like HUD tweaks and the gravity gun from Half-Life, as well as stuff that bridges the gaps left open by incomplete features—you can't tame a horse in vanilla Hytale yet, but mods like Traveling Mounts are a suitable band-aid. There's also all the people pushing the boundaries of what's possible, like the folks who got Hytale running in Hytale and invented Minecraft x Hytale crossplay.
Then there's jaw-dropping projects like Runeteria, which dropped an "MMO-style dungeon" yesterday featuring unique legendary weapons and a custom boss fight. There appear to be piles of lethal goop that will hurt you, which I assume is what they mean by MMO-style. Hypixel founder Simon Collins-Laflamme took to X to shout out the ambitious mod: "Absolutely crazy talented team … All of this on their own, I haven’t had the chance to chat with them yet!"
This isn't even the first unique dungeon of its type. A recent community-run Hytale modjam handed second place to a Tron-esque, custom boss dungeon called The Forerunner. First place went to a mod that adds programmable music boxes, and the community favorite added giant mech suits with machine guns and rocket launchers you can pilot in the open world.
>> The article has has links to several mods, but it only has one screenshot and one video from one of them.

Thanks to one mad modder, we can now play Doom on an in-game terminal in Ultrakill
https://www.pcgamer.com/games/fps/thanks-to-one-mad-modder-we-can-now-play-doom-on-an-in-game-terminal-in-ultrakill/
Doom can run on so many weird devices now, it's easier to tally up the things that don't support id's 1993 masterpiece. But running a game inside another game always tickles my lizard brain, and Squaresweets on GitHub has delivered: The Ultimate Doom, fully playable within the New Blood FPS Ultrakill.
Every level in Ultrakill begins with a diegetic shop terminal, sort of like the ones in Prey or the new (oh god, the newest one is 10 years old now) Deus Exes: You can walk up and seamlessly use your mouse to select loadouts without the game pausing, locking you in place, or hijacking the screen for a disconnected UI window. It's a neat effect I'm always happy to see, and now protagonist bot V1 can use it to get some frags in before it gets some frags in.
Squaresweets built off the work of xabblll's DoomInUnityInspector and sinshu's managed-doom source port. Sinshu's source port was written in the Unity-compatible C# language, and xabblll's project got Doom running within the Unity editor. Squaresweets then brought it across the finish line to run in an actual Unity game.
You'll need a .wad file of a version of Doom 1 to supply the art and assets for Squaresweets' ultradoom.wad⁠—at the time of writing, Ultradoom does not support any user-made projects like MyHouse.wad. That DOOM.wad can be sourced from a retail copy of Doom⁠—I pulled mine from the Nightdive re-release⁠—or the shareware version, which you can still get for free on the DoomWorld forum. Installation also requires the BepinEx Unity modding utility.
>> Besides a screenshot and a video, the article also has the instructions to get the mod/game running.

Deadlock players are modding the weirdest characters into the game, including Linguini and Remy, Hatsune Miku, and LeBron James: 'Skin walker Linguini cannot be unseen'
https://www.pcgamer.com/games/moba/deadlock-players-are-modding-the-weirdest-characters-into-the-game-including-linguini-and-remy-hatsune-miku-and-lebron-james-skin-walker-linguini-cannot-be-unseen/
I consider myself to have a pretty high bar for tolerating the unnerving and weird. But watching a long-armed Linguini slap players around in Deadlock triggers a fight or flight response in me that my ancestors probably felt when they saw a prehistoric cave bear for the first time.
The Linguini and Remy over Mo and Krill mod does exactly what it says on the tin; it transforms Mo into Linguini and Krill, the creature riding on Mo's back, into Remy. The only problem is that Mo has slightly different proportions from Linguini. This means Linguini's arms are uncannily long, and he runs around the map on all fours: nightmare fuel.
You can watch Linguini slap Vyper around in FairyColonThree's video: "Vyper was trying to go to heaven, I guess LMAO." Everyone else in the comments seems equal parts amazed and terrified. "What in the Slenderman?" one player asks, while another simply states: Skin walker Linguini cannot be unseen, I am changed forever." Me too, Ringus123, me too.
But if you look closer at the video, you can see Linguini and Remy aren't the only modded characters playing. Hatsune Miku is modded over Bebop, meaning her ult is quite literally a Miku Miku beam, and Pikachu is modded over Seven.
There are more character mods out there than just that. The LeBron James mod for Abrams has been around for quite some time, and players have been making the most of it for months now: "It's so perfect." Alongside LeBron, there's also a Spider-Man Lash mod, which actually looks weirdly accurate.
>> The article only has one screenshot from one of the mods.

GAMING NEWS

The Legend of Khiimori's new gameplay shows Death Stranding with a horse is an idea that has legs
https://www.pcgamer.com/games/the-legend-of-khiimoris-new-gameplay-shows-death-stranding-with-a-horse-is-an-idea-that-has-legs/
Horses in real life terrify me. They're absolutely huge, can bite off your fingers, kill you in a single kick, and their sweat is all foamy and stinky—gross. Horses in videogames, though? They're another kettle of fish entirely. Kettle of horses? Forget the kettle. The point is, I love a good equine boah as long as they're made of pixels. That's why the new gameplay walkthrough for upcoming early access horsey delivery game The Legend of Khiimori has me so excited to trek through 13th-century Mongolia.

What if instead of Agent 47 you were just some doofus who 'accidentally' killed a guy in a hotel room? Dispose of the evidence in this physics-based stealth game
https://www.pcgamer.com/games/what-if-instead-of-agent-47-you-were-just-some-doofus-who-accidentally-killed-a-guy-in-a-hotel-room-dispose-of-the-evidence-in-this-physics-based-stealth-game/
Look, you're no Agent 47. You're not an expert in stealth, assassination, and the disposal of corpses. You're just a normal person in a regular hotel room who has accidentally, or maybe "accidentally," murked some dude. And now you and your friends need to get rid of the evidence.
In physics-stealth game We Are So Cooked, you and your pals are in a bit of trouble. Accident or not, a dead body in a hotel room is difficult to explain, so you've got to haul it out of there. Problem is, bodies aren't easy to carry: they're heavy, floppy, and have been known to leave a trail of blood behind them.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Monday gaming news, part two:

Rust devs surveil cheaters like they're 'playing an RTS game': 'Every gun shot, every message, every dropped item, every kind of interaction is logged'
https://www.pcgamer.com/games/survival-crafting/rust-devs-surveil-cheaters-like-theyre-playing-an-rts-game-every-gun-shot-every-message-every-dropped-item-every-kind-of-interaction-is-logged/
The worst part about getting matched up against a cheater in any game is knowing there's not much you can do. You can send in a report, you can wait for some automatic trigger to ban them, you can curse the gods in a faith tradition of your choice, but no one with any authority to call out foul play is sitting there and watching you. Except in Rust, where they might be.
At least, that's how it is according to facepunch COO Alistair McFarlane, as he discussed in a post on X. He stated that cheaters aren't safe from scrutiny when the admins log off, as they're "watching when we're not connected to the server like we're playing an RTS game. Every gun shot, every message, every dropped item, every kind of interaction is logged, recorded and can be played back or watched live."

Train Sim World devs announce Thomas the Tank Engine game 'powered by Train Sim World' and the true train sickos are down: 'It will make 9 trainzillion dollars'
https://www.pcgamer.com/games/sim/train-sim-world-devs-announce-thomas-the-tank-engine-game-powered-by-train-sim-world-and-the-true-train-sickos-are-down-it-will-make-9-trainzillion-dollars/
If you were a child at one point, you may remember Thomas the Tank Engine. What started as a series of extremely British children's books has turned into a venerable, extremely British fixture of pop culture thanks to the beloved TV show—and now, Thomas and co. are getting their very own train sim game from Dovetail Games, the studio behind Train Sim World.

Timberborn gets a 1.0 release date and new 'lore trailer' showing some very thirsty beavers
https://www.pcgamer.com/games/city-builder/timberborn-gets-a-1-0-release-date-and-new-lore-trailer-showing-some-very-thirsty-beavers/
We've known that Timberborn has been approaching the end of its early access journey for some time, but developer Mechanistry had yet to pin down a specific 1.0 launch date for its popular beaver-themed city builder. Now though, as the developer gnaws through the last few items on its to-do list, it has formally revealed when the game will depart early access, and it's happening in March.

You've had Skate Story, now get ready for Skate Style, a 'next-gen skateboarding game' that lets you customise your character's animations
https://www.pcgamer.com/games/sports/youve-had-skate-story-now-get-ready-for-skate-style-a-next-gen-skateboarding-game-that-lets-you-customise-your-characters-animations/
The skating game revival of the last few years has been an unexpected, but welcome surprise. Vicarious Visions' remaster of Tony Hawk's Pro Skater 1+2 heralded a new wave of aspiring skate sims, ranging from the ultra-authentic Session: Skate Sim to the abstract brilliance of Skate Story, with EA's online playground Skate landing somewhere between the two.
Now, another challenger has, er, entered the half-pipe (I apologise to all skaters). Skate Style is a new game about risking shredded knees for the thrill of mild propulsion that leans closer to the Session end of the authenticity scale. Developer Zellah Games bills it as a "next-gen skateboarding game" focussed on realism and physics-powered tricks.

Stronghold Crusader: Definitive Edition gets a massive update introducing Steam Workshop support, 10 new maps, and a 10-mission cooperative campaign
https://www.pcgamer.com/games/rts/stronghold-crusader-definitive-edition-gets-a-massive-update-introducing-steam-workshop-support-10-new-maps-and-a-10-mission-cooperative-campaign/
Age of Empires 2: Definitive Edition's consistent popularity has proved there's a big audience for classic RTS action, even as the broader genre struggles to break new ground. Hence, it's a little surprising to see other grizzled strategy veterans polishing their blades for one last stab at glory. One such example is last year's Stronghold Crusader: Definitive Edition, which further fortified ye-olde castle-building sim with a shiny visual overhaul and new campaigns.
It proved a successful makeover, with the Definitive Edition garnering itself a 'Very Positive' rating on Steam. Now, Firefly's stalwart RTS is getting additional reinforcements in its Winter Update, bringing a bunch of vital supplies to the game.

Just in time for Hollow Knight's 9th birthday, Team Cherry rolled out its first update in years, including better support for ultrawide monitors and the Steam Deck screen
https://www.pcgamer.com/games/action/just-in-time-for-hollow-knights-9th-birthday-team-cherry-rolled-out-its-first-update-in-years-including-better-support-for-ultrawide-monitors-and-the-steam-deck-screen/
As reported by GamingOnLinux, Team Cherry delivered its promised ultrawide update to the original Hollow Knight on February 5. The patch is Hollow Knight's first since 2022, and also comes just a few weeks before the ninth anniversary of its launch on February 24.

FTL-like Void War was DMCAed by Games Workshop due to 'oversized convex shoulder pads with a metallic rim'
https://www.pcgamer.com/gaming-industry/ftl-like-void-war-was-dmcaed-by-games-workshop-due-to-oversized-convex-shoulder-pads-with-a-metallic-rim/
Void War is an FTL-like, a space strategy sim of the roguelike variety, but it's hard to get a whole sentence into any description of it without pointing out that, boy howdy, it sure does look like Warhammer 40,000. Which Games Workshop apparently noticed, because developer Tundra Interactive received a DMCA notice once Void War was published on Steam.
As they told IGN, matters were confused by the fact the email from Games Workshop's public infringements department was signed "Mal Reynolds", which is the name of a character from Firefly. At first, the developers thought it was the work of a copyright troll. But no, sometimes there are real people in the real world who have the same names as people in fiction—spare a thought for Australian news reporter Harry Potter—and the email was legit.

The Cyborgs are coming back to Helldivers 2—and they're bringing 3 new units armed to the teeth with advanced technology, and also robo-roundhouse kicks
https://www.pcgamer.com/games/third-person-shooter/the-cyborgs-are-coming-back-to-helldivers-2-meanwhile-poor-arrowhead-cant-make-it-through-a-single-deep-dive-video-without-getting-hacked/
Helldivers 2 is taking players back to Cyberstan and, as part of this little road trip (note: horrific, bloody war with death tolls in the millions) has been drumming up hype for it on social media by pretending to get hacked by the Automaton fleet.
Update: Arrowhead Games has also released a "Return of the Cyborgs Deep Dive" featuring previews of the new Cyborg enemies: The Agitators, The Radicals, and the Vox Engine.

Disney Dreamlight Valley is dropping the Puppy Love update in a couple of days, and I haven't been this excited for new characters in a hot minute
https://www.pcgamer.com/games/life-sim/disney-dreamlight-valley-is-dropping-the-puppy-love-update-in-a-couple-of-days-and-i-havent-been-this-excited-for-new-characters-in-a-hot-minute/
Disney Dreamlight Valley is gearing up to release its next update and I genuinely haven't felt this excited to add two new villagers to my roster of friends for a while. It came awfully close when Peter Pan was added during the Skull Rock update last year, but it's hard to find anything cuter than the pair of puppies coming in the next update. That's right, both Lady and Tramp are finally being added to the game, bringing a brand new realm and accompanying unlock quests to complete.
The Puppy Love update is scheduled to drop on Wednesday, February 11, and in a video shared to the Disney Dreamlight Valley social media pages, details regarding the contents of friendship quests alongside a look at the realm were revealed. Although the exact quest names weren't shared, we do know that our main aim will be to "plate up the perfect dinner date" for both characters, before being interrupted by dog catchers and having to go on a rescue mission instead.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And here’s part three of the gaming news:

Valve veteran imperiously scorns reports that it's secretly finished Half-Life 3 and moving devs to other projects: 'They've been done for months! They just sit on the game! They're just relaxing!'
https://www.pcgamer.com/games/fps/valve-veteran-imperiously-scorns-reports-that-its-secretly-finished-half-life-3-and-moving-devs-to-other-projects-theyve-been-done-for-months-they-just-sit-on-the-game-theyre-just-relaxing/

Build A Rocket Boy dumpster fire flares up in exciting new ways as its co-CEO reportedly claims the 'guys who've been sabotaging MindsEye' have been identified—and will be demonized via an in-game spy mission
https://www.pcgamer.com/games/action/build-a-rocket-boy-dumpster-fire-flares-up-in-exciting-new-ways-as-its-co-ceo-reportedly-claims-the-guys-whove-been-sabotaging-mindseye-have-been-identified-and-will-be-demonized-via-an-in-game-spy-mission/

Hideo Kojima pulls out of GDC at the last minute
https://www.pcgamer.com/gaming-industry/hideo-kojima-pulls-out-of-gdc-at-the-last-minute/

Clair Obscur: Expedition 33 studio bestowed with France's Order of Arts and Letters: 'The Republic affirms: videogames are a major art form and an essential industry'
https://www.pcgamer.com/games/rpg/clair-obscur-expedition-33-studio-bestowed-with-frances-order-of-arts-and-letters-the-republic-affirms-videogames-are-a-major-art-form-and-an-essential-industry/

Prince of Persia's creator reacts to Ubisoft's cancellation of The Sands of Time remake: 'Having a project killed is a brutal experience'
https://www.pcgamer.com/games/action/prince-of-persias-creator-reacts-to-ubisofts-cancellation-of-the-sands-of-time-remake-having-a-project-killed-is-a-brutal-experience/

'A classic fake reflection where it's just the same room under a glass floor': I no longer trust my senses after reading this gamedev thread breaking down cost-effective graphical sorcery
https://www.pcgamer.com/games/a-classic-fake-reflection-where-its-just-the-same-room-under-a-glass-floor-i-no-longer-trust-my-senses-after-reading-this-gamedev-thread-breaking-down-cost-effective-graphical-sorcery/

Fallout's origin can be traced back to a pizza party Tim Cain threw
https://www.pcgamer.com/games/fallout/fallouts-origin-can-be-traced-back-to-a-pizza-party-tim-cain-threw/
>> Also: Fallout was a 'B-tier product' that lost both the licenses it was banking on and had its lead dev joking, 'In a week, we’re going to be asking whether people want fries with their meal,' but now he thinks those trials 'turned out to be positives' (link)

'They have effectively ghosted us:' publisher of delisted art game Horses lambasts Epic Games Store after executive claims 'we love that studio'
https://www.pcgamer.com/games/horror/they-have-effectively-ghosted-us-publisher-of-delisted-art-game-horses-lambasts-epic-games-store-after-executive-claims-we-love-that-studio/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Jizz_Beard_thePirate said:

PlayStation handheld reportedly with 24GB memory, PS6 console with 30GB

https://videocardz.com/newz/playstation-handheld-reportedly-with-24gb-memory-ps6-console-with-30gb

I fully expected the next Playstation to have 24GB of RAM, but I wasn't thinking about the handheld. So yeah, that's a bigger increase in memory than I expected, and it explains the rumors about a delay, because either 24 or 30GB will cost a lot, more so no with the current prices.

Jizz_Beard_thePirate said:

No way to buy out the lease either makes this even worse than the usual payment plans

Looks like the antics of the printer side of HP is slowly creeping into the other parts of the company.

Well, the more BS like this that they do, the less sales they'll have (hopefully).



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.