By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

Rhonin the wizard said:
JEMC said:

Would have been really nice if they had scheduled this sale before the removal of over a dozen games. Guess I'm going to buy some of the ones I am missing just in case.

They're a big corporation. I'm sure they didn't do a sale then is because they had already planned to have this one and nobody thought or granted the permission to do another sale for "games that were going to disappear anyway".

Smaller studios always tend to do sales in those cases because they're more down to Earth.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

Good morning, guys. Look what I founf today:

*** NEW COMPETITION ***

Win a 16TB QNAP TS-433-4G NAS
https://www.club386.com/win-16tb-qnap-nas/
or https://gleam.io/fd29c/win-a-16tb-qnap-ts4334g-nas

The prize consists of a QNAP TS-433 NAS plus 4x4TB Seagate IronWolf hard disks.

The competition is GLOBAL.

Good luck!



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

AMD Radeon “Gaming” GPUs To Incur Another Price Bump This Quarter, Report States Pricing Is Expected To Reach Similar Levels As NVIDIA

https://wccftech.com/amd-radeon-gaming-gpus-getting-another-price-bump-this-quarter/

GeForce RTX 5090 turns one, now costs nearly twice the MSRP

https://videocardz.com/newz/geforce-rtx-5090-turns-one-now-costs-nearly-twice-the-msrp

NVIDIA RTX 5070 Ti with a hole in the PCB manages to score a world record

https://videocardz.com/newz/nvidia-rtx-5070-ti-with-a-hole-in-the-pcb-manages-to-score-a-world-record

Gamers found a way to enable XeSS 3 with Multi Frame Gen on Arc B580 and Claw gaming handhelds

https://videocardz.com/newz/gamers-found-a-way-to-enable-xess-3-with-multi-frame-gen-on-arc-b580-and-claw-gaming-handhelds

Intel sets a 7467 MT/s+ memory requirement for Panther Lake Arc B-series iGPU branding, slower configs show up as “Intel Graphics”

https://videocardz.com/newz/intel-sets-a-7467-mt-s-memory-requirement-for-panther-lake-arc-b-series-igpu-branding-slower-configs-show-up-as-intel-graphics

ASRock motherboards are now killing Ryzen 5 9600X CPUs, four cases in two weeks

https://videocardz.com/newz/asrock-motherboards-are-now-killing-ryzen-5-9600x-cpus-four-cases-in-two-weeks

Sony patent describes a touchscreen PlayStation controller with movable buttons

https://videocardz.com/newz/sony-patent-describes-a-touchscreen-playstation-controller-with-movable-buttons

Modders beat AMD to Multi Frame Generation and FSR4 on Radeon RX 7000, via DLSS Enabler

https://videocardz.com/newz/modders-beat-amd-to-multi-frame-generation-and-fsr4-on-radeon-rx-7000-via-dlss-enabler

NVIDIA confirms MediaTek-built N1 PC chip is aimed at AI computers

https://videocardz.com/newz/nvidia-confirms-mediatek-built-n1-pc-chip-is-aimed-at-ai-computers

NVIDIA only gave minutes to buy the GeForce RTX 5090/5080 Founders Edition at MSRP, in the first drop since early December

https://videocardz.com/newz/nvidia-only-gave-minutes-to-buy-the-geforce-rtx-5090-5080-founders-edition-at-msrp-in-the-first-drop-since-early-december

AV2 video codec draft specs for bitstream and decoding now public

https://videocardz.com/newz/av2-video-codec-draft-specs-for-bitstream-and-decoding-now-public

Samsung says its 2026 OLED TVs and Odyssey monitors are now NVIDIA G-SYNC Compatible

https://videocardz.com/newz/samsung-says-its-2026-oled-tvs-and-odyssey-monitors-are-now-nvidia-g-sync-compatible

NVIDIA’s $100 Billion Mega-Deal With OpenAI Is in Danger as Jensen Believes the Company Has Grown ‘Sloppy’ While Rivals Surge Ahead

https://wccftech.com/nvidia-100-billion-mega-deal-with-sam-altmans-openai-is-in-danger/

TSMC Needs to Double Production Over the Next Decade Just to Meet NVIDIA’s Demand, Says Jensen Huang, Highlighting the Future Scale of the AI Boom

https://wccftech.com/tsmc-needs-to-double-production-over-the-next-decade-just-to-meet-nvidia-demand/

Intel Core Ultra 9 290K Plus Ends Up 10% Faster In ST & 11% Faster In MT Versus 285K In Latest Leak

https://wccftech.com/intel-core-ultra-9-290k-plus-over-10-percent-faster-vs-285k-latest-leak/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Welcome to the Monday gaming news:

SALES/PLAYER COUNTS & DEALS

GOG doesn’t have any new deals… but it has something even better: a new GIVEAWAY: Alone in the Dark: The Trilogy 1+2+3 is free to get during 70 hours: https://www.gog.com/en/game/alone_in_the_dark_the_trilogy_123

Steam has three new deals and the four sales that launched during the weekend:

Fanatical has a new Star Deal and a new Sale:

SOFTWARE & DRIVERS

NVIDIA GeForce 582.28 WHQL Legacy driver download
https://www.guru3d.com/download/nvidia-geforce-58228-whql-legacy-driver-download/
NVIDIA has issued GeForce 582.28 WHQL as a security-focused driver for legacy GeForce graphics cards built on Maxwell, Pascal, and Volta architectures. This release is not a Game Ready driver and isn’t trying to improve frame rates, add features, or tune profiles for new titles. Instead, it’s meant to keep older, still-in-use systems on a patched baseline now that these GPU generations have moved out of the standard driver support flow. NVIDIA previously outlined that Maxwell/Pascal/Volta products would transition to critical security updates on a limited schedule rather than continuing the normal cadence of feature and performance updates.

MODS, EMULATORS & FAN PROJECTS

The Witcher 3 Just Got a High-Quality Grass Overhaul Mod
https://www.dsogaming.com/mods/the-witcher-3-just-got-a-high-quality-grass-overhaul-mod/
Modder ‘Maidenfan724’ has released a new high-quality grass overhaul mod for The Witcher 3 that covers all regions. This mod is compatible with both old-gen and next-gen versions. As such, every TW3 player can use it and benefit from all its visual improvements.
Going into more details, this mod is a full grass overhaul that adds high-quality, good-performance grass to all major areas of the game. It started as a small experiment after the creator released an older mod called Meadows. Over time, it grew into something much bigger. Now, it includes everything the modder has learned about making grass mods for The Witcher 3.
For this mod, Maidenfan724 replaced almost all of the grass textures. He also redesigned all the main vegetation brushes. So, if you’ve always wanted better-looking grass in The Witcher 3, this is the perfect mod for you.
>> The article has some screenshots.

Prince of Persia: The Sands of Time Got a Remastered Mod
https://www.dsogaming.com/mods/prince-of-persia-the-sands-of-time-got-a-remastered-mod/
Earlier this month, Ubisoft announced the cancellation of the official remake of Prince of Persia: The Sands of Time. And while this sucks, PC gamers can already enjoy a remastered version of this game thanks to this new mod. (...) The Sands of Time Remastered Mod adds new, high-quality textures to all environments and NPCs. It also comes with slightly better HD cutscenes. On top of that, the mod changes the Dagger of Time so it looks closer to how it appears in the cutscenes and on the game’s cover.
>> This article also has some screenshots.

One of the Best TC Mods for Half-Life Got a New Major Update
https://www.dsogaming.com/patches/one-of-the-best-tc-mods-for-half-life-got-a-new-major-update/
Modder ‘Aynekko’ has released a new major update for one of the best total conversion mods for Half-Life, Diffusion. Diffusion is a mod that aims to push the Half-Life engine to its limits. So, let’s see what its new update brings to the table.
Diffusion 1.1 comes with new voiceovers. It appears that previously, the mod had AI voices. But now, as the modder stated, the entire voiceover has been replaced with human-recorded lines. This should please a lot of people who don’t like any AI stuff in their games and mods.
Patch 1.1 also brings balance tweaks to weapons, as well as improvements to the enemy AI. For instance, there was an oversight where the enemies tended to pick only one tactic most of the time. This has been fixed. A few enemy encounters have also been redesigned, and more enemies have been added in some places too. As such, the game may now be a little harder. Still, I believe this will be good news for most die-hard FPS fans.
It’s also worth noting that the modder has added new 3D models for some scientists, as well as new decals and some new prop models. Bunnyhopping is disabled by default, but you can enable it by using sv_enablebunnyhopping 1. The vehicle camera can now be rotated in 1st-person mode. In 3rd-person, you can adjust camera distance using the mouse scroll.
In total, Patch 1.1 brings over 100 tweaks, fixes, and changes. You can download its latest version from here. You can also find on that page its complete changelog. From what I could see, the modder has not shared a new trailer. Thus, at the end of the article, you can find an older trailer for it.

Batman: Arkham Knight Mod Will Add a Real, Fully Playable Deathstroke Boss Fight
https://www.dsogaming.com/news/batman-arkham-knight-mod-will-add-a-real-fully-playable-deathstroke-boss-fight/
GPUnity, the modder behind some amazing mods for all the Batman: Arkham games, is working on a new one that will add a fully playable Deathstroke fight to the game. To showcase the current state of this mod, GPUnity released a video that you can find below. Batman: Arkham Knight never had a real boss fight with Deathstroke. In the main story, you do meet him, but you never battle him directly. Instead, the “fight” is just a tank battle using the Batmobile. Because of this, modder GPUnity decided to create a full, real, and fully playable fight against Deathstroke. To animate him, the modder used custom animations, as well as some from various other characters. For instance, for his walking animations, the modder used Azrael’s animations. There is currently no ETA for when this mod will come out. However, this is something that will make Batman: Arkham Knight even better. GPUnity plans to add Deathstroke to the GCPD rooftop section. Once you defeat him, Batman won’t arrest him. After all, you will have the tank battle with him later in the game.

Here’s half an hour from Grand Theft Auto: Carcer City
https://www.dsogaming.com/videotrailer-news/heres-half-an-hour-from-grand-theft-auto-carcer-city/
Modder ‘DeadpoolMKD’ has released two new gameplay videos for his upcoming mod, Grand Theft Auto Carcer City. These videos showcase 30 minutes of new gameplay footage from it. So, if you were looking forward to it, I highly recommend watching them.

Resident Evil HD REMASTER Just Got a 16GB 4K Texture Pack
https://www.dsogaming.com/mods/resident-evil-hd-remaster-just-got-a-16gb-4k-texture-pack/
Modder ‘Arcturium’ has just released a new must-have 4K Texture Pack for Resident Evil biohazard HD REMASTER. This pack upgrades all of the game’s backgrounds, as well as its main characters. As such, it’s a must-have for everyone who wants to replay this classic RE game.
Going into more details, Arcturium used AI tools in order to enhance the original textures. Moreover, he attempted to make the game a bit more vibrant. Now I know that some may be alarmed by this. Why change the game’s vibrant? However, it appears that the modder has done a great job.
If you still don’t like the new textures, you can download the RESCALE Mod. Created by the same modder, RESCALE is a background restoration mod. It overhauls almost all of the game’s backgrounds. And, contrary to this latest 4K Texture Pack, it does not alter the game’s art style.
>> The article has an over 20 minutes long video.

Grand Theft Auto 4 RTX Remix Patch 1.1.9 Released & Detailed
https://www.dsogaming.com/patches/grand-theft-auto-4-rtx-remix-patch-1-1-9-released-detailed/
Modder ‘xoxor4d’ has released Patch 1.1.9 for his amazing RTX Remix Path Tracing Mod for Grand Theft Auto 4. So, let’s see what this new update brings to the table. Title Update 1.1.9 is a small patch that aims to fix a few bugs. Since this isn’t a major update, you should not expect any major tweaks or improvements. Moreover, there hasn’t been a performance improvement. As such, the game will run almost exactly like its previous version. As I’ve already said, the previous update fixed the annoying phone smearing issues that plagued the RTX Remix Mod. Patch 1.1.9 goes a step further and fixes phone smearing issue on all phones/themes. It also brings slight phone aspect ratio fixes. Therefore, you can now finish the campaign. This was a huge deal as it was a pain in the ass to use the phone so that you could progress the main story. But now, everything is fully playable and enjoyable. Update 1.1.9 also backports a few things from the AutoPBR branch. For those who did not know, a few days ago, xoxor4d released AutoPBR. This add-on brought PBR materials to the game. Going into more details, the modder used a special version of the Remix runtime that let him collect textures while the game was running. The compatibility mod also helped by giving extra information about each texture through the remixApi. Using this info, the modder created texture groups and generated a USD file with the needed changes. He also processed the dumped textures afterward. Old DX9 normal maps were converted into normal maps that work with Remix, and the specular maps were turned into roughness maps using Python scripts. You can download this add-on from here. Or you can use the new installer to download and install it. The choice is yours. Before closing, I should note that Patch 1.1.9 will update runtime to latest commit. Finally, it will fix some puddle roughness issues.
>> There is an almost 7 minutes video in the article.

Thousands of players flood into Team Fortress 2 Classified, the free 'TF2 Classic' mod that just launched on Steam
https://www.pcgamer.com/games/fps/thousands-of-players-flood-into-team-fortress-2-classified-the-free-tf2-classic-mod-that-just-launched-on-steam/
One of the best Team Fortress 2 mods around has been formally embraced by Steam. RED and BLU, meet GRN and YLW.
Team Fortress 2 Classified (formerly called TF2 Classic) has relaunched as an official Steam mod with its own store page and everything. The revamped TF2 Classified, now running on the official TF2 SDK that Valve released last year, is both throwback (hence its old "Classic" moniker) and additive: paring down the 19-year-old shooter to its pre-hats era while adding a select few new weapons, modes, and a whole new class.
(...)
Think of TF2 Classified as a fresh start, assuming you haven't already been playing it since its public debut since 2020 (or its earlier releases since 2014). It's a cleaner, simpler version of TF2 with some quality-of-life upgrades and new toys to play with. That's a fun proposition for someone like me who enjoys TF2, but was never dedicated enough to grasp all of its wild post-launch weapons.
The Steam launch is going so well that, well, playing TF2 Classified is a bit rough at the moment. Nearly 10,000 players flooded into the game as it went live, a pace that neither me nor mod team Eminoma anticipated. As of writing, both official and community servers have been crammed full for hours. If you make it onto one of the servers running the new VIP mode or 4team, stay in (or give that spot to me)!
The one time I did find a normal server, it was lovely. One of the first improvements I noticed was the redesigned loadout screen that makes it easier to swap out gear for multiple classes. As for new gear, I've mostly been messing around with that new Civilian class. He's a helpless buffoon with no weapons, but he can buff teammates with mini crits. Civilian is only really meant to be played in VIP, but it seems like it can be enabled at the server hosts' whims.
New guns are what really steal the show: I really like the Soldier's R.P.G., a harder-hitting rocket with an aggressive arc, the engineer's buildable jump pads (which totally redefine team mobility), and the Medic's Rejuvinator, a medigun replacement that trades the tether beam for a medicinal grenade launcher in the style of Overwatch's Baptiste. I do miss some of my vanilla TF2 guns, but these new guns are of such high quality that you'd believe they've always been there.
>> The article has some screenshots.

A mega-mod is kicking GTA 5 into 2026 thanks to one hobbyist creator and roughly 20,000 aggressively placed trees and street props
https://www.pcgamer.com/games/grand-theft-auto/a-mega-mod-is-kicking-gta-5-into-2026-thanks-to-one-hobbyist-creator-and-roughly-20-000-aggressively-placed-trees-and-street-props/
How does that song by the Welsh rock back Stereophonics go, again? It only takes one tree to make a thousand matches; it only takes one match to burn a thousand trees. Lest I murder this shoehorned comparison any more than necessary, it seems as though Pluma_1980's bid to drag GTA 5 into the modern era requires just one hobbyist modder and 20,000 trees.
Named GTA5 V4EVER, Pluma's project strives to "update the atmosphere of the entire map" by stuffing Los Santos with more environmental detail than any game from 2013 probably deserves. Far from a simple reshade or texture swap, this pretty massive undertaking adds 20,000 new world objects—from trees to plants, shrubs, fences, poles, signs, street clutter, roadside scenery and more.
Moreover, outdated props such as phone booths have been whipped out entirely; while neighbourhoods have been given a fresh lick of paint or a new coat of grime depending on their economic standing—with Pluma's end game being to craft a world that feels "alive and renewed, without losing the original spirit."
The outcome is indeed a re-densified Los Santos and Blaine County, whose main thoroughfares feel refreshed and its peripheries reinvigorated. Pluma_1980 adds: "My goal is just to refresh the world — to make every part of the map feel alive again, like a game built for today."
>> In the article you’ll find several screenshots.

I didn't even know I was bothered by how bad Skyrim's NPCs look during the split second they're opening doors, and now a modder's pointed it out the mod to fix it has become essential
https://www.pcgamer.com/games/the-elder-scrolls/i-didnt-even-know-i-was-bothered-by-how-bad-skyrims-npcs-look-during-the-split-second-theyre-opening-doors-and-now-a-modders-pointed-it-out-the-mod-to-fix-has-become-essential/
The way NPCs open doors in Skyrim has always been a bit silly. When they're crossing load screens they can't open them all the way—because then the other side would have to be rendered—and so they pop doors open a crack revealing a sliver of darkness, then fade out of existence like the guy in that one meme.
I remember looking for a mod to replace that with fuller animations back in the day and learning it would be completely impossible. (Deleting the door-opening animation altogether was on the table though, thanks to the Get On With It mod.) Given the whole process is necessarily artificial, it never struck me how bizarre it looks in the instant before the fade—when the NPC about to vanish lights up like they've just been plugged into the mains.
As well as all shadows on them disappearing their hair looks super weird, vanishing from their eyebrows, sideburns, and the nape of the neck as the transparencies suddenly fail. Watching the video by modder wSkeever really makes it impossible to ignore. They light up like Uncle Fester with a lightbulb in his mouth, which is why the No Load Door NPC Fade mod is such a blessing.
It's a one-kilobyte download, and immediately joins my list of Skyrim modding essentials along with a bunch of other mods by wSkeever (don't ask what the "w" stands for) like Lock Add-Ons, Dynamic Things Alternative, the questmod Belethor's Sister, and the one that adds the weeping angels from Doctor Who.
>> As well as links to all the mods, the article has a roughly 30 seconds video of this mod.

GAMING NEWS

Battlefield 6 Title Update 1.1.3.6 Detailed – Full Patch Notes
https://www.dsogaming.com/patches/battlefield-6-title-update-1-1-3-6-detailed-full-patch-notes/
DICE has revealed that Title Update 1.1.3.6 for Battlefield 6 will come out on February 3rd. Moreover, the team shared its full patch notes. So, let’s see what it brings to the table.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The second part of the Monday gaming news:

There's a huge Arc Raiders duplication glitch which has players hoarding mountains of rubber ducks worth millions, 'I extracted with 2.8 million. Still confused'
https://www.pcgamer.com/games/third-person-shooter/theres-a-huge-arc-raiders-duplication-glitch-which-has-players-hoarding-mountains-of-rubber-ducks-worth-millions-i-extracted-with-2-8-million-still-confused/
There's always something fishy going on in Arc Raiders. Whether it be players clipping through doors or changing to first person perspective. But very few of these glitches actually earn the guilty player any in-game money. Unlike the latest hack, which manages to duplicate the new rare rubber ducks.
>> But the players aren’t happy about the Trophy Display project… because it has no trophy (link).

Old-school MMO Project: Gorgon launches into 1.0 with an update that adds 'by far the largest and most complex map we've ever made'
https://www.pcgamer.com/games/mmo/old-school-mmo-project-gorgon-launches-into-1-0-with-an-update-that-adds-by-far-the-largest-and-most-complex-map-weve-ever-made/
The children yearn for the grind. Between projects like World of Warcraft: Classic and Old School RuneScape, alongside new games like Pantheon: Rise of the Fallen there's clearly a hankering among MMO players for traditional online experiences. Now, players looking to get hopelessly lost in a lo-fi fantasy world before getting kerb-stomped by a level 4 skeleton can add Project: Gorgon to their lists, as the classically styled MMO just released out of Steam early access.

The best Elder Scrolls game that isn't an Elder Scrolls game is getting a big patch in February and free DLC in March
https://www.pcgamer.com/games/rpg/the-best-elder-scrolls-game-that-isnt-an-elder-scrolls-game-is-getting-a-big-patch-in-february-and-free-dlc-in-march/
Questline, the developer behind Tainted Grail: The Fall of Avalon, made a big pile of money in 2025 by doing something that in hindsight seems obvious: making an Elder Scrolls-style RPG during a fifteen-year drought for Elder Scrolls RPGs. (Ok, we got Oblivion Remastered last year, but leftovers, however well warmed up, don't count). The Arthurian-flavoured open-world RPG recently surpassed one million copies sold, proving, if proof was ever needed, there's still a big hunger for Skyrim-style experiences.
Tainted Grail kept players well fed over 2025 with a constant stream of patches, and Questline looks set to carry that momentum forward into 2026. With the release of Tainted Grail's latest patch, the developers revealed that a bigger update is coming in February, while a free DLC will be released to all players in March.

Highguard adds an experimental 5v5 mode with longer respawns during raids, though it's 'not meant to replace 3s'
https://www.pcgamer.com/games/fps/highguard-adds-an-experimental-5v5-mode-with-longer-respawns-during-raids-though-its-not-meant-to-replace-3s/
Highguard has fielded all sorts of opinions since it launched Monday. I'm not huge on it, but PC Gamer staff writer Morgan Park spoke more positively of it in his impressions—though he did say it's "ill-timed" given the larger shift toward more casual, chaotic fun that shooters are taking right now. It seems like Highguard may already be moving in that direction itself, though, as it's now toying with a "hectic" alternate format.
"We heard the feedback," opens the first patch note from the latest post on Highguard's Steam community blog. The new 5v5 mode was implemented just four days after release on Jan. 30, which is a pretty impressive turnaround time for something added in response to community sentiment. You don't have to scroll very far down on the Steam reviews or on the game's subreddit to see people put off by the 3v3 format, as in this thread from user mexicantacothief.

Cities: Skylines 2's new developer breaks cover on its plans for the sequel's future, revealing a patch that will include changes players 'have been requesting for a long time'
https://www.pcgamer.com/games/city-builder/cities-skylines-2s-new-developer-breaks-cover-on-its-plans-for-the-sequels-future-revealing-a-patch-that-will-include-changes-players-have-been-requesting-for-a-long-time/
A decade after it famously beat SimCity at its own game, Finnish developer Colossal Order waved goodbye to the Cities: Skylines series last year. In Colossal Order's place, stewardship of Cities: Skylines 2 was taken over by Surviving the Aftermath developer Iceflake Studios. Now at the helm, Iceflake has unveiled the first part of its plans to take the sequel forward.
In the first issue of a new developer diary called City Corner, Iceflake outlines some of the features arriving in its debut Skylines 2 update. "There are quite a few changes coming in this first patch, some of which you have been requesting for a long time," the developer explains. The post focusses primarily on visual changes Iceflake is working on, though these do not represent the full extent of the update.

Over a decade since launch, this cooperative dungeon crawler is getting a double-barrelled update that overhauls its magic system, dungeon generation, and much more
https://www.pcgamer.com/games/rpg/over-a-decade-since-launch-this-cooperative-dungeon-crawler-is-getting-a-double-barrelled-update-that-overhauls-its-magic-system-dungeon-generation-and-much-more/
It shows just how vast PC gaming has become that I had not heard of Barony until now, despite it being over a decade old and attracting thousands of players every day. After a wobbly start in 2015, the cooperative dungeon crawler has grown steadily in popularity over its lifespan, and in the last 12 months has received more players than ever.
Not resting on its laurels, developer Turning Wheel has fed this success back into the game, resulting in one of its most significant updates ever. Titled Instruments of Destruction, the update is so big it's being delivered in two parts. The first part is available now, and it makes some pretty big changes to the Ultima Underworld-inspired RPG.

Thirty years after launch, this classic space combat sim just got updated to work on modern systems and released for free
https://www.pcgamer.com/games/sim/thirty-years-after-launch-this-classic-space-combat-sim-just-got-updated-to-work-on-modern-systems-and-released-for-free/
Alongside first-person shooters and real-time strategy games, the '90s was also the golden era of space combat simulators. From Star Wars: X-Wing to Freespace 2, whipping out your joystick to blow up spaceships in nausea-inducing 3D spaceflight was a formative experience for every first-generation PC gamer.
Among those space sims jostling for supremacy was Star Quest 1 in the 27th Century. Developed by Virtual Adventures Inc and released in November 1995, its defining feature was how it allowed seamless transition between open space and planetary atmospheres, which technically put it decades ahead of games like No Man's Sky. Sadly, this wasn't enough to make Star Quest a big success, and the game's been largely forgotten in the interceding years.
Until now, that is. Three decades since Star Quest first appeared, its designer Paul Lauzon has updated the space combat sim so that it works on modern machines, and re-released it over on itch. Best of all, you can download it for completely free.

'Anyone mad is a cheater:' Players are divided as Rust beefs up anti-cheat with more effective—and invasive—upgrades
https://www.pcgamer.com/games/survival-crafting/anyone-mad-is-a-cheater-players-are-divided-as-rust-beefs-up-anti-cheat-with-more-effective-and-invasive-upgrades/
Unfortunately, you can't tell the story of Rust without including its "cheat community," which Facepunch COO Alistair McFarlane once said routinely harasses and threatens the game's developers when it's not, you know, cheating. The latest measure the studio is taking to keep up with cheat makers is one you'll find familiar if you've tried to play a game like Highguard or Battlefield 6 recently: Secure Boot and Trusted Platform Module (TPM) requirements.

21 years after release, Guild Wars 1 just got an 'Ironman' mode inspired by a venerable community-driven challenge
https://www.pcgamer.com/games/mmo/21-years-after-release-guild-wars-1-just-got-an-ironman-mode-inspired-by-a-venerable-community-driven-challenge/
Guild Wars might look indistinct among the many MMOs that arrived in the wake of World of Warcraft's genre-defining heyday, but it has relatively little in common with WoW or even EverQuest, the Iron Age big dog in the massively multiplayer space. It's a unique blend of deckbuilding and ARPG-esque adventuring where you can team up with other players in town hubs across different campaigns—a setup so unique it's still drawing a crowd over two decades, a very different sequel, and a big modernization update later.
It's not an easy game. But, the question always goes, how can I make this harder on myself? An update arrived Jan. 28 with the answer: Melandru's Accord. "Inspired by the community-driven Ironman challenge," the new game mode will require that players earn all their skills and items without the relief of player trading or mercenaries (special NPC helpers that copy character builds and gear).

2 days after promising it was still 'worthy of your investment,' the most successful Kickstarter MMO ever was canceled and its team laid off: 'The developers and staff acted in good faith and deserved better'
https://www.pcgamer.com/games/mmo/2-days-after-promising-it-was-still-worthy-of-your-investment-the-most-successful-kickstarter-mmo-ever-was-canceled-and-its-team-laid-off-the-developers-and-staff-acted-in-good-faith-and-deserved-better/
Early access MMO Ashes of Creation has reportedly ceased development, and the entire team behind it at Intrepid Studios has been laid off. With nearly $3.3 million raised in a 2017 campaign, Ashes of Creation was the crowdfunding platform's most successful MMO fundraiser, and one of its most successful videogame campaigns overall.
On Saturday, January 31, the game's official Discord was abuzz over rumored firings and resignations at Intrepid. Community lead Margaret Krohn revealed she had been laid off on LinkedIn, and in reply to a comment on the post, Krohn wrote: "I don't know how they would make it when the heart and soul of the product, the amazing dev team, was all laid off."



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

And here’s part three:

Beyond Good and Evil 2 somehow survives the bloodbath at Ubisoft: creative director says he's 'saddened' by the layoffs and cancellations, but the 19-year project is 'unaffected'
https://www.pcgamer.com/games/action/beyond-good-and-evil-2-somehow-survives-the-bloodbath-at-ubisoft-creative-director-says-hes-saddened-by-the-layoffs-and-cancellations-but-the-19-year-project-is-unaffected/

Epic Games boss Tim Sweeney voices support for $900 million Steam lawsuit: 'Valve is the only major store still holding onto the payments tie and 30% junk fee'
https://www.pcgamer.com/gaming-industry/epic-games-boss-tim-sweeney-voices-support-for-usd900-million-steam-lawsuit-valve-is-the-only-major-store-still-holding-onto-the-payments-tie-and-30-percent-junk-fee/

In a beautifully ironic twist, a YouTuber attempting a pacifist run of Bully discovered a secret weapon hidden for almost 20 years: 'I can see why they tried to lock it inside a building'
https://www.pcgamer.com/games/in-a-beautifully-ironic-twist-a-youtuber-attempting-a-pacifist-run-of-bully-discovered-a-secret-weapon-hidden-for-almost-20-years-i-can-see-why-they-tried-to-lock-it-inside-a-building/

Jeffrey Epstein was banned from Xbox Live
https://www.pcgamer.com/games/jeffrey-epstein-banned-xbox-live/
>> lol

Deadlock now lets you avoid certain heroes when queuing for a game, but you can't avoid the newest ones
https://www.pcgamer.com/games/moba/deadlock-now-lets-you-avoid-certain-heroes-when-queuing-for-a-game-but-you-cant-avoid-the-newest-ones/

Skyrim's design lead says if you play Morrowind today, you will 'cringe': 'The reality of playing Morrowind would not stand the test of time'
https://www.pcgamer.com/games/rpg/skyrims-design-lead-says-if-you-play-morrowind-today-you-will-cringe-the-reality-of-playing-morrowind-would-not-stand-the-test-of-time/

Larian made a chill beats Baldur's Gate 3 animation full of references to popular mods and memes
https://www.pcgamer.com/games/baldurs-gate/larian-made-a-chill-beats-baldurs-gate-3-animation-full-of-references-to-popular-mods-and-memes/

'We need to get the funniest person we can possibly find': Helldivers 2's lead writer had seven days to cast John Helldiver, the face of the game's beloved intro cinematic
https://www.pcgamer.com/games/third-person-shooter/we-need-to-get-the-funniest-person-we-can-possibly-find-helldivers-2s-lead-writer-had-seven-days-to-cast-john-helldiver-the-face-of-the-games-beloved-intro-cinematic/

id Software's second FPS only brought in $5,000, and the studio might not have made Wolfenstein and Doom if the game hadn't made a dev fall out of his chair: 'That was just one of the craziest things in a videogame I'd ever seen'
https://www.pcgamer.com/games/fps/id-softwares-second-fps-only-brought-in-usd5-000-and-the-studio-might-not-have-made-wolfenstein-and-doom-if-the-game-hadnt-made-a-dev-fall-out-of-his-chair-that-was-just-one-of-the-craziest-things-in-a-videogame-id-ever-seen/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

And here’s part three:

Beyond Good and Evil 2 somehow survives the bloodbath at Ubisoft: creative director says he's 'saddened' by the layoffs and cancellations, but the 19-year project is 'unaffected'
https://www.pcgamer.com/games/action/beyond-good-and-evil-2-somehow-survives-the-bloodbath-at-ubisoft-creative-director-says-hes-saddened-by-the-layoffs-and-cancellations-but-the-19-year-project-is-unaffected/

Epic Games boss Tim Sweeney voices support for $900 million Steam lawsuit: 'Valve is the only major store still holding onto the payments tie and 30% junk fee'
https://www.pcgamer.com/gaming-industry/epic-games-boss-tim-sweeney-voices-support-for-usd900-million-steam-lawsuit-valve-is-the-only-major-store-still-holding-onto-the-payments-tie-and-30-percent-junk-fee/

In a beautifully ironic twist, a YouTuber attempting a pacifist run of Bully discovered a secret weapon hidden for almost 20 years: 'I can see why they tried to lock it inside a building'
https://www.pcgamer.com/games/in-a-beautifully-ironic-twist-a-youtuber-attempting-a-pacifist-run-of-bully-discovered-a-secret-weapon-hidden-for-almost-20-years-i-can-see-why-they-tried-to-lock-it-inside-a-building/

Jeffrey Epstein was banned from Xbox Live
https://www.pcgamer.com/games/jeffrey-epstein-banned-xbox-live/
>> lol

Deadlock now lets you avoid certain heroes when queuing for a game, but you can't avoid the newest ones
https://www.pcgamer.com/games/moba/deadlock-now-lets-you-avoid-certain-heroes-when-queuing-for-a-game-but-you-cant-avoid-the-newest-ones/

Skyrim's design lead says if you play Morrowind today, you will 'cringe': 'The reality of playing Morrowind would not stand the test of time'
https://www.pcgamer.com/games/rpg/skyrims-design-lead-says-if-you-play-morrowind-today-you-will-cringe-the-reality-of-playing-morrowind-would-not-stand-the-test-of-time/

Larian made a chill beats Baldur's Gate 3 animation full of references to popular mods and memes
https://www.pcgamer.com/games/baldurs-gate/larian-made-a-chill-beats-baldurs-gate-3-animation-full-of-references-to-popular-mods-and-memes/

'We need to get the funniest person we can possibly find': Helldivers 2's lead writer had seven days to cast John Helldiver, the face of the game's beloved intro cinematic
https://www.pcgamer.com/games/third-person-shooter/we-need-to-get-the-funniest-person-we-can-possibly-find-helldivers-2s-lead-writer-had-seven-days-to-cast-john-helldiver-the-face-of-the-games-beloved-intro-cinematic/

id Software's second FPS only brought in $5,000, and the studio might not have made Wolfenstein and Doom if the game hadn't made a dev fall out of his chair: 'That was just one of the craziest things in a videogame I'd ever seen'
https://www.pcgamer.com/games/fps/id-softwares-second-fps-only-brought-in-usd5-000-and-the-studio-might-not-have-made-wolfenstein-and-doom-if-the-game-hadnt-made-a-dev-fall-out-of-his-chair-that-was-just-one-of-the-craziest-things-in-a-videogame-id-ever-seen/

I agree with the comments about morrowind, it is certainly best that this former designer never works on the elder scrolls again; so out of touch with the audience. Skyrim is absolute dogshit; that game has what I refer to as consolelitus. 



Random_Matt said:
JEMC said:

And here’s part three:

Skyrim's design lead says if you play Morrowind today, you will 'cringe': 'The reality of playing Morrowind would not stand the test of time'
https://www.pcgamer.com/games/rpg/skyrims-design-lead-says-if-you-play-morrowind-today-you-will-cringe-the-reality-of-playing-morrowind-would-not-stand-the-test-of-time/

I agree with the comments about morrowind, it is certainly best that this former designer never works on the elder scrolls again; so out of touch with the audience. Skyrim is absolute dogshit; that game has what I refer to as consolelitus. 

Since I haven't played Morrowind, nor Skyrim, I don't really have an opinion about this comparison in particular. But it's true that gaming has kept changing and evolving in many ways, and not every game has aged well in one way or another.

With that said, Bethesda has simplified a lot of things in their games over time, with the Fallout series being a prime example of that, so I'm not sure they're the most suitable studio to make a comment like this one.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Apparently Google's Genie 3 runs on four Nvidia H100s per instance. That is a lot of compute but nothing particularly outlandish. Using current cloud prices that's $0.26 per minute of content, which hows how fast the price of these things is dropping.



 

 

 

 

 

^ It's also apparently scaring a lot of investors away from the games industry, as if technically novel but utterly insubstantial AI walking simulators are going to put established studios out of business or something. Another reminder of just how little the suits know about the industries they're essentially in charge of.