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Forums - PC - Carzy Zarx’s PC Gaming Emporium - Catch Up on All the Latest PC Gaming Related News

Well, since I posted the first part of this story yesterday, I feel obligated to share the second part, but that's all I'll do (tho I don't think there'll be more either):

Epic responds to director Gore Verbinski's claims that Unreal Engine is making movie CGI worse: 'aesthetic and craft comes from artists, not software'
https://www.pcgamer.com/movies-tv/epic-responds-to-director-gore-verbinskis-claims-that-unreal-engine-is-making-movie-cgi-worse-aesthetic-and-craft-comes-from-artists-not-software/
Director Gore Verbinski was asked recently about something a lot of movie fans have been pondering: does CGI in movies look worse now than it used to? And if so, why?

(...)

Epic Games has now responded to Verbinski's statement. In an email sent to PC Gamer, Patrick Tubach, VFX supervisor at Epic Games, said:

"It’s inaccurate for anyone in the industry to claim that one tool is to blame for some erroneously perceived issues with the state of VFX and CGI. It's true that there are a lot more people making computer graphics than ever before, and with that scale comes a range of successes and failures—but aesthetic and craft comes from artists, not software."

Prior to joining Epic Games as VFX supervisor in 2022, Tubach worked at Industrial Light & Magic as a visual effects supervisor, and has worked on movies like Transformers and Star Trek Into Darkness. He also worked as a digital composer and artist on Verbinski's Pirates of the Caribbean films.

"Unreal Engine is primarily used for pre-visualization, virtual production, and in some cases final pixels," Tubach said. "I can guarantee that the artists working on big blockbuster VFX films like Pirates of the Caribbean 10-15 years ago could only dream about having a tool as powerful as Unreal Engine on their desks to help them get the job done—and I should know—I was one of them!"



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network
Jizz_Beard_thePirate said:

AMD AI Bundle turns Adrenalin 26.1.1 into a 34GB add-on

https://videocardz.com/newz/amd-ai-bundle-turns-adrenalin-26-1-1-into-a-34gb-add-on

The “Famous” Claude Code Has Managed to Port NVIDIA’s CUDA Backend to ROCm in Just 30 Minutes, and Folks Are Calling It the End of the CUDA Moat

https://wccftech.com/the-claude-code-has-managed-to-port-nvidia-cuda-backend-to-rocm-in-just-30-minutes/

At least it's optional.. for now. 

Microsoft could have done the same thing. 

Jizz_Beard_thePirate said:

The “Famous” Claude Code Has Managed to Port NVIDIA’s CUDA Backend to ROCm in Just 30 Minutes, and Folks Are Calling It the End of the CUDA Moat

https://wccftech.com/the-claude-code-has-managed-to-port-nvidia-cuda-backend-to-rocm-in-just-30-minutes/

I'm aware that we're not close to fully run CUDA on other platforms, but wouldn't it be poetic that the same AI than Jensen/Nvidia has fought so hard for is the same one that kills its biggest advantage?

I know I'll laugh when that happens.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

In response to Epic CEO Tim Sweeney waging war on Steam, Larian's publishing lead says, 'Giving everyone everything for free might bump numbers but doesn't create a viable storefront'
https://www.pcgamer.com/software/platforms/in-response-to-epic-ceo-tim-sweeney-waging-war-on-steam-larians-publishing-lead-says-giving-everyone-everything-for-free-might-bump-numbers-but-doesnt-create-a-viable-storefront/

What a perfect response, and it's funny how Sweeney is always full of bad takes but Larian is filled with great takes.



AMD calls out Intel’s Panther Lake CES claims, says Ryzen APUs are still faster

https://videocardz.com/newz/amd-calls-out-intels-panther-lake-ces-claims-says-ryzen-apus-are-still-faster

It is a bit silly to counter an unreleased product but this does indicate that AMD might not have a response to Intel's Panther Lake iGPU if Intels claims are true. If their answer to Panther Lake is "Just buy Strix Halo," that would be like Nvidia saying "instead of buying a 5060 Ti, buy a 5090." While yes, Strix Halo beats Panther Lake... They are clearly targeting two different market segments and according to Radeons own slides, they are taking a "Graphics: Loss" on every other segment other than Entry and Premium. Tbh the more you look at this, the weirder it gets cause it makes their own products look bad lol.

AMD Ryzen AI MAX 400 “Gorgon Halo” specifications leaked, MAX+ 495 with 5.2 GHz CPU and 3.0 GHz GPU clocks

https://videocardz.com/newz/amd-ryzen-ai-max-400-gorgon-halo-specifications-leaked-max-495-with-5-2-ghz-cpu-and-3-0-ghz-gpu-clocks

This indicates that they won't be using RDNA 4 as an iGPU at least till 2027. Things are about to get spicy in the iGPU space.

Corsair apologizes after webstore error leads to canceled 48GB DDR5 orders

https://videocardz.com/newz/corsair-apologizes-after-webstore-error-leads-to-canceled-48gb-ddr5-orders

Swiss store ships Ryzen 7 9850X3D about a week early

https://videocardz.com/newz/swiss-store-ships-ryzen-7-9850x3d-about-a-week-early

Intel confirms Core Ultra 400 “Nova Lake” is coming at end of 2026

https://videocardz.com/newz/intel-confirms-core-ultra-400-nova-lake-is-coming-at-end-of-2026

Der8auer: “MSRP basically no longer exists” after NVIDIA reportedly pull the plug on Open Price Program support

https://videocardz.com/newz/der8auer-msrp-basically-no-longer-exists-after-nvidia-reportedly-pull-the-plug-on-open-price-program-support

Feels like barely any Nvidia cards outside of FE ever sold for MSRP

ASUS issues statement as Ryzen 7 9800X3D failure reports surface on B850 and X870E motherboards

https://videocardz.com/newz/asus-issues-statement-as-ryzen-7-9800x3d-failure-reports-surface-on-b850-and-x870e-motherboards

I really hope they get to the bottom of this 

PlayStation 6 Likely to Be Delayed “Longer Than Many Expected”, Leaving Prices the Only Things That Will Keep Evolving, and Not for the Better

https://wccftech.com/playstation-6-likely-to-be-delayed-longer-than-many-expected-leaving-prices-the-only-things-that-will-keep-evolving-and-not-for-the-better/

Intel Gives Rundown on 14A/18A Chips & Advanced Packaging Opportunities, Revealing Customer Commitments Expected to Flow In by H2 2026

https://wccftech.com/intel-gives-rundown-on-14a-18a-and-advanced-packaging-opportunities/

Intel & NVIDIA Are Building A Custom Xeon CPU With NVLink Tech, Reaffirms Diamond Rapids 16-Channel, Coral Rapids With SMT, Nova Lake In Q4

https://wccftech.com/intel-nvidia-are-building-a-custom-xeon-cpu-with-nvlink-tech-reaffirms-diamond-rapids-16-channel-coral-rapids-with-smt-nova-lake-in-q4/

Reflex Low Latency Delivers Lowest Input Lag, Special K Wins on Smoothness – Here’s How Every Major FPS Limiter Performs in Cyberpunk 2077

https://wccftech.com/how-fps-limiters-impact-gameplay-a-guide/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Let’s go with the Friday gaming news:

SALES/PLAYER COUNTS & DEALS

The Humble Store has two new sales:

Fanatical has a new Star Deal: DOOM: The Dark Ages will be58% off during 48 hours or until they run out of keys: https://www.fanatical.com/en/game/doom-the-dark-ages

SOFTWARE & DRIVERS

Valve warms up for the Steam Machine with a client update bristling with gamepad fixes and, oh, the betas UI is fancier now if you're into that
https://www.pcgamer.com/software/platforms/valve-warms-up-for-the-steam-machine-with-a-client-update-bristling-with-gamepad-fixes-and-oh-the-betas-ui-is-fancier-now-if-youre-into-that/
We are an alarming way into 2026 already, and you know what that means: the precipitous decline of all of our institutions and the environment. Also, the soonish release of the Steam Machine, which will probably make all that other stuff go down a lot easier.
The Steam Machine's actual release date isn't known yet, but Valve's said it wants to get its living-room Linux box out in early 2026, so I reckon it's reasonable to say it's due out in the next few months. Anyway, this is all to say that I think the most recent update to the Steam client—itself essentially a packaging of a bunch of fixes that have been pushed to Steam's beta branch recently—is, stealthily, very much about prepping for Valve's black box.
I say this because Steam's January 21 client update practically vibrates with controller fixes and updates. Support for the Nintendo Switch 2 wired controller has been re-enabled, there are new settings for joystick responses, fixes for gyro aiming, and plenty else besides (find the full list down below).

MODS, EMULATORS & FAN PROJECTS

After killing its multiplatform mod manager, Nexus revives its spirit with an announcement that its Windows-only app will support SteamOS in future
https://www.pcgamer.com/games/after-killing-its-multiplatform-mod-manager-nexus-revives-its-spirit-with-an-announcement-that-its-windows-only-app-will-support-steamos-in-future/
Cast your mind back to Monday, and you might remember me telling you that the Nexus Mods App—Nexus Mods' skunkworks mod manager that supported both Windows and Linux/SteamOS—was being Old Yeller'd so the site's devs could focus entirely on Vortex, its venerable, Windows-only mod wrangler. Nexus promised that it would look into supporting Linux for Vortex at some indeterminate point in the future, but I wasn't too optimistic.
Well, sceptical past-me was clearly a clown, because Nexus yesterday put out another announcement, this time fully committing to SteamOS support for Vortex. "We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine," says Nexus general manager Iluviel. "We won’t be officially supporting any other configurations, but as Vortex is an open source project, community developers will be free to extend support for their preferred Linux distros as they please."
SteamOS, if you've forgotten, is just a Valve-ified flavour of Arch Linux, so this is a de facto commitment to Linux support on Vortex. It might be a little bit more of a faff on non-SteamOS distros—you'll likely have to rely on third-party repos not maintained by Nexus itself—but hey, it's a lot better than keeping Vortex indefatigably Windows-exclusive.

The Sims 4's most notorious sex mod gets launched 400,000 times a day, which is more people than I realized were even playing The Sims every day
https://www.pcgamer.com/games/the-sims/the-sims-4s-most-notorious-sex-mod-gets-launched-400-000-times-a-day-which-is-more-people-than-i-realized-were-even-playing-the-sims-every-day/
Boldly I will log onto the internet today and admit I am boring. I've never installed Wicked Whims. The notorious adult content addon is one of the biggest Sims 4 mods out there, quickly updated after every official patch as fans lament they can't bear to play without it. It sure feels like everyone but me is Wicked-pilled, which may not be far from the truth: The mod's creator says that it gets launched an astonishing 400,000 times per day.
German news site Taz (Die Tageszeitung) published an interview this week with Turbodriver, the modder behind Wicked Whims and its less naughty equivalent Wonderful Whims. It's a bit of a drive-by in which Turbodriver only briefly touches on topics like being compensated for modding, access to adult content online, and whether he finds his mods controversial.

GAMING NEWS

Forza Horizon 6 Gets Release Date, First Gameplay Footage & PC Minimum Requirements
https://www.dsogaming.com/news/forza-horizon-6-gets-release-date-first-gameplay-footage-pc-minimum-requirements/
Microsoft has revealed the first gameplay footage and the release date of Forza Horizon 6. The game is available for pre-order right now, and below you can also find its official PC system requirements.

New Beast of Reincarnation Gameplay Revealed — Action RPG From Pokemon Developers
https://www.dsogaming.com/videotrailer-news/new-beast-of-reincarnation-gameplay-revealed-action-rpg-from-pokemon-developers/
At its latest Xbox Developer Direct, Fictions shared a new gameplay video for Beast of Reincarnation. Beast of Reincarnation is a new action RPG from GAME FREAK, the developers of the Nintendo Pokemon games.
>> This game shows that Game Freak can actually do games with good visuals, just not when it comes to Pokemon games.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

This is the second part of the gaming news:

Inkle co-founder says WW2 puzzler TR-49 is 'our best launch, ever, in 14 years,' and they made it in just 9 months
https://www.pcgamer.com/games/puzzle/inkle-co-founder-says-ww2-puzzler-tr-49-is-our-best-launch-ever-in-14-years-and-they-made-it-in-just-9-months/
I'm only 30, and I often think I'm past my prime. But indie developer Inkle's co-founder Jon Ingold has given me hope. 14 years after the studio's first game Frankenstein hit iOS devices, its latest offering, the WW2-era puzzle game TR-49, is the team's best launch ever. No, literally.
"TR-49 is our best launch, ever, in 14 years," Ingold writes on Bluesky. "I admit I'm surprised! Made in nine months, mostly as an experiment to learn Godot, and an excuse to play with some actors. (And for me to do some acting.)"

New gacha game takes gambling to a whole new level by accidentally charging purchases to random people's PayPal accounts
https://www.pcgamer.com/games/rpg/new-gacha-game-takes-gambling-to-a-whole-new-level-by-accidentally-charging-purchases-to-random-peoples-paypal-accounts/
What's better than spending your money gambling for waifus? Someone else using your PayPal to gamble for their waifus.
Okay, wait, actually no. That's worse. Erm.
But surely that would never happen, right? Well, for a few unlucky players diving into the launch of new gacha game Arknights: Endfield, it's exactly what happened. Endfield users have found their PayPal accounts getting charged for other players' purchases, leading developer Hypergryph to temporarily halt PayPal transactions. Meanwhile, I'm over here trying to figure out how something like this is even possible in the first place.

Social sandbox MMO Pax Dei is free to play this weekend, which is perfect for solo survival game enjoyers like me who are curious about all the community features
https://www.pcgamer.com/games/mmo/social-sandbox-mmo-pax-dei-is-free-to-play-this-weekend-which-is-perfect-for-solo-survival-game-enjoyers-like-me-who-are-curious-about-all-the-community-features/
I like survival games because they let me live out my fantasy of leaving the computer behind forever and building a log cabin out in the woods all by my lonesome. No internet, no noisy eaters, just peace. Because isolation is so core to my dream, I rarely partake in MMOs, but Pax Dei's free weekend has piqued my interest.
Pax Dei isn't a new diversity programme, it's a "social sandbox MMO" where you can build your own home, make your own clothes, and generally just live out a medieval life. The idea behind it is that everything is player-led. You can set up a market stall full of goods you've made yourself, from armour to flowers, and trade with other players.

Create beautiful pots and use them to smash your friends to pieces in Double Fine's new 'online multiplayer pottery party brawler'
https://www.pcgamer.com/games/action/create-beautiful-pots-and-use-them-to-smash-your-friends-to-pieces-in-double-fines-new-online-multiplayer-pottery-party-brawler/
According to Tim Schafer, every so often Double Fine Productions will hit the pause button on its current project and spend two weeks developing something new based on a pitch from members of its team.
Forgetting about its main game and focusing on something different for a bit is called "Amnesia Fortnight" and this process has resulted in games like Costume Quest in 2011 and Stacking in 2012—and now, in 2026, a new game called Kiln.

'Lasting consequences where every action could leave a trail back to you' is just what I want to hear from a medieval thievery simulator, so this first person sneaker is now one of my most anticipated games
https://www.pcgamer.com/games/fps/lasting-consequences-where-every-action-could-leave-a-trail-back-to-you-is-just-what-i-want-to-hear-from-a-medieval-thievery-simulator-so-this-first-person-sneaker-is-now-one-of-my-most-anticipated-games/
I love rogues, bows, backstabs, silent takedowns, sneaking, and skulduggery in my games⁠—if you do too, you should pay attention to the upcoming first person stealth game Project Shadowglass, which recently began showing off its first gameplay and development details.
The first thing that caught my attention with Shadowglass is its visual style, which developer Starhelm describes as "revolutionary 3D pixel art graphics." It looks crunchy, warm, vibrant, and nostalgic⁠—the hero shot of the player cresting a hill to see a castle town looming over a placid bay feels like someone took a Hiroshi Nagai painting, made it fantasy, then got it all software render pixelated like Cultic, one of the best-looking PC games of the 2020s in my book.

Fable is coming this fall, will let you kill a giant Richard Ayoade and possibly destroy the local housing market in the process
https://www.pcgamer.com/games/rpg/fable-is-coming-this-fall-will-let-you-kill-a-giant-richard-ayoade-and-possibly-destroy-the-local-housing-market-in-the-process/
After years of near-silence, Playground Games popped up twice during today's Developer Direct showcase: The first time to show off Forza Horizon 6 and the second (and what we're here to talk about now) to finally give us a good look at Fable, its reboot of the famed RPG series. And it's setting the bar high. "Although our game is a new beginning," said game director Ralph Fulton, "I think what we're making is really faithful to the spirit of the classic Lionhead trilogy that we all love."
>> Despite what it may seem by that paragraph, they aren’t trying to make a Lionhead game (link), which may, or not, be for the better. Also, the game will have 1,000 'handcrafted' NPCs (link) and its morality system will “live in shades of grey” (link).

Three months after laying off a bunch of people, Payday studio Starbreeze lays off a bunch more people
https://www.pcgamer.com/gaming-industry/three-months-after-laying-off-a-bunch-of-people-payday-studio-starbreeze-lays-off-a-bunch-more-people/
It seems that troubles at Payday 3 developer Starbreeze have not abated, as multiple employees have reported on LinkedIn that the company has imposed another round of layoffs. The cuts come just three months after a previous round of layoffs, and the transfer of Payday 2 to another developer so Starbreeze can focus its efforts on saving Payday 3.

Roguelike fatigue is real, but I can make an exception for this upcoming project that remixes some of my favorite stealth games at 90 mph
https://www.pcgamer.com/games/action/roguelike-fatigue-is-real-but-i-can-make-an-exception-for-this-upcoming-project-that-remixes-some-of-my-favorite-stealth-games-at-90-mph/
I like it when a game has a beginning, middle, and end⁠—I'm old fashioned like that⁠—so I tend to avoid a roguelike unless it looks really, truly special. Upcoming stealth-immersive-platform-brawler-prank sim DreadBound fits the bill.
From its first trailer, DreadBound looks to be taking a page from the likes of Dark Messiah of Might & Magic or 2025's best immersive sim, Skin Deep, by embracing the slapstick and improvisational side of the genre, rather than cerebral exploration.

Finally, another Armored Core instalment just surprise dropped on Steam, but you'll need to have the patience of a saint to play it
https://www.pcgamer.com/games/action/finally-another-armored-core-instalment-just-surprise-dropped-on-steam-but-youll-need-to-have-the-patience-of-a-saint-to-play-it/
A whopping 16 main Armored Core games have released since 1997, but only 2023's brilliant Armored Core 6: Fires of Rubicon is officially available on PC. Until now, that is: a second Armored Core game just released on Steam courtesy of Japanese publisher G-Mode, and it's going for the bargain price of $11.
Alas, Armored Core: Mobile 3 is not likely an instalment the masses will embrace. It was originally released for flip phones in 2007, and further complicating matters, it was a Japanese exclusive. While that's not exactly the case now—you can easily go and buy Armored Core: Mobile 3 on Steam right now—few will have the patience to play it without English subs. Indeed, no major efforts have been made to modernize this ancient artefact, though it does appear to have controller support.

In less than 1 week, Blizzard's sliced WoW's transmog costs in half after upset to 'bring them more in line with what the prices were prior'
https://www.pcgamer.com/games/world-of-warcraft/in-less-than-1-week-blizzards-sliced-wows-transmog-costs-in-half-after-upset-to-bring-them-more-in-line-with-what-the-prices-were-prior/
If there's one thing this World of Warcraft player has learnt from this new, post-Shadowlands Blizzard, it is this: While they are a little (okay, a lot) messier, they do tend to move quickly. So quickly in fact that it's become a bit of a cycle for WoW to have updates where something's borked—rewards systems, item costs, and so on—only for Blizzard to turn the dial down.
(...)
Well, that's changed less than a week since the launch of the new system, per a Blizzard post to the official forums by community manager Linxy: "We’re going to lower the cost of outfit creation prices by 50% to bring them more in line with what the prices were prior to the Transmog update. This price reduction is currently under development and should be available within the next day.

Deadlock just received a huge update, with 6 new heroes, overhauled patrons, and a new game mode—and it was all predicted with Domino's pizza
https://www.pcgamer.com/games/moba/deadlock-just-received-a-huge-update-with-6-new-heroes-overhauled-patrons-and-a-new-game-mode-and-it-was-all-predicted-with-dominos-pizza/
Deadlock fans are eating good right now, as Valve released a huge update for the MOBA named Old Gods, New Blood that's still technically in its secret closed beta. But they are not eating as well as the devs at Valve HQ, who may or may not have contributed to a serious Domino's pizza boom just before the update went live.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

And here’s part three:

A Baldur's Gate 3-style early access period wouldn't have done much for Deadfire, the secret best CRPG of the last decade, per its director Josh Sawyer
https://www.pcgamer.com/games/rpg/a-baldurs-gate-3-style-early-access-period-wouldnt-have-done-much-for-deadfire-the-secret-best-crpg-of-the-last-decade-per-its-director-josh-sawyer/

Palworld shows off concept art for new pals as part of its 2-year anniversary celebration as Pocketpair's CEO promises fans 'we will do everything we can to meet your expectations'
https://www.pcgamer.com/games/survival-crafting/palworld-shows-off-concept-art-for-new-pals-as-part-of-its-2-year-anniversary-celebration-as-pocketpairs-ceo-promises-fans-we-will-do-everything-we-can-to-meet-your-expectations/

Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour
https://www.pcgamer.com/games/fallout/well-today-i-learned-fallout-lead-artist-says-we-did-a-little-bit-of-trickery-with-the-chunky-guns-and-scale-them-up-when-youre-in-power-armour/

'There would be no Alan Wake 2 without Epic Publishing,' Remedy says in defense of Epic's deals with developers: 'The publishing deal with Epic was very fair to Remedy'
https://www.pcgamer.com/gaming-industry/there-would-be-no-alan-wake-2-without-epic-publishing-remedy-says-in-defense-of-epics-deals-with-developers-the-publishing-deal-with-epic-was-very-fair-to-remedy/

After Hytale subreddit goes 'full panic mode,' dev assures players the new patch 'is NOT the magic system' that's coming in the full game
https://www.pcgamer.com/games/survival-crafting/after-hytale-subreddit-goes-full-panic-mode-dev-assures-players-the-new-patch-is-not-the-magic-system-thats-coming-in-the-full-game/

Hytale wants to 'achieve ultimate cosy heaven' by improving farming, cooking, and more with a specialist team
https://www.pcgamer.com/games/survival-crafting/hytale-wants-to-achieve-ultimate-cosy-heaven-by-improving-farming-cooking-and-more-with-a-specialist-team/

'We will f*ck up': The publisher of Against the Storm and Manor Lords is committed to keeping generative AI out, but it's easier said than done
https://www.pcgamer.com/gaming-industry/we-will-f-ck-up-the-publisher-of-against-the-storm-and-manor-lords-is-committed-to-keeping-generative-ai-out-but-its-easier-said-than-done/

And now, the weekend deals at GOG and Steam:

+GOG

+Steam

That’s it for the week. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

So, how attached are you to your wallets? I'm just asking because of this:

Valve Plans 29 Steam Sales Through 2026
https://www.techpowerup.com/345501/valve-plans-29-steam-sales-through-2026
When gaming platforms become competitive, one effective strategy to keep gamers engaged is by offering discounts. Valve not only plans to run discounts but aims to have Steam offer discounts for a total of 212 days throughout the year. The roadmap includes 29 separate events that combine major seasonal campaigns with specialized genre festivals. (...)

The article is based on what SteamDB has shared and you can go there to check the remaining 28 sales of 2026 (we had the Detective Festival last week): https://steamdb.info/sales/history/

The next one will come next week with the Board Game Fest.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Intel Arc B390 beats AMD’s mainstream iGPUs and nears RTX 4050-level performance in some tests

https://videocardz.com/newz/intel-arc-b390-beats-amds-mainstream-igpus-and-nears-rtx-4050-level-performance-in-some-tests

Wow these numbers are actually nuts. 63% faster than 890M at 25 watts is insane! Along with Intels XeSS feature set and such, Radeon really needs to respond to this or risk losing the PC handheld space.

Intel Core Ultra 300 “Panther Lake” reviews are here: CPU and iGPU gains analyzed

https://videocardz.com/newz/intel-core-ultra-300-panther-lake-reviews-are-here-cpu-and-igpu-gains-analyzed

NEXTGEAR desktop PC can hide its internals at the push of a button

https://videocardz.com/newz/nextgear-desktop-pc-can-hide-its-internals-at-the-push-of-a-button

Intel Arc Pro B70 with Big Battlemage GPU reportedly set to launch this quarter

https://videocardz.com/newz/intel-arc-pro-b70-with-big-battlemage-gpu-reportedly-set-to-launch-this-quarter

AMD preparing Ryzen 7 9850X3D, DDR5 memory and CPU cooler bundles

https://videocardz.com/newz/amd-preparing-ryzen-7-9850x3d-ddr5-memory-and-cpu-cooler-bundles

Gamer finds Radeon RX 5700 XT GPU for $5, only needs cooler cleanup

https://videocardz.com/newz/gamer-finds-radeon-rx-5700-xt-gpu-for-5-only-needs-cooler-cleanup

Sapphire RX 9070 XT NITRO+ adds two more burned blue-tipped 12V-2×6 adapter reports, and issues with RMA

https://videocardz.com/newz/sapphire-rx-9070-xt-nitro-adds-two-more-burned-blue-tipped-12v-2x6-adapter-reports-and-issues-with-rma

AMD to use RDNA5 for premium iGPU solutions, but RDNA3.5 to remain the core of AMD portfolio until 2029

https://videocardz.com/newz/amd-to-use-rdna5-for-premium-igpu-solutions-but-rdna3-5-to-remain-the-core-of-amd-portfolio-until-2029

For iGPUs for office pcs, this is fine. But I really hope they don't plan on using RDNA 3.5 for handhelds as well for this long.

ASRock confirms its Z790 and other LGA-1700 motherboards will not support Bartlett Lake CPUs

https://videocardz.com/newz/asrock-confirms-its-z790-and-other-lga-1700-motherboards-will-not-support-bartlett-lake-cpus

NVIDIA’s “Dearest” Neocloud, CoreWeave, to Get Early Access to Next-Gen Vera CPUs in a New Deal as Jensen Hints at a Push to Dominate the CPU Market

https://wccftech.com/nvidia-dearest-neocloud-coreweave-to-get-early-access-to-next-gen-vera-cpu/

Samsung Set to Be Among the First to Feature HBM4 in NVIDIA’s Vera Rubin AI Lineup, Having Reportedly Passed All Verification Stages

https://wccftech.com/samsung-set-to-be-one-of-the-first-to-have-hbm4-featured-in-nvidia-vera-rubin/

RTX 5090 pricing spikes – 55% increase

https://overclock3d.net/news/gpu-displays/rtx-5090-pricing-spikes-55-increase/

Samsung reportedly plans to more than double 1Q26 NAND flash prices

https://www.digitimes.com/news/a20260126VL202/samsung-2026-nand-price-market.html



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

It’s Monday and these are the gaming news:

SALES/PLAYER COUNTS & DEALS

Steam has new deals and sales:

Humble Bundle presents the Best of Humble Bundle: The Sid Meier Collection, with 13 items to get (games + 3 coupons) during 11 days: https://www.humblebundle.com/games/best-of-humble-bundle-sid-meier-collection

And Fanatical has two deals:

SOFTWARE & DRIVERS

It turns out, GOG players get more achievements than Steam users do
https://www.pcgamer.com/games/it-turns-out-gog-players-get-more-achievements-than-steam-users-do/
I don't love giving my data to companies, but boy oh boy I sure do love it when they repackage it back to me in the form of a fun yearly review. GOG–which is under new ownership—has joined the likes of Spotify, Steam, PlayStation, Xbox, and even virtual bank Monzo, to offer us the chance to see how many games we played, how many achievements we earned, and how many hours we spent living out other lives.
GOG shared the news of this new feature earlier today on X. It's called GOG Year 2025, and it provides a breakdown of how you played. My favourite part of the feature isn't the info on the games I played, but how long I've had my GOG account. It's been active for six years, back before I was even a videogame journalist. I was still at university finishing my Master's degree.
(...)
What's interesting is that it seems gamers on GOG get more achievements than those on Steam. The average number for GOG is 14, whereas the median on Steam is 11. It's important to note that average and median are different ways of measuring large data sets, so it's not a perfect comparison, but it's cool to see nonetheless.
As for the total number of games played, Steam appears to have beaten GOG, with a median of four games per player compared to an average of 2.4 for the DRM-free storefront. Again, these aren't perfect mirrors to each other, but it's still useful to know.
A big difference between the platforms is that GOG reveals your total playtime as well as the average across all users (137 hours) while steam only offers you percentages of how much of your total time each game took up. Maybe Gabe is saving us from outing ourselves when we no-life a new update.

MODS, EMULATORS & FAN PROJECTS

Clive Barker’s Undying RTX Remix Path Tracing Mod Released
https://www.dsogaming.com/mods/clive-barkers-undying-rtx-remix-path-tracing-mod-released/
Modder ‘Pathtraced Paradise’ has released the first version of his RTX Remix Path Tracing Mod for Clive Barker’s Undying. This mod adds real-time path tracing to the classic FPS and includes over 1,000 upgraded textures with PBR materials for better lighting and detail.
As the modder noted, he used Topaz Gigapixel models to upscale and add new level of detail to all the new 1000 textures, and he then hand edited those that needed a bit more work. Then, he used PBRFusion via ComfyUI for the PBR map generation.
This RTX Remix Demo Mod covers the first two hours of the game. These early areas have been heavily worked so that they are playable with Path Tracing. So, if you are a Clive Barker’s Undying fan, you might want to take a look at it.
>> The article has two videos.

Assassin’s Creed Syndicate Gets a Dark, Dramatic Overhaul With a New Total Conversion Mod
https://www.dsogaming.com/mods/assassins-creed-syndicate-gets-a-dark-dramatic-overhaul-with-a-new-total-conversion-mod/
Modder ‘ACVictoryProject’ has released a 3GB total conversion mod for Assassin’s Creed: Syndicate, called Assassin’s Creed Victory. This mod aims to make Syndicate feel more like its earlier version, based on leaked screenshots from 2014.
Going into more details, Assassin’s Creed Victory Project is an ambitious total conversion mod that turns the game into an early version of what the devs were originally making. Back in 2014, some screenshots of this early build were leaked online, and you can still find them on many websites today. Anyone who looks at those images can quickly see that the final game, Assassin’s Creed Syndicate, turned out very different. The early version had a much more serious tone, a different-looking main character, and a completely different style overall.
The modder has added custom models, changed the story missions, and even included a new soundtrack. Because of this, Assassin’s Creed Victory feels completely different from the original game. It’s made for players who want something closer in style to AC Unity or the older Assassin’s Creed titles. The mod is darker, more serious, more dramatic, and overall more exciting. The story of the mod finishes in the Jack the Ripper DLC.
The bad news is that installing this mod is a bit tricky. This is because a lot of things were changed, and you have to install everything by hand, so the content stays optional. Files with lower numbers take priority over higher-numbered files, so you can rename the starting numbers if you want—just don’t name anything “0.” It’s a good idea to do this because if your old game data has lower numbers, it will override the mod files.
The modder didn’t put everything into one big .forge archive because the files are huge. This means you must first download and install Kamzik’s AnvilToolKit, then pack the .data files the modder provided into .forge files manually.
>> There are also two videos in the article.

One of the best N64 games, Banjo-Kazooie, has been ported to PC
https://www.dsogaming.com/news/one-of-the-best-n64-games-banjo-kazooie-has-been-ported-to-pc/
Now here is something truly special for our retro fans. A team of modders has just ported one of the best Nintendo 64 games, Banjo-Kazooie, to the PC.
Banjo: Recompiled is a project that takes Banjo-Kazooie and turns it into a native PC port using N64: Recompiled. This new version adds many new features, improvements, and lots of mod support. It also uses RT64 as its rendering engine to give the game better graphics.
The cool thing about this PC version of Banjo-Kazooie is that it supports high framerates and high resolutions. This means you can play the game at more than 60FPS. There is also support for mods, as well as for ultra-wide screens. All the advanced visual effects, like the jigsaw puzzle screen transition and Bottles’ Moving Picture Game, work as intended. Even small details, like the game’s original mipmapping, are kept with very accurate quality.
The music and sounds are exactly like the original N64 version of the game. All of the audio processing works correctly, with no popping or stuttering. Any scenes that match sound to visuals have been fixed so the timing stays perfectly in sync, just like on the original hardware.
This unofficial PC port is similar to all the other PC ports of the console-only games we’ve covered in the past. In other words, it does not contain any assets. As such, you’ll also need its ROM file, otherwise, you won’t be able to run it. To be more precise, you’ll need the North American 1.0 version.
>> The article has an almost 4 minutes video.

New Baldur’s Gate 3 Mod Injects a Dynamic Behavior System Into Your Party Members
https://www.dsogaming.com/mods/new-baldurs-gate-3-mod-injects-a-dynamic-behavior-system-into-your-party-members/
Modder ‘ExcelsiorOne’ has released a new cool mod for Baldur’s Gate 3. This mod aims to bring your party to life by injecting a dynamic behavior system into your party members.
Going into more details, your companions will automatically light nearby torches, candles, and lamps. If they stand near a chair, bench, or bed, they might sit down or take a short nap, which gives them a small amount of health back. They can also admire paintings, look closely at statues, check themselves in mirrors, or poke around strange devices like globes, telescopes, or old machines.
And that’s not everything. Your companions will also look at gravestones, use water pumps and blacksmith bellows, and inspect the “Shallow Vestiges” left behind by spirits. They’ll even break weak or cracked walls on their own to open new paths. And if there’s nothing around to interact with, they might just take a short walk to stretch their legs.
The mod also includes a smart “Scavenging” system that helps you without filling your inventory with junk. If there are loose items on the ground, like weapons, gold, scrolls, potions, or gems, your companions will run over and pick them up. There’s also a safety feature: if they grab a weapon or torch, they will instantly unequip it so they don’t mess up their loadout.
Your companions will also walk to crates, chests, and dead bodies to “inspect” them. They’ll open the lid or look over the body, but they won’t take anything from inside. The AI also checks if something is owned before touching it. They will never grab “red” (owned) items or open owned containers, so you won’t accidentally get into trouble with guards.
>> We’ve gone from two, to one and now to zero videos, as this article has no media.

Red Dead Redemption 2 Got a Lightweight Visual Overhaul Mod
https://www.dsogaming.com/mods/red-dead-redemption-2-got-a-lightweight-visual-overhaul-mod/
Modder “rzzzblend” has released a new lightweight visual overhaul for Red Dead Redemption 2 called Natural Light Reworked. This mod focuses on making the game’s lighting look more natural, giving the world a more realistic atmosphere and softer, more controlled colors. The result is a cleaner and more grounded look for the game.
Going into more details, the mod increases GI intensity so the world has more natural-looking light. Lanterns you carry now give off a warm, orange glow. Nighttime is darker and feels more immersive. The mod also removes the fake “glow” that normally appears around NPCs and the player, making everything look more realistic.
If you’re interested, you can download the mod from this link. The modder didn’t share a comparison video, but he did share several screenshots, and you can see some of them at the end of the article. On the NexusMods page, you’ll also find comparison images. These will help you clearly see the visual improvements the mod offers.

Star Wars Genesis Gets Update 8.6 — Available to Download
https://www.dsogaming.com/patches/star-wars-genesis-gets-major-8-6-update-available-to-download/
Modder ‘DeityVengy’ has released a new major update, Patch 8.6, for his amazing Star Wars mod for Starfield, Star Wars Genesis. Star Wars Genesis is the ultimate Star Wars mod for Starfield. So, let’s see what this new version offers.
Star Wars Genesis has a unique main story, a Rebellion story, and several standalone quests. The game’s five factions are fully changed, and the mod also adds five brand-new Star Wars factions. It includes new music and sounds, and it replaces all weapons, armor, and droids with Star Wars versions. On top of that, the mod adds many famous locations from the Star Wars universe.
According to the modder, Version 8.6 includes 40,000 rewritten voice lines. It also features alien races, droids, and custom cities and planets. The mod adds a unique armor progression system, smarter AI, and better ragdoll physics. And yes, you can use Force Powers in battles. On top of that, the mod has iconic Star Wars ships and more than 300 repeatable sandbox missions.
But that’s not all. Star Wars Genesis Update 8.6 now comes with an automated installer. This makes installing the mod much easier, which is something many Starfield fans have been asking for. With this new tool, you can set up the mod quickly and without any hassle.
The modder also claimed that Star Wars Genesis Update 8.6 reduces loading screens and includes a full overhaul of third-person animations. The game now has realistic damage, better scaling, and a rebalanced economy. Players will also find unique sub-factions to interact with. On top of that, the update brings a complete biome overhaul and a dynamic weather system. NPCs now follow daily schedules, and stealth has been improved in many ways. The mod even adds custom bosses, new dungeons, and a city light system that changes between day and night.
All in all, this is a must-have mod for all Star Wars fans who are currently playing Starfield. If you are one of them, you can download the latest version of Star Wars Genesis from this link. At the end of the article, you can also find a new gameplay video for it.

Version 2.2 of RE:Enhance Mod for Resident Evil 3 Released
https://www.dsogaming.com/mods/version-2-2-of-reenhance-mod-for-resident-evil-3-released/
The RE:Enhance Mod is perhaps the best mod you can use to replay Capcom’s classic Resident Evil 3. Yesterday, the modder released a brand new version of it. So, let’s see what Version 2.2 brings to the table, shall we?
For those who did not know, this mod enhances the pre-rendered backgrounds via AI tools. Moreover, the modder made thousands of manual edits to the backgrounds. The result is a game that can look crisper and more detailed than before.
Now, what’s interesting here is that this mod appears to offer better backgrounds than the Seamless HD Project. Or at least that’s what the modder claims. To prove his claims, SonicB00M shared a couple of comparisons between SHDP and RE: Enhance. From what I can see, RE: Enhance does a better job at upscaling the pre-rendered backgrounds.
Version 2.2 brings a lot of improvements that make the mod look much better. The biggest change is that hundreds of posters, signs, and labels all across the game have been manually fixed, cleaned up, or even completely remade. Many of these text details were impossible to read at the game’s original low resolution. When the images were upscaled, AI tools often guessed wrong and created messy or strange-looking text.
To fix this, the modder went through every image himself and improved all the tiny details. In some cases, he even made new assets that still fit the style and feel of the game. Thanks to this, most of the blurry or weird AI-generated text is now gone. However, he did not correct Capcom’s original spelling mistakes (like “Japanies Food,” “Restourant,” or “Shoues”). As he said, he kept them so that the game could still retain its original personality.
SonicB00M has also improved the look of most zombies and dead bodies in the background. Because of this, they now blend in much better with the environment. The Epilogue Files, inventory portraits, and end screens have been completely recreated. The new Epilogue Files look very close to the originals, but they now have much higher resolution and more detail.
Many textures for 3D models were upgraded as well. For example, Nemesis now looks much more detailed. Characters’ faces and clothing also no longer have the blurry, “smeared” look that came from older AI upscaling tools.
>> This mod also lacks any media, unfortunately.

Creator of DMCA'd Cyberpunk VR mod takes ball and goes home, removing access to all his VR mods after receiving a second DMCA takedown from 505 Games and a warning from Patreon
https://www.pcgamer.com/games/vr/creator-of-dmcad-cyberpunk-vr-mod-takes-ball-and-goes-home-removing-access-to-all-his-vr-mods-after-receiving-a-second-dmca-takedown-from-505-games-and-a-warning-from-patreon/
Last week, creator of the popular paid-access Cyberpunk 2077 R.E.A.L. VR mod Luke Ross found himself at the center of a growing controversy after receiving a DMCA notice from Cyberpunk developer CD Projekt, which claimed the modder was profiting from its IP. The studio had earlier requested that Ross make the mod free to download, but rather than submit to what he called "iron-clad corpo logic," Ross instead made the VR mod unavailable.
Now, after receiving a second DMCA notice from publisher 505 Games over his VR conversion mod for Ghostrunner, Ross has opted for the nuclear option and removed access to all 40+ of his VR mods from his Patreon rather than distribute them for free.
"Due to DMCA notices received from CD Projekt S.A. and 505 Games, I am forced to temporarily pause the Patreon page," says a disclaimer on the About page of Ross's Patreon. "You can still subscribe if you want to support me, but be advised that for the moment there will be no benefits available. No access to the 40+ mods or detailed information about my VR conversions, until the legal situation clears out."
On Reddit, users have shared an email that was supposedly sent out yesterday to Ross's Patreon subscribers. To give you an idea of the tone, the alleged email summarizes the last week of the Cyberpunk mod controversy as "the haters of VR, and defenders of some God-given right to free mods for commercial games found me guilty and sentenced us to be punished by taking away what we had worked for." So, you know. That's cool.
The email explains that receiving a second DMCA takedown from 505 Games triggered a warning from Patreon, who informed Ross that it "will terminate accounts that are the subject of repeated, compliant notifications of copyright infringement" and that he must "avoid posting material that will subject your account to further claims of copyright infringement."

After debuting in Nightdive's second remaster, one of the best mods for classic FPS Blood just released its concluding episode for everyone to play
https://www.pcgamer.com/games/fps/after-debuting-in-nightdives-second-remaster-one-of-the-best-mods-for-classic-fps-blood-just-released-its-concluding-episode-for-everyone-to-play/
Late last year, Nightdive Studios released Blood: Refreshed Supply, its second remaster of Monolith Productions' brilliant FPS debut. For PC gamers with one Blood remaster already in their Steam library, the highlight of the package wasn't anything technical—it was the addition of the concluding part of one of Blood's best mods.
That mod is Marrow, a new campaign for Monolith's deviously difficult and ferociously violent shooter. It's sort of Blood's equivalent of John Romero's Sigil—a continuation of Blood's storyline that concluded with protagonist Caleb slaying his demonic former master Tchernobog. Like Sigil, Marrow restricts itself to Blood's original assets (weapons, enemies etc) to power the experience, focussing instead on using those assets to build large and complex new maps for the game.
Episode One of Marrow has been out for a while, releasing back in 2023. Marrow's creator, Nick Palsmier, intended to issue a general release of Chapter 2 as close to the launch of Nightdive's 2025 remaster as he could. But as he explains in a post on ModDB "Responsibilities and life got in the way. As did a trickle of small issues."
Still, it hasn't been that long since Blood: Refreshed Supply landed, and it seems like Marrow: Chapter 2 has been worth the wait. Chapter 2 is larger than Chapter 1, offering 13 maps compared to the first episode's 10. These maps are designed to be more elaborate and horror-focussed than Chapter 1's, and they seem to have gone down swimmingly with the community.
>> The article has a video, but it’s the trailer for the Blood remaster, not the mod.

Finally, a comprehensive overhaul for third-person movement animations in Fallout: New Vegas
https://www.pcgamer.com/games/fallout/finally-a-comprehensive-overhaul-for-third-person-movement-animations-in-fallout-new-vegas/
When people call the modern Fallout games "first-person RPGs" a part of me dies. A significant chunk of the appeal of them, just like The Elder Scrolls, is the option to flick back and forth between first-person and third-person at the press of a button. When I'm in a cramped tunnel full of ghouls with an air-cooled automatic rifle and a depleting supply of .308 rounds, I want to be in claustrophobic first-person. When I'm jogging across the countryside in a duster, or swinging a golf club at Fiends coming from every direction, I want to be in open third-person.
Modders have tended to focus on first-person animations, both because it's the more popular view and the easiest to tweak. Which is why it's taken until now for modder Wombat to bless us with a full third-person animation overhaul for Fallout: New Vegas. And yes, it does cover NPCs as well.
Enhanced Animations – 3rd Person Movement is apparently the first in a series of planned Enhanced Animation mods. As Wombat explains, "It covers all general movement animations when standing, which include idle, walking, running, jumping, and landing animations, all with directional variants. There are also some extra animations for melee weapon and minigun attacks, a bit of [a] teaser of what's to come in the future."
It also includes some bug fixes for animation issues that weren't covered in the previous 3rd Person Animation Fixpack mod, which focused on things like fingers bending at unlikely angles, stutters at the end of animation loops, and the way characters slide along the ground for a moment if you stop moving while turning the camera in third-person.
While some of the tweaks in the Enhanced Animations mod are extremely specific, like the one that makes leaning back while holding a minigun look less back-breaking, the improvements for melee attacks and jumps made during movement should be much more noticeable.
To install this mod you'll first need to install the kNVSE Animation Plugin and the JIP LN NVSE Plugin, both of which you may well have already as they're basic prerequisites for multiple mods. Then you can go ahead and add Enhanced Animations – 3rd Person Movement, and you'll be ready to minigun airborne cazodors to your heart's content.
>> There is an over 3 minutes video of the mod.

GAMING NEWS

Here are the official PC system requirements for Highguard
https://www.dsogaming.com/news/here-are-the-official-pc-system-requirements-for-highguard/
Wildlight Entertainment, a team of former Apex Legends and Titanfall developers, has revealed the PC requirements for Highguard. Highguard is a new free-to-play PvP raid shooter. So, let’s see what PC system you’ll need to run it.

Paper Mario-Inspired RPG Escape from Ever After Is Now Available on PC
https://www.dsogaming.com/news/paper-mario-inspired-rpg-escape-from-ever-after-is-now-available-on-pc/
HypeTrain Digital has released its new RPG that is inspired by the Paper Mario games, Escape from Ever After. This is a must for everyone who wants to play a Paper Mario-like game on PC. So, if you are one of them, you should definitely check it out.

Nioh 3 Gets a 13-Minute Gameplay Showcase Video
https://www.dsogaming.com/videotrailer-news/nioh-3-gets-a-13-minute-gameplay-showcase-video/
KOEI Tecmo and Team Ninja have released a new 13-minute gameplay showcase video for Nioh 3. This video demonstrates unique yokai, historical heroes, samurai and ninja-style combat, as well as the Crucible. So, if you’ve been looking forward to it, you should definitely watch this latest trailer.

Final Fantasy 7 Remake Part 3 Will Stick to Unreal Engine 4 Instead of Upgrading to Unreal Engine 5
https://www.dsogaming.com/news/final-fantasy-7-remake-part-3-will-stick-to-unreal-engine-4-instead-of-upgrading-to-unreal-engine-5/
In an interview with Gamespot, Naoki Hamaguchi confirmed that Final Fantasy 7 Remake Part 3 will not be using Unreal Engine 5. Instead, the devs will stick with Unreal Engine 4, which was used for the previous parts of the remake.

This Might Be Your First and Only Look at the Prince from the Canceled Prince of Persia Remake
https://www.dsogaming.com/screenshot-news/this-might-be-your-first-and-only-look-at-the-prince-from-the-canceled-prince-of-persia-remake/
Twitter/X user “j0nathan” appears to have leaked a screenshot from the canceled Prince of Persia: Sands of Time Remake. This screenshot features the Prince himself and gives us a glimpse of what he would have looked like.
>> There are also claims that the game was “close to the finish line” (link), which I doubt.

Metal Gear Solid Delta: Snake Eater Patch 1.2.4 Released & Detailed
https://www.dsogaming.com/patches/metal-gear-solid-delta-snake-eater-patch-1-2-4-released-detailed/
Konami has just released Title Update 1.2.4 for Metal Gear Solid Delta: Snake Eater. From what I can see, this is a minor update that does not bring any huge tweaks or changes to the game. Still, it’s at least good to know that Konami has not abandoned the game. At least not yet.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.