The second part of the Monday gaming news:
If you ever feel like you'd have won a fight in Arc Raiders if you actually heard the player sneaking up on you, then you need to turn this setting on right away
https://www.pcgamer.com/games/third-person-shooter/if-you-ever-feel-like-youd-have-won-a-fight-in-arc-raiders-if-you-actually-heard-the-player-sneaking-up-on-you-then-you-need-to-turn-this-setting-on-right-away/
Generally speaking, it's the players you can't see that pose the most danger to you in Arc Raiders. Chances are, players who stroll on up to you and make their presence known just want to be your friend, or they'll openly betray you later on but you'll often see that coming, to be honest. Either way, getting ambushed by a raider crawling around behind you is hard to come back from.
(...)
Nevertheless, I'd rather not get jumped like that again, and there's actually a rather simple solution I've found for it. Head into the audio settings and enable Night Mode, found just under the audio output option at the top of the list
>> By the way, only 15% of players have revived a fellow player (link).
Helldivers 2 players exercise managed democracy to rename destroyed city 'New York Supreme' rather than the infinitely better 'Bernard'
https://www.pcgamer.com/games/action/helldivers-2-players-exercise-managed-democracy-to-rename-destroyed-city-new-york-supreme-rather-than-the-infinitely-better-bernard/
Helldivers 2 players have exercised their democratic rights by choosing to re-name a destroyed city called York Supreme as New York Supreme. Yes it does sound like a pizza, which is kinda the point. The sad news, however, is they chose this nonsense over the far superior choice of "Bernard."
'We've got some big changes coming in Season 1': Call of Duty: Black Ops 7's design director talks buffing aim assist, adjusting spawn locations, and a drone pod nerf ahead of the next season
https://www.pcgamer.com/games/call-of-duty/weve-got-some-big-changes-coming-in-season-1-call-of-duty-black-ops-7s-design-director-talks-buffing-aim-assist-adjusting-spawn-locations-and-a-drone-pod-nerf-ahead-of-the-next-season/
Call of Duty: Black Ops 7 Season 1 is only a couple of weeks away, but as we creep closer, the devs are still fine-tuning the multiplayer and campaign experience to ensure they're both as smooth as possible.
Resident Evil Requiem producer hints at the return of 'some characters from the past' then—way too late—warns players not to 'over-expect or hype it'
https://www.pcgamer.com/games/horror/resident-evil-requiem-producer-hints-at-the-return-of-some-characters-from-the-past-then-way-too-late-warns-players-not-to-over-expect-or-hype-it/
Ok, it's happening, everybody stay calm: Resident Evil Requiem's producer Masato Kumazawa has said that characters from past series will be making an appearance in the next Resi game, which means the possibility of Leon Kennedy showing up has just skyrocketed.
The PUBG extraction shooter spinoff springs back to life with a closed alpha test set for December, and its focus on exploration over pure combat sounds a lot like my favorite part of Arc Raiders
https://www.pcgamer.com/games/fps/the-pubg-extraction-shooter-spinoff-springs-back-to-life-with-a-closed-alpha-test-set-for-december-and-its-focus-on-exploration-over-pure-combat-sounds-a-lot-like-my-favorite-part-of-arc-raiders/
We learned in 2023 that PUBG was being fitted for an extraction shooter spinoff, referred to at the time as Project Black Budget. It was set to launch in the second half of 2024, but then 2024 came, Project Black Budget didn't, and frankly we forgot about the whole thing. I did, anyway.
Now, as the second half of 2025 withers away, it's back, officially known as PUBG: Black Budget and with a closed alpha test set to begin in December.
Hytale honcho says early access will be $20 because 'charging more didn’t feel right': He doesn't think the game is good yet, but 'my team and I will push hard to make it good, then great'
https://www.pcgamer.com/games/rpg/hytale-honcho-says-early-access-will-be-usd20-because-charging-more-didnt-feel-right-he-doesnt-think-the-game-is-good-yet-but-my-team-and-i-will-push-hard-to-make-it-good-then-great/
Hytale is saved, yes, but there's still a long way to go. The ambitious Minecraft-inspired sandbox RPG was canceled by Riot after developers "couldn’t bring Hytale to life in a way that truly delivered on its promise," , and its new goal is to deliver "the original vision for Hytale," from before it turned into a sprawling seven-year project. Hypixel founder Simon Collins-Laflamme said in a post on X that original vision comes with a relatively humble price tag: $20, or "as aggressively low as possible."
Doom: The Dark Ages' latest update overhauls its customisable arena mode, and id Software wants to add the best player-made slaughter-fests as selectable presets
https://www.pcgamer.com/games/fps/doom-the-dark-ages-latest-update-overhauls-its-customisable-arena-mode-and-id-software-wants-to-add-the-best-player-made-slaughter-fests-as-selectable-presets/
Doom: The Dark Ages received a whole new mode back in August—the wave-based "Ripatorium" that allows players to build their own demonic encounters. But it seems id Software has had a rethink about the Ripatorium, as The Dark Ages' latest update substantially overhauls how it works.
While update 2.3 is mainly Ripatorium focussed, it's worth briefly going over the adjustments it makes to the campaign and general play. Regarding the former, the update introduces another round of combat encounter tweaks, adding an enemy here, removing another there. On the latter front, it adds an option to adjust TDA's "Brink of Death" feature, which determines how likely you are to survive a near-death situation. Basically, you can now reduce the system's impact on combat, making you more likely to die at low-health.
This mech themed XCOM-like just got a gargantuan update that overhauls its campaign, redesigns its overworld, and adds personalities to pilots with 'over 100' unique traits
https://www.pcgamer.com/games/strategy/this-mech-themed-xcom-like-just-got-a-gargantuan-update-that-overhauls-its-campaign-redesigns-its-overworld-and-adds-personalities-to-pilots-with-over-100-unique-traits/
In the deep, dark mists of 2023, Crypt of the Necrodancer developer Brace Yourself Games released a mech-themed, simultaneous turn-based tactics game called Phantom Brigade. It sounded like an instant winner, and it certainly had potential. "There’s so many little aspects that Phantom Brigade gets right," Dominic Tarason wrote in his Phantom Brigade review, praising its visual design, thrilling turn replays, and tangible sense of weight to its mechs.
(...)
In the end, Dominic gave Phantom Brigade a score of 68, which more or less chimed with the consensus at the time. Yet rather than hit the eject button and watch as its off-brand Gundam suit exploded, Brace Yourself took it back to the hangar and has spent the last two years fixing it.
The result is Phantom Brigade 2.0, a colossal overhaul that tweaks, adjusts, or outright redesigns seemingly everything about the game. Brace Yourself dives into the details in a voluminous Steam post, claiming that 2.0 represents a "truly transformative overhaul of Phantom Brigade as you know it."
5 months after launch, cooperative shooter FBC Firebreak finally has integrated voice chat, but its Vampire Survivors-style wave mode is delayed until next year
https://www.pcgamer.com/games/fps/5-months-after-launch-cooperative-shooter-fbc-firebreak-finally-has-integrated-voice-chat-but-its-vampire-survivors-style-wave-mode-is-delayed-until-next-year/
While a lack of voice chat wasn't the biggest problem with FBC: Firebreak when it released in June, it was certainly one of the issues that led it to fall flat with myself and players in general. Given Firebreak is a cooperative shooter where teamwork is crucial to survival, being able to communicate with friends verbally is kinda important. True, there are plenty of third-party options for voice-chat these days. But sorting that out can be a pain in the arse, especially when you're playing across multiple platforms.
Better, if you're making a dedicated cooperative experience, to ensure voice chat is integrated into that. It took five months, but Firebreak has finally done this. In a Steam post Remedy announced that it has added "cross-platform voice chat" into all versions, letting you finally gab with your pals in the Oldest House without migrating to Discord.
Cities: Skylines 2's bicycle update adds a lot more than just bikes, as Colossal Order prepares to hand over development to a new studio
https://www.pcgamer.com/games/city-builder/cities-skylines-2s-bicycle-update-adds-a-lot-more-than-just-bikes-as-colossal-order-prepares-to-hand-over-development-to-a-new-studio/
Colossal Order will soon part ways with its difficult second child, Cities: Skylines 2, but at least the developer got to teach the sequel to ride a bike before sending it to live with adoptive parent Iceflake Studios. The newly released bike patch actually adds bicycles and electric scooters into Skylines 2, along with all the infrastructural gubbins that go along with a bicycle-friendly city.
A former Valve dev revealed how, while a VR version of Half-Life 2 was being made, a single metro cop's toe created a 'time-travelling' bug that softlocked all versions of the game
https://www.pcgamer.com/games/fps/a-former-valve-dev-revealed-how-while-a-vr-version-of-half-life-2-was-being-made-a-single-metro-cops-toe-created-a-time-travelling-bug-that-softlocked-all-versions-of-the-game/
One of the coolest things about Half-Life 2 is its physics engine, but as anyone who has played a physics-based game will know, even the best-in-class tech is prone to quirks here and there. Valve's legendary narrative shooter was no exception, as former Valve developer Tom Forsyth shared in a thread on Mastodon.
A 'small update' just shook up Deadlock's basic mechanics and tweaked nearly every hero
https://www.pcgamer.com/games/moba/a-small-update-just-shook-up-deadlocks-basic-mechanics-and-tweaked-nearly-every-hero/
Deadlock's not-so-secret invite-only beta has been a blast if you don't mind your favorite MOBA getting fundamentally altered every few months. The game has switched up how many lanes it has, dropped half a dozen new heroes in one go, and now, majorly overhauled lane creep mechanics in what Valve calls a "small update."
'A big document of stealth' requested by Todd Howard from a designer of one of the best stealth games of all time was the blueprint for Skyrim's most beloved playstyle
https://www.pcgamer.com/games/the-elder-scrolls/we-owe-skyrims-beloved-stealth-archer-to-one-of-the-designers-of-an-all-time-classic-pc-stealth-game-who-wrote-todd-howard-a-big-document-of-stealth-in-20-different-games/
I love stealth games, and I love playing a sneaky guy in bigger RPGs: Fallout, The Elder Scrolls, Cyberpunk. You best believe that, when given the option, I'm crouch walking for 80 hours straight. I'm not alone in that preference either: The Stealth Archer in Skyrim, which plays exactly how it sounds, is a memetic, fan-favorite playstyle in Bethesda's smash hit RPG, with guides, analysis, and love letters galore on YouTube and Reddit.
Being obsessed with stealth in games, particularly Bethesda RPGs, I've always wondered about the Pagliarulo Connection: Bethesda's design director, who has contributed to all of the studio's games since Oblivion, got his development start at Looking Glass Studios, the legendary '90s developer of Ultima Underworld, System Shock, and Thief.
The original Dawn of War games have 109 new Steam achievements after 20 years—if you have the definitive edition, at least
https://www.pcgamer.com/games/rts/the-original-dawn-of-war-games-have-109-new-steam-achievements-after-20-years-if-you-have-the-definitive-edition-at-least/
I'm no RTS expert, but I'm nonetheless ride or die for Warhammer 40,000: Dawn of War. I've poured what must be hundreds of hours into campaign and skirmish modes across the game's four versions, gleefully gunning down gue'la for the greater good and deep striking dreadnoughts where they are least welcome. Granted, there's no record of my wartime victories, as the Steam versions of these games (and the CD-ROM versions of my youth) never had acheivements—until now.
That only holds for the recently released definitive edition, which as Sean Martin said in his impressions is a "sparing" but superlative version of the classic RTS series, but the GOG version has the achievements as well. You can find the full list on a Steam News Hub blog post from Thursday, and they're about what you'd expect.
Classic text adventure Zork is going open source, but I'm side-eyeing Microsoft's announcement about it hard
https://www.pcgamer.com/games/classic-text-adventure-zork-is-going-open-source-but-im-side-eyeing-microsofts-announcement-about-it-hard/
Microsoft has made classic text adventures Zork and its sequels open source. The original trilogy (which is actually one huge game that developer Infocom split into three parts) is now available under an MIT License.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







