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Jizz_Beard_thePirate said:

“80 PLUS Ruby” PSU certification aims at 96.5% peak power efficiency

https://videocardz.com/newz/80-plus-ruby-psu-certification-aims-at-96-5-peak-power-efficiency

So they're donw with minerals and have moved on to gem stones? Kind of weird.

Can't say I'm a fan of the red logo, tho. After all, since when is red good?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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By the way, MSI may have brought an innovation that was long overdue and that will be welcomed by everybody:

MSI shows off new weirdly flat PinSafe Design motherboards at Computex, possibly saving lives
https://www.pcgamer.com/hardware/msi-shows-off-new-weirdly-flat-pinsafe-design-motherboards-at-computex-possibly-saving-lives/
MSI's first AMD chipset MPOWER motherboard, the B850MPOWER, is also set to be a first in a new design for MSI boards. Instead of the usual prickly solder points on the back of a board, MSI has rolled out a new flat design. It's been dubbed the ‘PinSafe Design’ and is said to help “avoid injury caused by sharp pins during the assembly process.” In other words, MSI has got rid of a bunch of little pricks.

With most cases no longer having sharp edges and now this, maybe we won't have to do a blood offer to the PC building spirits every time we build a machine (I hope that doesn't anger them and punish us with BSODs).



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

By the way, MSI may have brought an innovation that was long overdue and that will be welcomed by everybody:

MSI shows off new weirdly flat PinSafe Design motherboards at Computex, possibly saving lives
https://www.pcgamer.com/hardware/msi-shows-off-new-weirdly-flat-pinsafe-design-motherboards-at-computex-possibly-saving-lives/
MSI's first AMD chipset MPOWER motherboard, the B850MPOWER, is also set to be a first in a new design for MSI boards. Instead of the usual prickly solder points on the back of a board, MSI has rolled out a new flat design. It's been dubbed the ‘PinSafe Design’ and is said to help “avoid injury caused by sharp pins during the assembly process.” In other words, MSI has got rid of a bunch of little pricks.

With most cases no longer having sharp edges and now this, maybe we won't have to do a blood offer to the PC building spirits every time we build a machine (I hope that doesn't anger them and punish us with BSODs).

On a Finnish forum, this was cautiously welcomed, although everyone seemed to agree that no one's ever got hurt by this. Hence people considered this more of a marketing trick than something that's actually useful. Obviously I don't have enough data to back up any claims, but my anecdote is that I haven't been hurt by this ever.

Last edited by Zkuq - on 27 May 2025

Zkuq said:

On a Finnish forum, this was cautiously welcomed, although everyone seemed to agree that no one's ever got hurt by this. Hence people considered this more of a marketing trick than something that's actually useful. Obviously I don't have enough data to back up any claims, but my anecdote is that I haven't been hurt by this ever.

Anecdotally over the past decade or more I have never responded to an "incident" involving an injury from a motherboard. 
No safety reports from the fire service either.




www.youtube.com/@Pemalite

Samsung’s Deal With Nintendo For Switch 2 SoC Marks a Rare Defeat for TSMC; AMD and Sony Now Eyeing Partnership Too

https://wccftech.com/samsung-deal-with-nintendo-for-switch-2-soc-marks-a-rare-defeat-for-tsmc/

Intel Lists Four New “Battlemage” GPUs For Mesa Graphics Driver On Linux, Indicating Next-Gen Gaming GPUs Are On The Way

https://wccftech.com/intel-lists-four-battlemage-gpus-for-mesa-graphics-driver-on-linux/

AMD Radeon RX 9060 XT 16 GB GPU Benchmarks Leak: Slower Than RX 7700 XT In Vulkan & OpenCL Tests

https://wccftech.com/amd-radeon-rx-9060-xt-16-gb-gpu-benchmarks-leak-slower-rx-7700-xt-vulkan-opencl/

ASRock Claims AMD Ryzen 9000 Series “Failure Fiasco” Is Linked to PBO Configurations, But the Actual Issue Might Run Much Deeper

https://wccftech.com/asrock-claim-ryzen-9000-series-failure-fiasco-linked-to-pbo-configurations/

ACER confirms GeForce RTX 5050 Laptop GPU clocks and TDP specs

https://videocardz.com/newz/acer-confirms-geforce-rtx-5050-laptop-gpu-clocks-and-tdp-specs



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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The Wednesday gaming news:

SALES/PLAYER COUNTS & DEALS

More than 60% of Capcom's digital game sales last year were on PC
https://www.pcgamer.com/gaming-industry/more-than-60-percent-of-capcoms-digital-game-sales-last-year-were-on-pc/
If you've been with us for a while, you may recall that it was kind of a big deal when Capcom announced that Monster Hunter World was coming to PC. (Alas, poor Dauntless.) We had to wait a little longer for it than our console pals, but when it finally showed up it turned out to be a big hit—and suddenly Capcom was all about gaming on PC, saying in 2021 that it wanted PC to be its main platform in the future, with a target of 50% of its sales on PC by 2022, or maybe 2023.
Capcom may have been underestimating the potential for PC sales growth in those estimates, as it turns out. We already know the company posted its eighth consecutive year of record profits in its most recent fiscal report, driven by the ongoing success of Monster Hunter Wilds, but an interesting detail that went buried amidst all the numbers is just how much of a role PC sales played in that success: As noted by Tweaktown, fully 60% of Capcom's digital game sales in the company's fiscal year—and more than 54% of total game sales, including physical—belong to PC.
PC has been moving steadily upward in terms of its importance to Capcom in recent years, but this is a significant surge. In the company's previous fiscal year, for instance, PC game sales account for a little over 52% of its digital game sales, and 47% of its total sales. But the real tale of the tape is in actual unit numbers: Console digital unit sales slipped slightly, from 19.7 million in FY2023 to 18.5 million in FY2024—but PC unit sales jumped from 21.6 million units in FY23 to 28.2 million in FY24.

Clair Obscur: Expedition 33 sells 3.3 million copies in 33 days, in case you needed any more evidence we're living in a simulation
https://www.pcgamer.com/games/rpg/clair-obscur-expedition-33-sells-3-3-million-copies-in-33-days-in-case-you-needed-any-more-evidence-were-living-in-a-simulation/
It's my feeling that we live in a meaningless and random universe, at the whim of scattershot physical forces so varied we might as well not try to predict anything—but occasionally, some trick of mathematics forces me to consider whether I'm actually in a simulation, painting, or videogame. Such as the absolute mind-melter that is Clair Obscur: Expedition 33's recent sales figures.
As explained on the game's official X account: "33 days ago, we released Clair Obscur: Expedition 33. Since then, we’ve sold 3.3 million copies. Seriously. As of today. We couldn’t make that up."
Just to reiterate—a game called Clair Obscur: Expedition 33, made by a team of almost 33 people, on its 33-day anniversary, sold 33 hundred thousand copies. There's some sort of geometric math sorcery going on here, or something. I can think of no other explanation.

The latest Fantasy Life sold over half a million copies only three days after launch, so maybe they finally made a good one
https://www.pcgamer.com/games/rpg/the-latest-fantasy-life-sold-over-half-a-million-copies-only-three-days-after-launch-so-maybe-they-finally-made-a-good-one/
Fantasy Life i: The Girl Who Steals Time sold over 500,000 copies in its first three days, even boasting thousands of "very positive" reviews on Steam. To celebrate, an illustration was shared to X alongside a post sharing the team's gratitude for those who have started a new life.

Battlefront 2's huge Steam resurgence isn't a mystery when you realize it's just really good
https://www.pcgamer.com/games/fps/battlefront-2s-huge-steam-resurgence-isnt-a-mystery-when-you-realize-its-just-really-good/
Star warriors of all shapes and creeds rejoice: Battlefront 2 (2017) is finally getting the love it deserves. The 8-year-old FPS is enjoying a resurgence the likes of which it's never seen—on Steam, Battlefront 2 broke its concurrent player record multiple times over the weekend, topping out at over 18,600.
That comfortably ranks Battlefront 2 among the most played games on Steam at the moment (it's also back in the top sellers list despite not going on sale). More impressive is that Steam is likely only a fraction of its total PC players, considering over 19 million people claimed a free copy from the Epic Games Store back in 2021.
Chances are, you remember DICE's Battlefront 2 as one of EA's most legendary blunders. It's inarguably one of the games that helped poison public opinion against an onslaught of loot boxes, sparked by its progression system that revolved entirely around random chance.
The feedback was so universally negative that EA ripped its premium currency out of the game pre-launch, and spent the next year reworking progression around XP and making those loot boxes free. The game's enjoyed a modest community ever since, though a recent assault by hackers made it completely unplayable for a while.
So why do people suddenly care about Battlefront 2 again? The boost from Andor's recent finale is undoubtedly a factor as folks look to glom onto anything vaguely Cassian Andor-shaped: Andor himself never made it into Battlefront 2, but the Battle of Scarif as depicted in Rogue One film sure did. Then there's the renewed fervor for a Battlefront 3, somewhat accelerated by Andor actor Muhannad Ben Amor's recent Instagram story sharing his 469-hour playtime in Battlefront 2, a game he "grew up with."

There are two new sales at GOG

Steam has three new deals and a Sale:

And Fanatical has three new 24h Flash Deals:

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

New Oblivion Remastered Mod adds over 500+ hand-placed light sources to the Imperial City
https://www.dsogaming.com/mods/this-oblivion-remastered-mod-adds-over-500-hand-placed-light-sources-in-the-imperial-city/
Modder ‘RabbitDoesStuff’ has released a really cool new mod for The Elder Scrolls IV: Oblivion Remastered. This mod adds over 500 hand-placed light sources and objects to the Imperial City. Thanks to this mod, the city now looks more realistic, especially at nighttime. The extra lights make it easier to see where you’re going, and the city feels more alive and welcoming after dark. According to the modder, this new mod will not only make it easier to see at night, but it will also make the city feel more realistic and alive. Right now, the mod improves several major areas in the game. These include the Arena District, Elven Garden, Imperial Palace, Market District, Talos Plaza, Temple District, Arboretum, and Arcane University. Each of these places now has better lighting that makes them feel more detailed and immersive. The changes help make the game world more fun to explore, especially if you like walking around the city at night. You’ll be able to see more clearly, which makes it easier to find your way and enjoy the views. But that’s not all. The modder is planning to improve even more areas in a future update. Next, he will work on the Prison District and the Arena.
>> The article has some before and after screenshots.

Valve buys fan favourite Counter-Strike map from creator: 'They reached out to buy it on day 1, a great honor and I don't want anyone to think we hesitated for one moment'
https://www.pcgamer.com/games/fps/valve-buys-fan-favourite-counter-strike-map-from-creator-they-reached-out-to-buy-it-on-day-1-a-great-honor-and-i-dont-want-anyone-to-think-we-hesitated-for-one-moment/
Cache co-creator Shawn "FMPONE" Snelling has announced that Valve has bought the map outright, following its addition to the CS2 Workshop in early March, and a mention in the background of the game's latest update. Responding to player Aqua saying "this pretty much confirms that Valve bought Cache," FMPONE confirmed the news:
"Thank you for playing Cache," said FMPONE on X. "Thank you to Sal Garozzo for allowing me to work on his original creation for so many years. Thank you to Counter-Strike for being Counter-Strike!"
Sal Garozzo, who goes by the handle Volcano, is the original creator of Cache and, in a nice full-circle moment, is the co-lead on Riot's CS2 competitor Valorant. FMPONE went on to give a little more detail on the purchase.
"Out of respect for the development team I withheld comment," said FMPONE, "but they reached out to buy it on day 1 of [the recent Workshop] release. It was a great honor and I don't want anyone to think we hesitated for one moment.
"Valve previously offered to buy the map one other time, around 2013-2015 (can't remember). They gave the option to keep it in our own hands and ride out the Operations, or let them buy it. At that time we rode out the Operations because we had total confidence in the map's popularity."
In response to a player expressing gratitude that the map would now permanently be a part of Counter-Strike, FMPONE said he "agreed completely" and "the map is in great hands now." One more query relates to a piece of graffiti, which was removed in the CS2 version, celebrating s1mple's absurd no-scope double AWP kill on Cache during ESL One Cologne in 2016: it's not in the current Workshop version, but FMPONE confirmed that "Valve has the rights to this art now as well."

Massive Morrowind mod Tamriel Rebuilt couldn't be less worried about Bethesda going for an Oblivion-style remaster: 'Modernising Morrowind would just ruin the game entirely'
https://www.pcgamer.com/games/the-elder-scrolls/massive-morrowind-mod-tamriel-rebuilt-couldnt-be-less-worried-about-bethesda-going-for-an-oblivion-style-remaster-modernising-morrowind-would-just-ruin-the-game-entirely/
These are heady days for Tamriel Rebuilt, the 24-year-old Morrowind mod that aims to build out—in a brilliant and fanatically lore-friendly way—all the parts of the titular province that Bethesda didn't get to. The team has just put out Grasping Fortune, its ninth and biggest expansion, which adds in a humungous new landmass to explore that includes Narsis, the capital city of Morrowind's merchant House Hlaalu.
Sitting down for a chat with PCG, the team sounds more fired-up and ready to plough ahead than ever, though we're still operating on 'volunteer modding project' timelines, here. "I'm thinking we'll be done in 2035," says TR senior dev Cicero, "Just by projection.
"I've been around since 2011, 2012. I've seen what TR is like when it's slow, and I've seen what it's like when it's fast, and we've been fast since 2018. It's just been getting faster and faster and faster since then."
Cicero's not alone. If anything, his estimate is conservative. "I really feel that we can complete all of mainland Morrowind, maybe even this decade," says TR creature animator Grumbling Vomit (internet names are a treasure). "We've got a lot of momentum. Just depends on how much time is devoted to improving what has already been made vs implementing new regions."
Which sounds great to me, but you've gotta wonder if the team aren't a little bit nervous that Bethesda might follow up Oblivion Remastered—which has reportedly made several gajillion dollars—with some kind of Morrowind re-do that fractures the fanbase and sucks up a load of their potential audience.
Well, sort of. "I'm always happy to hear when Todd [Howard] says he doesn't want a Morrowind Remaster," says Cicero, "because that would just mess things up… Modernising Morrowind would just ruin the game entirely." That's a statement I agree with so hard I wrote a whole op-ed saying pretty much the same thing.
>> The article has two screenshots, but only one of them is from the mod.

GAMING NEWS

Action/strategy sandbox game with thousands of enemies on screen, Kingmakers, is coming to Steam Early Access on October 8th
https://www.dsogaming.com/news/action-strategy-sandbox-game-with-thousands-of-enemies-on-screen-kingmakers-is-coming-to-steam-early-access-on-october-8th/
TinyBuildGames has announced that the action/strategy sandbox game with thousands of enemies on screen, Kingmakers, will hit Steam Early Access on October 8th. To celebrate this announcement, the publisher shared a new trailer that you can find below.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Wednesday gaming news, part two:

Aureole – Wings of Hope is a high-speed, nifty platformer where you wrangle a supersonic, physics-based ring to eventually thwart a jacked devil
https://www.pcgamer.com/games/action/aureole-wings-of-hope-is-a-high-speed-nifty-platformer-where-you-wrangle-a-supersonic-physics-based-ring-to-eventually-thwart-a-jacked-devil/
Platformers are a tricky thing to iterate on. Given they're one of the older genres in the medium, and there are only so many ways to play with the idea of 'jump over platforms, sometimes fast'—it can be hard to come up with something that feels fresh. Aureole - Wings of Hope, by Team Stargazers, has succeeded, given it feels nifty and unique as hell.

'Brevity should be more of a virtue': Clair Obscur: Expedition 33's devs are happy they made an 'intense and short' 30-60 hours of RPG
https://www.pcgamer.com/games/rpg/brevity-should-be-more-of-a-virtue-clair-obscur-expedition-33s-devs-are-happy-they-made-an-intense-and-short-30-60-hours-of-rpg/
Clair Obscur: Expedition 33 is, as far as JRPGs go, relatively short. Not too short, mind—if you want to throw yourself into its endgame challenges, you'll be spending about 60 hours, and there's always New Game+ if you want to do the whole thing over again.
Given Sandfall Interactive's team size (around 30, not counting contractors and the like) one might wonder if that was a problem of budget. Not so, says Sandfall Interactive's portfolio director Matthew Handrahan in a recent interview with GamesIndustry.biz. As a matter of fact, it was their intention from the very start.

OlliOlli World and Rollerdrome are back on Steam after being delisted 4 months ago when 2K sold off Private Division
https://www.pcgamer.com/games/olliolli-world-and-rollerdrome-are-back-on-steam-after-being-delisted-4-months-ago-when-2k-sold-off-private-division/
Four months after they were unceremoniously delisted, Roll7's stylish skate games Rollerdrome and OlliOlli World are both back on Steam.

Elden Ring Nightreign director says FromSoft will be fine-tuning game balance right up until launch: 'We really try to tweak things until the last minute'
https://www.pcgamer.com/games/rpg/elden-ring-nightreign-director-says-fromsoft-will-be-fine-tuning-game-balance-right-up-until-launch-we-really-try-to-tweak-things-until-the-last-minute/
We're just two days away from the launch of Elden Ring Nightreign. FromSoft sickos around the world might be eagerly awaiting their chance to wade into a new style of soulslike punishment, but it sounds like the studio itself will be busy polishing the experimental spinoff until the last possible moment.

Physics-based survival city-builder All Will Fall is having an open beta test in June
https://www.pcgamer.com/games/city-builder/physics-based-survival-city-builder-all-will-fall-is-having-an-open-beta-test-in-june/
PC Gamer's Lauren Morton said All Will Fall is nearly all of her videogame things stuffed into a single package: It's a building game, it's a survival game, and it's a physics game. And in just under two weeks, it will also be a game that's in open beta, so you'll finally be able to see for yourself what it's got going on.

The 'most powerful creature in the game' is about to be unleashed into Lethal Company as part of its first update in months
https://www.pcgamer.com/games/horror/the-most-powerful-creature-in-the-game-is-about-to-be-unleashed-into-lethal-company-as-part-of-its-first-update-in-months/
Whispers of Lethal Company's first update in months have been circulating for a while now, but it seems like we are getting a lot closer to a release date after the dev shared some new information about its content.
Developer Zeekerss has been hinting towards what to expect on social media, saying in April that he was sitting on a new update but wanted to spend more time on it to "add a new creature or two." Now, the creature in question has been confirmed, with a few behavioural details too.

A new farming sim has entered the ring, except you're a cowboy on a ranch and you have shootouts with bandits and rob trains
https://www.pcgamer.com/games/sim/a-new-farming-sim-has-entered-the-ring-except-youre-a-cowboy-on-a-ranch-and-you-have-shootouts-with-bandits-and-rob-trains/
Cattle Country, a new addition to the farming sim space, has released on Steam. But to set it apart from what I'd say is a completely oversaturated genre, it strays from your standard routine as a farmer and puts you into the boots of a cowboy. If that's not enough to convince you to check it out, Arthur Morgan's voice actor, Roger Clark, narrates the launch trailer. Which, yes, is a selling point.

World of Warcraft Classic returns to Mists of Pandaria this July—marking a chance to return to the beloved expansion without the gulp frog melodrama
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-classic-returns-to-mists-of-pandaria-this-july-marking-a-chance-to-return-to-the-beloved-expansion-without-the-gulp-frog-melodrama/
Announced late last year, Mists of Pandaria Classic marks the next step in one of WoW's many side-projects—to give those with a nostalgic hunger (or just those of you who dared to be born after 2004) an opportunity to experience the 20-year old MMO's past expansions anew.
Well, now we know when it's coming. As per a recent Blizzard blog post, Mists of Pandaria Classic will be arriving July 21—with a pre-patch arriving on current classic realms July 1.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Zkuq said:
JEMC said:

By the way, MSI may have brought an innovation that was long overdue and that will be welcomed by everybody:

MSI shows off new weirdly flat PinSafe Design motherboards at Computex, possibly saving lives
https://www.pcgamer.com/hardware/msi-shows-off-new-weirdly-flat-pinsafe-design-motherboards-at-computex-possibly-saving-lives/
MSI's first AMD chipset MPOWER motherboard, the B850MPOWER, is also set to be a first in a new design for MSI boards. Instead of the usual prickly solder points on the back of a board, MSI has rolled out a new flat design. It's been dubbed the ‘PinSafe Design’ and is said to help “avoid injury caused by sharp pins during the assembly process.â€Â In other words, MSI has got rid of a bunch of little pricks.

*pic*

With most cases no longer having sharp edges and now this, maybe we won't have to do a blood offer to the PC building spirits every time we build a machine (I hope that doesn't anger them and punish us with BSODs).

On a Finnish forum, this was cautiously welcomed, although everyone seemed to agree that no one's ever got hurt by this. Hence people considered this more of a marketing trick than something that's actually useful. Obviously I don't have enough data to back up any claims, but my anecdote is that I haven't been hurt by this ever.

I have no problems to admit that I'm a bit clumsy and have stabbed and sometimes even scratched one firnger or two on those things.

Pemalite said:
Zkuq said:

On a Finnish forum, this was cautiously welcomed, although everyone seemed to agree that no one's ever got hurt by this. Hence people considered this more of a marketing trick than something that's actually useful. Obviously I don't have enough data to back up any claims, but my anecdote is that I haven't been hurt by this ever.

Anecdotally over the past decade or more I have never responded to an "incident" involving an injury from a motherboard. 
No safety reports from the fire service either.

Woah! Careful there. My sarcasm detector almost exploded. A warning would be welcome next time.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Jizz_Beard_thePirate said:

AMD Radeon RX 9060 XT 16 GB GPU Benchmarks Leak: Slower Than RX 7700 XT In Vulkan & OpenCL Tests

https://wccftech.com/amd-radeon-rx-9060-xt-16-gb-gpu-benchmarks-leak-slower-rx-7700-xt-vulkan-opencl/

Nothing worth worrying about. The article also shows how the 9070XT is slower than the 7900GRE in the OpenCL benchmark and only slightly ahead in the Vulkan one, and we know how both cards fare in games.

The same is likely to happen with this card, and the 9060XT 16GB will match or beat the 7700XT. (Hopefully)



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
Zkuq said:

On a Finnish forum, this was cautiously welcomed, although everyone seemed to agree that no one's ever got hurt by this. Hence people considered this more of a marketing trick than something that's actually useful. Obviously I don't have enough data to back up any claims, but my anecdote is that I haven't been hurt by this ever.

I have no problems to admit that I'm a bit clumsy and have stabbed and sometimes even scratched one firnger or two on those things.

Hmm. It's possible I've caused myself pain from motherboards, maybe - can't remember - but I was thinking more along the lines of e.g. causing a wound. I'm clumsy enough/somewhat accident-prone too, let me assure you... Let me tell you, doors and more precisely their counterparts 'in the wall' (sorry, I don't know the correct term even in Finnish, let alone in English!) are the worst. Bloody worst.

Last edited by Zkuq - on 28 May 2025