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It better be the best thing in the world:

Valve "Deckard" VR Headset Touted to Launch Around Late 2025, with Speculative $1200 Price Point
https://www.techpowerup.com/333184/valve-deckard-vr-headset-touted-to-launch-around-late-2025-with-speculative-usd-1200-price-point
A Valve-designed next-gen VR headset is a compelling prospect, but not many details have emerged online since the company's (2022) teasing of new developments. Press outlets noticed a September 2023 registration of a mysterious device in South Korea; following this discovery, many anticipated a steady flow of leaks. Relative silence ensued; brewing speculation that Valve Corporation had shelved another top secret project. Fast-forward to the present day; Gabe Follower—a self-confessed Valve/Half Life 3 tipster—believes that all systems are go for a codenamed "Deckard" VR headset. The amusingly-named leaker (referencing Gabe Newell) claims to have an inside track: "several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give the user the best possible experience without cutting any costs."

The article is a bit longer and with more info, such as the deviced being sold at a loss even at that price.

Imho, to make any sense it should be powered by the same SoC at the heart of the Steam Deck, if not an updated part to run the games at higher framerates.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Jizz_Beard_thePirate said:

Yea I agree with you. Especially when the latest revision of DLSS 4 gets to work with Turing which released in 2018. Sure you don't get Multi-frame generation but boy is it nuts to continue to get support for the best upscaler on the market after so many years. Especially when you know that those cards need upscaling support the most and DLSS 4 Transformer is so good that DLSS 4 performance mode looks similar or better than DLSS 3s quality mode. Imagine having that type of tech on a 2060 Super for example that is supported over 600 games.

Meanwhile RDNA 1/2/3 all get stuck with the garbage version of FSR. Frame gen and all the other tech doesn't matter if the base upscaler is garbage. And the worst part is, they are selling new RDNA 3 based products like the Strix Halo which won't have FSR 4 along side RDNA 4 which will have FSR 4. It's all kinds of stupid lol.

Also, completely forgot to bring it up in my original post, but when AMD came out with their first two iterations of FSR, they extended that olive branch to older Nvidia card users like myself. Now no more than 2 years later, they have taken back that branch, snapped it in half and say "our latest cards only, just like how Nvidia does it, or fuck off".


That doesn't make me want to buy an AMD card, that just tells me they will play Nvidia's ball game, even when we know they cannot keep up with the same perf gains/feature set, and the fact they play $50 less ball game doesn't make it enticing either. 

It's just so weird to see AMD continuously shooting themselves in the foot time and time again. "Here Nvidia users, have something to tide you over", then it's "we're the $50 less company, oh and no FSR for you Nvidia users", like how am I supposed to take either of those as net positives as a consumer?. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

JEMC said:
Jizz_Beard_thePirate said:

They'll make a new T-shirt

Chazore said:

I personally do not think AMD gets the same right as Nvidia to just lock it down to RDNA4 like how Nvidia locks down the absolute latest tech to the 5000 series. Nvidia has the money, the tech, mindshare and brand power to command such a demand, but AMD barely has any of all that, so they really shouldn't be trying to outright copy Nvidia in terms of market moves.

Imagine locking down their latest to their newest cards, only to find out they are priced $50 less like last gen, but still barely moves the needle.... that'd be the worst fucking move in a century. There is a time and a place to make such a move, Nvidia, much as I disagree with them, gets to make that move, AMD just doesn't, no matter how scientific we get about what tech allows to run on what cards, AMD just doesn't have that commanding power to make that kind of demand.

The situation is very simple: Do the former RDNA architectures have the hardware parts necessary to run FRS$? If yes, then they should do it, period. If they don't, then AMD makes hardware, not miracles.

Nvidia didin't port DLSS to its 1000 and older cards because it needed the Tensor cores that the 2000 series came with. The same logic applies here.

Yea from a technical standpoint you are right but this just adds another reason to not buy Radeon. I really hope Radeon team doesn't let their hubris get to them because it's things like this is why majority of Nvidia users will never switch. If people are building $1000-$1500 pcs, an extra $100-200 for Nvidia is nothing if this is what buying Radeon looks like. They need to either start developing forward thinking archs or they need to do that 20% price discount vs Nvidia at launch and gradually discount it to 30%. I think at that point, people won't care that it's missing features when you can get like 5070 Ti performance for say $550-600.

But if they are like Nvidia -$50 or even -$100, I wouldn't even bother.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Chazore said:

Also, completely forgot to bring it up in my original post, but when AMD came out with their first two iterations of FSR, they extended that olive branch to older Nvidia card users like myself. Now no more than 2 years later, they have taken back that branch, snapped it in half and say "our latest cards only, just like how Nvidia does it, or fuck off".


That doesn't make me want to buy an AMD card, that just tells me they will play Nvidia's ball game, even when we know they cannot keep up with the same perf gains/feature set, and the fact they play $50 less ball game doesn't make it enticing either. 

It's just so weird to see AMD continuously shooting themselves in the foot time and time again. "Here Nvidia users, have something to tide you over", then it's "we're the $50 less company, oh and no FSR for you Nvidia users", like how am I supposed to take either of those as net positives as a consumer?. 

Depends on the hardware requirements of FSR4.
FSR1-2-3 doesn't require the use of specialized cores like Tensor cores, which is why it worked on pretty much everything as it could be computed on the shaders, it was just a relatively simple algorithm.

RDNA3 can perform "Tensor" operations (Which is mostly just Matrix Ops leveraging INT4, INT8, BF16, FP16 for inference) but it lacks the dedicated hardware for it...

And this is where RDNA4 could offer some significant deviation... Which is set to offer FP8 operations, where RDNA3 will likely need to fall back to BF16... And that is likely what broke the camels back in regards to FSR4 support.

It sucks, but we will need to see if they are going to roll FSR4 into GPUOpen, there people will get it to work on other GPU's that do not support FP8 operations or perhaps someone will make a fallback to BFloat16 operations for older hardware.

There is a 3rd alternative... And that's to make a Radeon "tensor" accelerator as a separate add-in card for A.I upscaling and inference that will work with everything... But I would rather see the return of Physics than more A.I stuff.



--::{PC Gaming Master Race}::--

Pemalite said:

Depends on the hardware requirements of FSR4.
FSR1-2-3 doesn't require the use of specialized cores like Tensor cores, which is why it worked on pretty much everything as it could be computed on the shaders, it was just a relatively simple algorithm.

RDNA3 can perform "Tensor" operations (Which is mostly just Matrix Ops leveraging INT4, INT8, BF16, FP16 for inference) but it lacks the dedicated hardware for it...

And this is where RDNA4 could offer some significant deviation... Which is set to offer FP8 operations, where RDNA3 will likely need to fall back to BF16... And that is likely what broke the camels back in regards to FSR4 support.

It sucks, but we will need to see if they are going to roll FSR4 into GPUOpen, there people will get it to work on other GPU's that do not support FP8 operations or perhaps someone will make a fallback to BFloat16 operations for older hardware.

There is a 3rd alternative... And that's to make a Radeon "tensor" accelerator as a separate add-in card for A.I upscaling and inference that will work with everything... But I would rather see the return of Physics than more A.I stuff.

Again I get the technical aspect about it, but at the same time it itself is a form of "demand" from AMD, and it is one they simply cannot produce a meaningful benefit for the consumer to go "yes, this makes sense, I will gladly fork over for your product", because so far that hasn't really been happening in spades, to gain them back a ton of market share. 

If anything this is them playing by the same book as Nvidia, but again, Nvidia has all that and more, so their demand for what it is to be what it is, makes sense.

I too would love to see the return of proper physics and improvements to in-game AI, instead of all the current focus on slightly fancy shadows, some lighting and smoke (none of which we can really interact with in a meaningful/impactful sense anyway). Nvidia recently dropping PhysX support has just made old game support with their latest cards look so bad. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.