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But isn't that also a common thing with their games? Weird, unexpected bugs, besides the game breaking ones?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Yea it's why they are so memeable. Their bugs, for better or for worse, are more easily apparent than other developers



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

In that case, just enjoy them. They're part of the fun! You know:

https://www.youtube.com/watch?v=WoaktW-Lu38



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

The Monday news:

Starfield HD Reworked Project in development, gets preview video
https://www.dsogaming.com/news/starfield-hd-reworked-project-in-development-gets-preview-video/
Modder ‘Halk Hogan PL’ has announced that he’s currently working on an HD Reworked Texture Pack for Starfield. And, in order to showcase some of the newly improved textures, the modder shared the following comparison video.
As you’ll see, the new textures of the Starfield HD Reworked Project look absolutely incredible. These new textures are leagues beyond the vanilla textures, and we can’t wait to get our hands on this pack.
>> The video is a bit over 2 minutes long.

Man im really excited for this mod. His work with the Witcher 3 has been beyond incredible, same with what his doing with Cyberpunk. But damn thats a lot of projects to be working on for one guy without using AI upscaling??.



4 bishops down, one to go...



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zero129 said:
JEMC said:

The Monday news:

Starfield HD Reworked Project in development, gets preview video
https://www.dsogaming.com/news/starfield-hd-reworked-project-in-development-gets-preview-video/
Modder ‘Halk Hogan PL’ has announced that he’s currently working on an HD Reworked Texture Pack for Starfield. And, in order to showcase some of the newly improved textures, the modder shared the following comparison video.
As you’ll see, the new textures of the Starfield HD Reworked Project look absolutely incredible. These new textures are leagues beyond the vanilla textures, and we can’t wait to get our hands on this pack.
>> The video is a bit over 2 minutes long.

Man im really excited for this mod. His work with the Witcher 3 has been beyond incredible, same with what his doing with Cyberpunk. But damn thats a lot of projects to be working on for one guy without using AI upscaling??.

Game is light on vram so should leave plenty of room for the mods.

I think overall the game actually looks pretty good as it is for the most part with some areas showing of great quality and most been decent you just then run across some muddy textures on some random planet at the arse end of the galaxy so the planet geometry texture upgrade will be welcome.



I think so far, the only thing that really irks me about Starfield is the take off and landing. For me it just a tad too immersion breaking but not a deal breaker by any means.

Take off: You go into the cockpit, Hit take off button, goes into a cutscene, goes into a loading screen, and you get to control your spaceship
Landing: You go into the menu, hit a landing spot, loading screen, cutscene, take control of your character

It just feels meh because you have to do it so often. Like jumping to star systems? Fair enough but I wish there was a more seamless way to take off and land without interruption.

Other than that though and the performance/feature issues on Nvidia/Intel cards that I mentioned before, it has been pretty great experience. Some of the missions are very entertaining and unique.

Without getting too much into spoilers, in one of the early side missions:

Spoiler!

You meet this bounty hunter gal who tasks you to put a sensor on top of a LaunchPad in Mars. She mentions to make sure you have the booster equipped. I am like, alright simple enough. But then you get to the LaunchPad and it's huge. For me though, the kicker was that it was night time and I had the in game lighting which wasn't much lighting and my shitty flashlight. So I was jumping from platform to platform trying to get all the way up.

This is kind of the gameplay from a random youtuber of what I mean:

It was creepy af but granted because of the day and night cycle, not everyone will experience it this way. And this is just a simple mission, there are a good number of missions as you continue to play it where it's like "Holy shit."



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Well, I remember I posted a mod that skipped the cutscenes when landing/taking off. If it bothers you so much, that may be an option.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The fact that I can't take off and land seamlessly is what bothers me than the cutscenes. I would have liked that part to be more like No Mans Sky sort of a deal where you can land and take off by yourself instead of pressing a button and it does it.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Jizz_Beard_thePirate said:

The fact that I can't take off and land seamlessly is what bothers me than the cutscenes. I would have liked that part to be more like No Mans Sky sort of a deal where you can land and take off by yourself instead of pressing a button and it does it.

That's the one common issue I keep hearing, and especially on Reddit, ppl aren't liking NMS being tossed into the mix, but it's true, people would and do want that seamless entry/exit of each planet, even so much as getting to fly around it's atmosphere.

I can't fault them for wanting that, because that's what games like NMS offer, hell Star Citizen, as incomplete as that game is, does one better than NMS and allows you to fly around the planet, the atmosphere and also do the exist/entry seamlessly, but with more visible detail on the scale of AAA. It's just that one is an indie game with a focus on exploration/building, the other is more of a sim, with handcrafted worlds, and SF is just Fallout 4 in space with cells you need to load in/load out of. 

Considering their veteran status/knowledge and the fact they are their own publisher and studio, as well as being backed by a trillion dollar company, there really shouldn't have been a valid reason why they couldn't do what an indie game funded by users and Sony, as well as a Kickstarter in the millions, could do, that SF seemingly cannot do (unless someone at BGS is wanting to admit their engine might be old enough to have visible limitations, I'm all ears to hear that from Todd any day now). 

Though SF isn't what I'd wanted from BGS, the comparisons I'm seeing between those other two games is actually making me think that maybe it's time I got back into NMS. I hear the game had a recent beefy update with more new ships/space pirates to fight and even capital class ship battles (Star Wars style trench runs apparently), and I do like building bases, so maybe it's time to give it another shot (last time I played it was around 2018).

Last edited by Chazore - on 11 September 2023

Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"