Jizz_Beard_thePirate said:
The fact that I can't take off and land seamlessly is what bothers me than the cutscenes. I would have liked that part to be more like No Mans Sky sort of a deal where you can land and take off by yourself instead of pressing a button and it does it.
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That's the one common issue I keep hearing, and especially on Reddit, ppl aren't liking NMS being tossed into the mix, but it's true, people would and do want that seamless entry/exit of each planet, even so much as getting to fly around it's atmosphere.
I can't fault them for wanting that, because that's what games like NMS offer, hell Star Citizen, as incomplete as that game is, does one better than NMS and allows you to fly around the planet, the atmosphere and also do the exist/entry seamlessly, but with more visible detail on the scale of AAA. It's just that one is an indie game with a focus on exploration/building, the other is more of a sim, with handcrafted worlds, and SF is just Fallout 4 in space with cells you need to load in/load out of.
Considering their veteran status/knowledge and the fact they are their own publisher and studio, as well as being backed by a trillion dollar company, there really shouldn't have been a valid reason why they couldn't do what an indie game funded by users and Sony, as well as a Kickstarter in the millions, could do, that SF seemingly cannot do (unless someone at BGS is wanting to admit their engine might be old enough to have visible limitations, I'm all ears to hear that from Todd any day now).
Though SF isn't what I'd wanted from BGS, the comparisons I'm seeing between those other two games is actually making me think that maybe it's time I got back into NMS. I hear the game had a recent beefy update with more new ships/space pirates to fight and even capital class ship battles (Star Wars style trench runs apparently), and I do like building bases, so maybe it's time to give it another shot (last time I played it was around 2018).
Last edited by Chazore - on 11 September 2023