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I think so far, the only thing that really irks me about Starfield is the take off and landing. For me it just a tad too immersion breaking but not a deal breaker by any means.

Take off: You go into the cockpit, Hit take off button, goes into a cutscene, goes into a loading screen, and you get to control your spaceship
Landing: You go into the menu, hit a landing spot, loading screen, cutscene, take control of your character

It just feels meh because you have to do it so often. Like jumping to star systems? Fair enough but I wish there was a more seamless way to take off and land without interruption.

Other than that though and the performance/feature issues on Nvidia/Intel cards that I mentioned before, it has been pretty great experience. Some of the missions are very entertaining and unique.

Without getting too much into spoilers, in one of the early side missions:

Spoiler!

You meet this bounty hunter gal who tasks you to put a sensor on top of a LaunchPad in Mars. She mentions to make sure you have the booster equipped. I am like, alright simple enough. But then you get to the LaunchPad and it's huge. For me though, the kicker was that it was night time and I had the in game lighting which wasn't much lighting and my shitty flashlight. So I was jumping from platform to platform trying to get all the way up.

This is kind of the gameplay from a random youtuber of what I mean:

It was creepy af but granted because of the day and night cycle, not everyone will experience it this way. And this is just a simple mission, there are a good number of missions as you continue to play it where it's like "Holy shit."



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850