Full RDNA 3 specs leak. Lots of interesting info but take it with a grain of salt as always:
OREO
"One of the features in the RDNA 3 graphics pipeline is OREO: Opaque Random Export Order, which is just one of the many area saving techniques. With gfx10, the pixel shaders run out-of-order, where the outputs go into a Re-Order Buffer before moving to the rest of the pipeline in-order. "
Infinity Cache Updates
"The Memory Attached Last Level (MALL) Cache blocks are each halved in size, doubling the number of banks for the same cache amount. There are also changes and additions that increase graphics to MALL bandwidth and reduce the penalty of going out to VRAM."
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gfx1100 (Plum Bonito)
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Chiplet - 1x GCD + 6x MCD (0-hi or 1-hi)
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48 WGP (96 legacy CUs, 12288 ALUs)
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6 Shader Engines / 12 Shader Arrays
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Infinity Cache 96MB (0-hi), 192MB (1-hi)
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384-bit GDDR6
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GCD on TSMC N5, ~308 mm²
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MCD on TSMC N6, ~37.5 mm²
"The world’s first chiplet GPU, Navi31 makes use of TSMC’s fanout technology (InFO_oS) to lower costs, surrounding a central 48 WGP Graphics Chiplet Die (GCD) with 6 Memory Chiplet Dies (MCD), each containing 16MB of Infinity Cache and the GDDR6 controllers with 64-bit wide PHYs. The organic fanout layer has a 35-micron bump pitch, the densest available in the industry. There is a 3D stacked MCD also being productized (1-hi) using TSMC’s SoIC. While this doubles the Infinity Cache available, the performance benefit is limited given the cost increase. Thus, the main Navi31 SKU will have 96MB of Infinity Cache (0-hi). This is lower than the 128MB in Navi21. A cut-down SKU will offer 42 WGP and 5x MCD (80MB Cache, 320-bit GDDR6).
The reference card appears to have an updated 3-fan design that is slightly taller than the previous generation, with a distinctive 3 red stripe accent on a section of the heatsink fins near the dual 8-pin connectors.
There were early plans for a version with 288MB of Infinity Cache (2-hi), but this was shelved as the cost-benefit was not worth it."
"Navi32
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gfx1101 (Wheat Nas)
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Chiplet - 1x GCD + 4x MCD (0-hi)
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30 WGP (60 legacy CUs, 7680 ALUs)
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3 Shader Engines / 6 Shader Arrays
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Infinity Cache 64MB (0-hi)
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256-bit GDDR6
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GCD on TSMC N5, ~200 mm²
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MCD on TSMC N6, ~37.5 mm²
Coming in 2023, Navi32 is a smaller version of Navi31, reusing the same MCDs. Navi32 will also be coming to mobile as a high-end GPU offering in AMD Advantage laptops. There were plans for a 128MB (1-hi) version, however it might not be productized due to the aforementioned costs. Thus Navi32’s 64MB is also smaller than Navi22’s 96MB."
"Navi33
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gfx1102 (Hotpink Bonefish)
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Monolithic
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16 WGP (32 legacy CUs, 4096 ALUs)
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2 Shader Engines / 4 Shader Arrays
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Infinity Cache 32MB
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128-bit GDDR6
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TSMC N6, ~203 mm²
Navi33 is the mobile-first push for AMD. They expect robust sales of AMD Advantage laptops with it, as the design is drop-in compatible with Navi23 PCBs, minimizing OEM board re-spin headaches. They aim to ship more Navi33 silicon for mobile than to desktop AIB cards. The first concepts showed Navi33 as a chiplet design with 18 WGP and 2x MCD, but this could not meet the volume and cost structure of this class of GPU vs a monolithic design.
As an aside, Navi33 outperforms Intel’s top end Alchemist GPU while being less than half the cost to make and pulling less power."
Last edited by Jizz_Beard_thePirate - on 12 August 2022