Overwatch 2 Beta impressions
Sometimes it feels like I have stockholm syndrome where I know Blizzard is a shit company that does shitty things but I keep coming back cause some of their games I still enjoy playing. So for the past week, I have been playing Overwatch 2 beta and here are my impressions.
Overwatch 2 so far feels like a different game than Overwatch 1 which in some ways is a bad thing because Overwatch 2 will be replacing Overwatch 1 completely in a few months. Because of this, if you like the way Overwatch 1 plays... Well too bad, now you are forced to play Overwatch 2 instead. The main difference is that Overwatch 2 feels less like a Team battle and more so individual battles.
See with Overwatch 1, you basically had fairly distinct roles. You had the tanks that were built to tank damage and ults and protect your teammates. You had DPS that will go after the enemy dps and support and you had support which mainly heals your team.
In Overwatch 2, the tanks feel like DPS with more HP. The reason is that there's a lot less reliance on shields and more reliance on damage output and here's what I mean. In Overwatch 1, the team could pick two tanks where in Overwatch 2, the team can only pick one tank. Then in Overwatch 2, the main tanks that use shields got the shield nerfed or reworked completely. For example, Orisa in Overwatch 1 could summon shields very often where as in Overwatch 2, she has no shield but instead, is more of a DPS. Rein in OW1 had a shield with 1600 HP, now it's nerfed to 1200. Hell the fact that they put Doomfist as a tank now in OW2 who was a DPS in OW1 and the only difference is he can block himself from getting damage and no one else should tell you everything. The new tank who is the junker queen also has no shields and she's more of dps as well. She does have the ability to give a temp boost to hp to nearby allies however.
Then comes the maps. Unlike Overwatch 1 where the maps were mainly in confined areas and sections, the new maps in Overwatch 2 feels a lot more open. Because of this and the rework of tanks, people are a lot more spread out which means it's harder for support to actually heal. More often than not, they need to fend for themselves or hope that the tank is around to help as your DPS is going after the enemy support.
The graphics, UI and such feels all over the place. In OW1, there was a pretty big emphasis on not showing your teammates your stats like how much kills you got, how much you healed and such because they wanted to control the Toxicity. In OW2, they show everything to everyone. The game is also mainly a reskin of Overwatch 1 so that means the performance and such hasn't changed much. So the frame rate will largely be the same. Least the music is still good.
So overall, there's a lot less emphasis on teamwork and a lot more emphasis on individual plays. On one hand, the changes to tanks allows them to be more dynamic than to only push the payload. But on the other hand, the changes feels like the teamwork element is not as strong. Feels more like an arena brawler at times than what Overwatch 1 was. But the biggest issue is because Overwatch 2 will be replacing Overwatch 1 with a free update and if you don't like it, well... You are on a timer... Hopefully they will make some changes by the time it launches though.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850