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Kick Ass 2 Releases This May On PC & Consoles, Gets A Teaser Trailer

 

Freedom Factory Studios and UIG Entertainment are excited to announce the final release date for the fantastic action adventure/beat’em up game Kick Ass 2 for PC and console – the official game of the hit movie Kick Ass 2 – will be released in May 2014. Continue reading

 

Naruto Shippuden: Ultimate Ninja Storm Revolution – New Trailer

Our reader ‘Noctis Caelum’ has informed us about a new trailer for Naruto Shippuden: Ultimate Ninja Storm Revolution. This new Naruto Shippuden game is planned for a September 2014 release and will be coming – probably simultaneously – on Steam. Enjoy! Continue reading

 

BloodRayne: Betrayal Coming To Steam On April 30th

Our reader ‘walikor’ has informed us about the PC release of BloodRayne: Betrayal, a side-scrolling action-adventure game that was released on consoles back in 2011. The Steam version of BloodRayne: Betrayal will support Steam cloud saves, as well as Steam Achievements, Leaderboards and Trading Cards. Continue reading

 

These 8K Screenshots From Unreal Engine 4′s Tech Demos Will Leave You Speechless

Our reader ‘K putt’ has captured some glorious 8K screenshots from the tech demos that were included in Unreal Engine 4. As we’ve already said, Unreal Engine 4 looks beautiful but when rendered at really high resolutions, the end result is extraordinary. For bandwidth reasons we’ve resized the images to 1920K, though you can view the 8K images on K putt’s Flickr page. Enjoy! Continue reading

 

Project CARS – The Ultimate Driver Journey – First Official Trailer

Slightly Mad Studios has released the first official trailer for its upcoming racer, Project CARS. Project CARS promises to feature world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality. The game is described as the most authentic, beautiful, intense, and technically-advanced racing game on the planet, and is coming to the Playstation 4, Xbox One, PC, Steam OS & WiiU starting November 2014. Kudos to our reader ‘Xeizell Raphael’ for informing us. Enjoy! Continue reading

 


@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Pemalite said:
JEMC said:

I've just fallen in love... for a monitor

**vid**

Oh, if only I had the money, the space (that thing is huge!) and the GPU power to run it


I wan't three.
Racing sims would be freaking awesome on three 21:9 panels.

The problem with 21:9 aspect ratios though is allot of games simply don't support it, StarCraft 2 and Diablo 3 being prime examples. (Althought Blizzard cites those with such aspect ratios get an unfair advantage which is fair enough.)

Older games stuck in the 4:3 land is equally frustrating. :(

Majority of games you just need to edit a configuration file, unless it's an unreal powered game, then you're screwed more often than not. :P
Probably best to stick to 2560x1440 which retains the 16:9 layout, can be had cheaply these days (Think as low as $300) and some panels allow you to overclock them to 120hz.

I dont think aspect ratio would be a problem with this monitor if, and only if, that 16:9 mode that is shown in the video really works (and by that I mean that the sides are really black). I could certainly life with that.

Unfortunately those cheap Korean 1440p monitors are nowhere to be found here in Spain. The cheapest monitors with that res are still around the 500 € mark.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

 

New LoL support Braum blocks projectiles - but what is a projectile anyway? Riot answer

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Riot announced a new support champion yesterday. He’s a “large guy with a shield” named Braum, with an E that allows him to “intercept projectiles”, absorbing their effects and destroying them.

Sounds simple enough - but it hasn’t been. Though you’ll never see more than 10 of them in the lanes at once, League of Legends features scores of champions, each with five abilities. Between them, there are a lot of ways to lob ranged attacks at enemies.

So: what exactly is a projectile, when it comes down to it?

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Elder Scrolls Online's 12-player trials will host its "most complex and difficult" encounters

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Anybody still playing The Elder Scrolls Online has already overcome a number of trials-by-fuckuperry. Progress-halting bugs, wrongfully destroyed items, and dungeons cleared near-instantly of loot by unscrupulous players? The ultimate tests of patience.

The surviving top-level players are questing juggernauts - and Zenimax have built 12-player challenges to suit for incoming adventure zone Craglorn.

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How explosions will fix World of Tanks' camping problem

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I’m watching the Grand Finals of World of Tanks’ largest tournament, the WGL. This should be the most exciting bit: a chance to see trained, professional tank commanders battling it out, a chance for heroism and tactics and drama.

But it’s boring. Of the five games between the finalists, three have ended in draws. In the two hours of games there’s only about ten minutes of actual action. The teams are playing cautiously, each player sheltering behind cover, keenly aware a single shell could take them out of the game, leaving their team mates at a disadvantage that could mean missing their collective shot at the $60,000 prize pot.

In professional World of Tanks, camping is simply too sensible a strategy.

Wargaming think they have a fix. It involves explosions.

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Let's talk about Hex: the top-notch CCG's in closed beta

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Beta is the be-all and end-all for CCGs, if Hearthstone is anything to go by. Not only the time to polish your systems such that every card is a shiny - but a time to build up enough momentum that all of Twitch is clamouring for booster packs by release.

Kickstarter and PayPal backers for Hex today received a code to redeem their backer rewards from the in-game store - and will find that their alpha accounts have been mirrored on the live beta hardware.

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SOE think they've figured out how to make paid-for items lootable in H1Z1

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H1Z1 is SOE’s DayZ-inspired zombie survival sim, about killing a man for his sweet goggles. But it’s also a fully-fledged free-to-play MMO - with permanent gear purchasable from its in-game store.

Do you see the problem yet? SOE do - and they reckon they’ve already come up with an acceptable solution. One that’ll uphold the game’s values of inventory murder, without leaving paying players screaming.

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American Truck Simulator – New Screenshots Released

 

Ooooooooookay then, here comes another simulator. After Goat Simulator, Bear Simulator and Cat Simulator… it’s time for the American Truck Simulator. As its title suggest, this game offers players the chance to SCS Software – the company behind 18 Wheels of Steel Series, Bus Driver, and Euro Truck Simulator – and is part of its World of Trucks project. SCS Software has released some new screenshots from the latest build of this sim that can be viewed below. Kudos to our reader ‘Xeizell Raphael’ for informing us! Continue reading

 

The Vanishing of Ethan Carter: Will Not Support DX11 – Memory & VRAM More Important Than CPU Cores

Our dear friends over at PCGamesHardware had an interesting interview with the creators of The Vanishing of Ethan Carter. According to The Astronauts, The Vanishing of Ethan Carter is powered by Unreal Engine 3 and there are no plans for porting the game to Epic’s latest engine, the Unreal Engine 4. Continue reading

 

Death in Candlewood – Open-world Horror Title – Gets A Teaser Gameplay Trailer

Rosebud Games has released a new teaser trailer today for its upcoming open-world horror title, Death in Candlewood. Between gothic graveyards, Slender-like forests and occasional terrifying assaults by ghoulish creatures, this is the first sneaky peek at what it’ll be like to play this Edgar Allan Poe-influenced horror FPS. Continue reading

 

Evolve – 4v1 Interactive Multiplayer Trailer

As promised, 2K Games has released the interactive multiplayer trailer for Turtle Rock Studios’ upcoming MP title, Evolve. This trailer is 54 minutes long and let us experience the thrill of 4v1 from every perspective in an interactive, multi-channel trailer featuring commentary by Aaron “Ayesee” Chambers and Turtle Rock Studios’ Chris Ashton. Enjoy! Continue reading

 

Dark Souls II – PC Launch Trailer Released

Namco Bandai has released the launch trailer for Dark Souls II PC. The PC version of Dark Souls II will sport better graphics, smoother frame rate and optimized mouse/keyboard controls. The game is scheduled for release tomorrow, so stay tuned for our PC Performance Analysis. Enjoy! Continue reading

 

Goat Simulator – Retail Version Coming In Late May

Coffee Stain Studios announced today that its ridiculous fun sim, Goat Simulator, will get a retail version that will hit stores on May 23rd.  Continue reading



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Goat Simulator is the most retarded game ever, right up there with Stupid Invaders.



--::{PC Gaming Master Race}::--

New Humble Weekly Bundle

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Pay what you want for Thomas Was Alone, Puzzle Bots, Dustforce, VVVVVV and Cave Story+ DRM-free and on Steam for multiple platforms (check full system requirements here).

Pay $6 or more to also receive Reus, Limbo, Cthulhu Saves the World, Mutant Mudds Deluxe, Lone Survivor and Element4l.

Pay $10 or more to receive all of the above games, plus Teslagrad DRM-free and on Steam for Windows, Mac and Linux!

But wait... there's more - lots of it! Those who pay $40 or more will get all 12 games listed above, plus pre-order a Humble Bundle exclusive TSG t-shirt and keychain from Fangamer! Pay $100 or more to receive all 12 games plus pre-order the MEGA FANGAMER SWAG BAG.
  https://gallery.mailchimp.com/a42731fd3353ff4c76f7f11bb/images/fangamer.jpg" width="600" height="347" align="none">


Buyers of this weekly sale can also choose where their money goes: to the developers and/or to Direct Relief, providing medical assistance to people around the world affected by poverty, natural disasters and civil unrest.

https://www.humblebundle.com/weekly

 

Dark Souls 2 modded: Durante's GeDoSaTo enables downsampling, texture modding

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Wes Fenlon at 08:46 on 25 April 2014

In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC, fixing its locked 1024x720 resolution and other issues. In 2013, he released a similar fix for Deadly Premonition. We asked Durante to analyze the PC port of Dark Souls 2 in a series of articles. He also modded the game. The image above is an in-game texture, not a Photoshop.

My first two articles about Dark Souls 2 investigated the PC port’s features and how generic PC tweaking tools like SweetFX can be used to further improve its graphics. Now it’s time to look at the full extent of what can be achieved by modifying Dark Souls 2 on a deeper level. First, I’ll provide a short overview of the general avenues available for PC game modding and how each applies to Dark Souls 2. Then I’ll detail the modifications I have implemented so far with a new tool I’m calling GeDoSaTo, which enables texture modding, arbitrary downsampling, and more. Consider it the successor to DSfix and DPfix—except its final goal is to work with any 3D game, not just Dark Souls 2.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Unreal Engine 4.1 – Here Is The Elemental Tech Demo Running At 4K

 

The Elemental Tech Demo has finally been released and YouTube’s member ‘club4ghz’ has captured it at 3840×2160. According to the user, this tech demo ran with 42FPS average on a GTX 780Ti with an Intel i7 4770K. It looks epic, so go ahead and take a look! Continue reading

 

Bound By Flame – Music Composed By The Man Behind The OST Of Remember Me & Assassin’s Creed 4

Focus Home Interactive announced today Olivier Deriviere will handle the music for Bound By Flame. Olivier Deriviere is a composer who won multiple awards for his work in video games (Remember Me, Assassin’s Creed 4). Focus Home Interactive has also released a new video, in which Olivier (accompanied by singer Ire Zhekova) tells us about his work on Bound by Flame. Continue reading

 

Divinity: Original Sin Releases June 20th, Gets A New Gameplay Trailer

Larian Studios announced today an official release date of June 20th for Divinity: Original Sin. Hand in hand with this announcement comes a new gameplay trailer highlighting just how many new features and worlds of content community support has leant this project. Continue reading

 

ArcheBlade – Free-To-Play MOBA/FPS 3D Hybrid Powered By Unreal Engine – Is Now Available

Codebrush Games has announced that ArcheBlade has been officially launched on Steam and in order to celebrate it, the company has released a new gameplay trailer for it. This official release adds the customization system titled “Gear Up” adding over 500 items, as well as moveset changes and a completely revamped training mode. Continue reading

 

Call of Duty: Ghosts' Chaos Mode beefs you up for alien killing duty

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Infinity Ward has belatedly posted details on the new Chaos Mode for the alien hunting Extinction campaign in Call of Duty: Ghosts. 

The blog post gives up the skinny on how the combo meter adds perks to soldiers, giving them an edge when fighting the ceaseless Cryptid horde. 

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There's a Titanfall DLC map set in a simulated world: an abstract "parkour playground"

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There's an argument to be made that players don’t need real peril to fuel the fiction behind their multiplayer games. Who cares why the men are fighting? The MOBA arena in S2’s Heroes of Newerth follow-up, Strife, is strictly for training purposes. And Titanfall’s War Games map is - well, you can probably guess. A virtual mission simulator. It’s assembled from abstracted pieces of Angel City, Rise, and Airbase Sierra.

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So: the man who made Homeworld is now president of Zynga Studios

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In 1997, Alex Garden founded Relic to build a videogame about spaceships. Less than seven days ago, he became president of Zynga Studios.

No word on more spaceships as yet.

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Panau rather than later: a Just Cause 3 looks to be imminent

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Why do we think Avalanche are building a sequel to their reliably ludicrous sandbox game? Just ‘cos. Har har har.

Not really - we’ve a few interconnected pieces of evidence that point towards a Just Cause 3. We’re a serious and well-respected news-gathering organisation, remember? Actually kinda hurt you believed that.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Tripwire sum up results of Red Orchestra 2 Steam giveaway: "Bloody hell"

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Ba-dap, bap. Ba-dap, bap daaaah, BAP. Sorry: just letting the red orchestra play out before launching into anything so unmelodic as an intro. As you can probably hear, they’re currently playing ‘20s big band numbers. Yesterday’s matinee Red Orchestra 2 giveaway on Steam constituted a terrific overture to a celebration of the wilfully-obtuse shooter that’ll go on playing till the end of the weekend.

Asked by PCGamesN for comment on the results, Tripwire Interactive vice president Alan Wilson issued the following statement: “Bloody hell”.

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State of Decay had limbs falling off and cars breaking down, so it's been patched up

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State of Decay developers Undead Labs might be working on Lifeline, the military-focused expansion to their zombie survival game, but that doesn’t mean the original isn’t still getting some love. 

Undead Labs has released a new patch for State of Decay, covering all manner of post-apocalyptic concerns, ranging from shooting to zombie AI. Feast your eyes on the list, below. 

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Clockwork Empires gearing up for early access this summer

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Clockwork Empires looks like it will scratch all sorts of itches, but unlike lucky blighters like Rob, I’ve not been able to get near it. Soon, though. Soon. Gaslamp is planning to ease open the door with a spot of early access, but that’s been pushed back. Only until the summer. 

Gaslamp doesn’t want to push the game out the door too early, the developer has said. Sensible lot, those Gaslamp folk. 

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Battlefield 4's had another visit to the emergency room, this time for rubber banding

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Battlefield 4 continues to limp away, unable to quite make it into the realm of fully functional games. The latest in a long line of issues that DICE is attempting to resolve is the rubber banding problem that has affected the game since the launch of the Naval Strike DLC. 

DICE has uncovered the root of the problem and has invested in new hardware to solve it. The developer noted that performance has already increased in 64-player matches. 

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BioWare spills Dragon Age: Inquisition class details and unleashes a flood of screenshots

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BioWare just threw up a smorgasbord of new Dragon Age: Inquisition screenshots, some unseen by non-BioWarian human eyes, while others are from the most recent trailer. They are a lovely bunch of screenshots, though severely lacking in images of Varric’s burly chest. 

More class details have also emerged, with BioWare spilling the beans on the warrior, rogue and mage classes, and one of each of their specialist classes. Two more for each class are yet to be revealed. 

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An eternity of Kickstater: Obsidian might launch another campaign this year

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Obsidian’s got the Kickstarter bug. Not content with raising over $4 million for Pillars of Eternity on Kickstarter and beyond, the Knights of the Old Republic II and South Park: The Stick of Truth developer is planning another one. 

Head honcho Feargus Urquhart told CVG that the developer should have another Kickstarter launched by the end of the year. "I'll give you a spoiler: it's an RPG," said Urquhart. 

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Namco Bandai & FromSoftware To Fix Dark Souls 2′s Launch Crashes, Incoming Patch

Dark Souls 2 has just been released and as you’d expect, a lot of PC gamers are experiencing a number of issues. Namco Bandai and FromSoftware have been investigating most of them, and have announced that a fix for Dark Souls 2′s crashes – upon launch – will be coming shortly. Continue reading

Free-To-Play “Happy Wars” Is Coming To The PC Later This Year

Our reader ‘walikor’ has informed us about the incoming PC release of Happy Wars; a free-to-play title that was initially released on X360. Spotted by Gamespot, Happy Wars is coming to PC later this year, and there is already a website to sign up for its upcoming beta phase. Continue reading

New Oddworld: New ‘n’ Tasty Screenshots Released

Oddworld Inhabitants has released a new set of screenshots for its upcoming remake to the first Oddworld game, Oddworld: New ‘n’ Tasty. The game will initially release on Sony’s consoles (PS3, PS4 and PSVita) and will hit other platforms (including the PC) at a later date. Enjoy! Continue reading



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

 

Dota 2 brushes itself down with the Spring Cleaning update

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Some time ago at Valve there was a meeting. All the heads of the Dota 2 team went into a room with ideas of what they wanted to change in their MOBA. Stan, let’s assume he’s called Stan, was responsible for okaying those ideas.* Stan was hungover.

He said yes to the first idea. And the second. And the third. He said yes to everything because he didn’t want to argue or discuss the ideas. He wanted the meeting over.

That’s how we’ve ended up with a patch that has 25 pages of notes.

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Elite: Dangerous’ trading system’s tested by hundreds of AI merchants

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While the early alpha releases of Elite: Dangerous have focused on combat there’s been a huge chunk of Elite that’s been worked on behind the scenes at Frontier. Trading will be at the centre of Alpha 4. With good reason, too, it’s what ties together the thousands of systems in Elite’s universe.

While real players have been lacking, Frontier have used a team of hundreds of AI merchants to test their system.

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Epic’s Tim Sweeney: “We’re heading towards a future where triple-A is the minority”

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Epic’s founder Tim Sweeney sees a future of far fewer big budget games: “The industry’s changing – this generation it seems like there are about a third of the number of triple-A titles in development across the industry as there was last time around – and each one seems to have about three times the budget of the previous generation,” he told Edge. “I think we’re heading towards a future where triple-A is the minority.”

That’s why the company switched its licensing to cheap monthly subscription and royalty deal.

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Ludum Dare 29 is a go and its theme asks you to delve deep

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The Ludum Dare community has spoken. They said no to ‘You are your own enemy’, ‘You are the world’, and ‘Everything is connected’. Instead opting for ‘Beneath the surface’.

There best be at least one fishing game that comes out from this because there’s been far too few of their sort on the PC for a while now. A slew of rapidly developed pixel fishing games is just what we need.

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Quite the crowd: Thomas Was Alone has sold over 1m copies

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Mike Bithell, the developer of Thomas Was Alone, has revealed that his platformer about leaping oblongs has sold more than one million copies.

Although the game has been given away as part of Playstation Plus membership, Bithell says that if he included those numbers it would be a fair bit higher than one million.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Man I still really suck at Dark Souls, also 70,552 playing DSII on Steam right now. That is very impressive, especially considering Dark Souls 1 peaked at 10,456 concurrent and aparently managed to sell over 1.3 million copies to date acording to that arstechnica article. Hopefully this further incourages Japanese devs to bring their games over to PC, I'm looking at you CAPCOM with your Dragon's Dogma. And maybe we can get a concurrent release next time *wink* *wink*



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!