looks like Namco Bandai want some of that MOBA money, at least it's not another straight DOTA clone.
@TheVoxelman on twitter
looks like Namco Bandai want some of that MOBA money, at least it's not another straight DOTA clone.
@TheVoxelman on twitter
Yesterday was for getting up to my eyeballs in the carcasses of slaughtered Saxons; today is for hanging out with some bros while making things go boom. There might be other loud noises that aren’t allowed in libraries. I’ve taken a break from gorging and slightly melted chocolate eggs to play some of the Broforce beta. Brobeta.
Free Lives’ 2D action platformer is the ultimate crossover. It’s the Wold Newton Universe of ‘80s and ‘90s action heroes, from Robocop to Judge Dredd. And it’s as explosive as you’d expect given its roster of bros who’ve taken out terrorist groups single-handedly, waged one-man wars and defeated legions of Deadites.
Underneath the silliness and nostalgia, though, I think it might actually be bloody brilliant. Clever in all sorts of ways that you’d never expect from a game with a set up that isn’t far off The Expendables. Most impressively, Broforce is a game of instant gratification that never lets up; where the action keeps on escalating and lulls don’t exist.
I’ve not been to prison yet but when I do go I like to think years of rewatching Oz and The Shawshank Redemption will have adequately prepared me for penal life. If you want a more interactive guide, however, then you should take a look at Prisonscape.
It’s already taught me a few new tricks. (I didn’t know you had to take turns in prison fights and move around in a grid.)
There’s a suite of abilities in League of Legends that falls under the old, unnervingly-named MMO umbrella of crowd control. Though kettling is mercifully unimplemented, effects like Silence offer a modicum of control over the opposing team.
Too much control, in some cases. Riot have lately stripped three champions of their silencing prowess - and lead designer Ryan Scott is on hand to explain why.
Given the growing popularity of agricultural experiences on Steam, the relative dearth of realistic animal simulators - from the other side of the fence, as it were - is somewhat surprising. Here’s another, though. To Shelter’s harrowing portrayal of badger parenthood, and Goat Simulator’s tale of a misunderstood monster, add Cat Simulator - “the world’s first next-gen cat simulation”.
Codemasters have emerged from beneath the company car, oil-smeared but grinning. This new Codies is more responsive - and more amenable to flipping open its bonnet at a moment’s notice if something’s not right. Hence GRID Autosport - out on PC between June 24 and 27 this year.
“When you’re making games, you always have to make choices - which features to include, what emphasis to put on various aspects of gameplay,” said the devs of the series’ last iteration, GRID 2.
“Even if we had unlimited resources (we don’t by the way!) there’s always people who are going to be disappointed. And we’re obviously aware, that some of you were. We’re not ok with that.”
I don’t think Emotional Geography is an academically-recognised field, but a decade of games dotted along the Sword Coast has infused some of its locations with mushy feels.
Neverwinter? Pleasantly temperate, but ultimately a bit wet. Baldur’s Gate? Earthy, filled with potential. Icewind Dale? A little cold for its lack of dialogue, but undeniably spine-tingling.
That fact hasn’t escaped Cryptic Studios, still plotting the map for their growing MMO. They’ve decamped to the yeti-bothered peaks for Neverwinter’s third expansion.
We like Age of Wonders, yes we do. Our Fraser fancied the pants off it at length in his Age of Wonders 3 review. But Triumph seemed to go off the series for a clean decade there, preferring instead the cheeky, console-friendly RTS charms of Overlord and its sequel.
So, er, what was that about guys?
Dragon Age: Inquisition is aptly named. It feels like the result of an internal investigation at BioWare: into how Dragon Age II’s streamlining squad managed to cut quite so close to the bone; into why the team abandoned the cleverly-scripted encounter design that had served them so well since Baldur’s Gate; into where their mojo went.
The appearance of a firm, final release date suggests they’ve found satisfactory answers to all of those questions - as does this all-too-short trailer.
Let’s dissect that name, then: the ‘Ops’ part is there to point out that this is a third-person cover shooter, in the grandest of traditions. And the ‘Hazard’ part? That denotes the zombies, the monsters, the robots, the mutants, the mummies, the “angry dudes”, the “totally pissed” demons, the spontaneously-exploding zombie dogs, the “really big ass” robots, the bone-crushing traps, the rocket-wielding dinosaurs, and the “ghost bitches on high heels”.
Yep: that sounds fairly hazardous.
@TheVoxelman on twitter
Codemasters has just revealed the next installment in the GRID series, and we have some new information regarding its PC version. According to NeoGAF’s ‘CodiesLoore‘ (a Codemasters employee), PC is the lead platform for GRID: Autosport. Continue reading
Big Finish Games has announced that Tesla Effect: A Tex Murphy Adventure has been slightly delayed. According to the team, the reason behind this delay is the big cast of characters that will be featured in this upcoming adventure title. As the team noted, squeezing all characters into The Tesla Effect required some extra time and as a result of that, the game is delayed until May 7th. Big Finish Games has also released a new trailer explaining this delay that can be viewed below. Enjoy! Continue reading
Warner Bros today released Cold, Cold Heart, the action-packed story add-on for Batman: Arkham Origins. Set on New Year’s Eve, Cold, Cold Heart sheds light on the tragic origin story of Mr. Freeze and players will discover how he earned his place as one of Gotham City’s greatest villains. Cold, Cold Heart is available today for purchase on PSN, Xbox Live and STEAM for £7.99. Enjoy the launch trailer and screenshots for this new DLC below! Continue reading
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CI Games has released a new gameplay trailer for Lords of the Fallen, showing the hard-won victories, intense melee combat and brutal deaths that await gamers. Lords of the Fallen is planned for a 2014 release on PC, Xbox One and PS4. Enjoy! Continue reading
Alongside the gameplay trailer for Lords of the Fallen, CI Games has released a new teaser trailer for its upcoming CRYENGINE-powered WW2 FPS title, Enemy Front. The teaser focuses on the devastation of the Warsaw Uprising of 1944, the largest military resistance of World War II, and one of the main battlegrounds for players in Enemy Front as they make their trek through Europe to defeat the Nazi forces. Enemy Front hits PC, PS3 and X360 this Summer. Enjoy! Continue reading
IGN has revealed the first in-game screenshot for the next Call of Duty title that is being developed by Sledgehammer Games. According to the company, this new Call of Duty game will release this Fall, and has been in development for nearly three years. In addition, this title mainly targets next-gen platforms. Enjoy the teaser image after the jump and stay tuned for more! Continue reading
Slightly Mad Studios has released a new set of screenshots for its upcoming racer, Project CARS, dedicated to Earth Day 2014. These new screenshots focus on the game’s environments as a means of tribute to this special day. Project CARS is currently planned for release on PC, SteamOS, WiiU, PS4 and Xbox One. Enjoy! Continue reading
It's hard to imagine what Ubisoft's going to pull out of its sleeve to top the high-seas adventure of Assassin's Creed IV: Black Flag. The swashbuckling and rum drinking antics of the last game was the shot in the arm the increasingly stale series needed, but where does it go from there.
We know a bit about the setting: Revolutionary France, but until now, little else. The latest leak – that Assassin's Creed: Unity will feature a four-player narrative co-op mode – snuck out today, and was confirmed by an Ubisoft insider to The Escapist.
The citizens of Azeroth sure like to celebrate, in between going to war and travelling across time and space, that is. For the next week, World of Warcraft will be infested with sweets, eggs and people dressed up as rabbits. A traditional Noblegarden celebration, then.
As always, there are a plethora of activities offering respite from the never-ending quest to slaughter just about everything.
The Indie Megabooth is increasingly the star attraction of PAX. While the lines for games like Evolve and The Evil Within were hours-long at PAX East, the Megabooth was frequently “walk up and play” for some of the coolest, most exciting games around. Sometimes you’ll stumble across something that just stops you dead in your tracks.
That’s how I felt when I saw people playing Enemy Starfighter. On a split-screen demo monitor showing the view from inside the an Oculus, I spotted what looked an awful lot like Homeworld. Except someone was piloting a fighter, engaging in twisting dogfights that were straight out of TIE Fighter. It was like someone had turned my daydreams circa 1999 into a space sim.
I dropped what I was doing and went over to talk to developer Mike Tipul.
Those cheeky, sharp-dressing Nazis are going to get what’s coming to them come May 20th, which isn’t very far away, but it might seem like a long time if you’re terribly excited about Wolfenstein: The New Order.
Not to worry, though. Bethesda streamed a good 30 minutes of shooting army chaps and robodogs and now you can watch it at your convenience. It’s the same portion of the game that folk at PAX East got to fiddle around with.
Blizzard’s annual celebration of all things Blizzard has been dated, today, and tickets will go up for sale at all reputable goblin auction houses or, perhaps more conveniently, here.
Blizzcon will take place on Friday, November 7th and Saturday, November 8th at the Anaheim Convention Center in Southern California. Tickets are being sold in two batches, one of May 7th and the other on the 10th, and they’ll set you back a pricey $199 plus a $4 fee.
Vostok’s not-quite-STALKER F2P shooter is in closed beta right now, but for one day this month, it won’t be. Survarium opens its rusty doors on Friday, April 25th for 24 hours, letting anyone into the post-apocalyptic wasteland.
After that, the beta will become closed again, and survivors will have to shuffle out the door.
@TheVoxelman on twitter
I've just fallen in love... for a monitor
Oh, if only I had the money, the space (that thing is huge!) and the GPU power to run it
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said: I've just fallen in love... for a monitor
Oh, if only I had the money, the space (that thing is huge!) and the GPU power to run it |
Man, I wish monitors like that ran at 120 hz :(.
shakarak said:
Man, I wish monitors like that ran at 120 hz :(. |
60Hz is fine.
Besides you can't ask for more when going with an IPS panel.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
JEMC said:
60Hz is fine. Besides you can't ask for more when going with an IPS panel. |
My current asus is 60 hz, however it puts you at a pretty big disadvantage when playing games like counter strike competitively against people with 120 hz monitors. My next monitor will have to be 120 hz due to that reason. Just sucks that you get stuck with TN panels that aren't as pretty as monitors such as that LG. Maybe technology will change that soon though.
JEMC said: I've just fallen in love... for a monitor
Oh, if only I had the money, the space (that thing is huge!) and the GPU power to run it |
I wan't three.
Racing sims would be freaking awesome on three 21:9 panels.
The problem with 21:9 aspect ratios though is allot of games simply don't support it, StarCraft 2 and Diablo 3 being prime examples. (Althought Blizzard cites those with such aspect ratios get an unfair advantage which is fair enough.)
Older games stuck in the 4:3 land is equally frustrating. :(
Majority of games you just need to edit a configuration file, unless it's an unreal powered game, then you're screwed more often than not. :P
Probably best to stick to 2560x1440 which retains the 16:9 layout, can be had cheaply these days (Think as low as $300) and some panels allow you to overclock them to 120hz.
--::{PC Gaming Master Race}::--
By Adam Smith on April 23rd, 2014 at 1:00 pm.
I visit some strange places during my daily trawls across the vastness of the internet. The search for obscure and eclectic games demands a willingness to look beyond the convenience store of Steam and the archive of Good Old Games, and in recent months I’ve found myself visiting itch.io on a regular basis. I didn’t intend to visit on such a regular basis but interesting games increasingly linked to the site as a download portal. In a reversal of the common high street trend, itch.io is a rapidly expanding independent store, with plenty of freebies alongside the paid goods.
Designed as an open platform, it aims to give developers control over the sale or distribution of their games. I contacted creator Leaf Corcoran to learn more.
Nobody will weep for Gamespy, when it’s gone. But it’s been one of the necessary monsters holding up the foundations of PC gaming - and when it finally slips sideways into the abyss come May 31, a host of old online games are at risk of toppling in with it.
2K are the latest to invest in some new pillars to support “several legacy titles”.
What’s your favourite depth base size? No? How about your preferred biome scale offset? So, the 16 sliders in Minecraft’s new terrain generator will be beyond most of our kens. But push them to their extremes and they’ll reliably produce some inspirationally strange landscapes. Watch Mojang silently play with the parameters below.
Hazard Ops is the Chinese-made shooter we first wrote about, ooo, yesterday. For better or worse, it frees third-person cover-darting from the part-time pacifistic handwringing of Spec Ops and Uncharted and pits players against humanoid targets which unequivocally deserve it: zombies, robots, Egyptian zombies, demons, zombie dogs, etc.
And it has news! There’s a closed beta happening shortly, and we’ve a PCGN exclusive new trailer here ready to tell you all about it - through the medium of guns.
Life with Uncle Joe at your back wasn’t easy, and Red Orchestra 2 isn’t prepared to pretend it was. Death through blood loss, realistic bullet drop and spin, and an all-but-absent HUD all conspire to send players running back to the Californian comforts of CoD.
Consequently, you have to ease would-be comrades in gently. And that’s exactly what the next few days of Steam are all about.
People play Football Manager for lots of different reasons. Some of us do it to discover new talents, others to create the next great revolutionary tactic, but everyone can do with a few good bargain players now and then, which is why we’ve compiled this ‘dream team’ of FM 14 bargains.
These players represent 11 of the game’s best buys arranged in a modern 4-5-1 formation. With this list in hand you’ll be able to plug any gaps in your struggling team for peanuts (well okay a few million) and acquire some young talents that you can build a dynasty with.
We also sent a copy to David Moyes, but for some reason he doesn’t seem to be answering his emails.
In this age of perpetually-updated PC games, there’s a worry: that games can be spliced beyond recognition in a bid for perfection, losing their identity somewhere along a path strewn with patches.
It’s with appropriate solemnity and a dash of relief, then, that we can inform you that Goat Simulator’s 1.1 update does nothing to dilute the game’s peculiar brand of surrealist slapstick.
Lethal League is a faux-16-bit fighting game in which, ideally, you’ll never touch another soul. It’s a Nidhogg that subscribes to the Hollywood notion that all teen problems can be solved over a totally awesome sports match.
It looks totally awesome. Dude: check it out.
The frozen peaks of the Freljord have for centuries punished the weak, sez LoL lore. But that’s fine! Weakness is no good in the lanes. Instead, the cruel land has produced a gaggle of pleasantly OP nordlings, of which Braum is the most playable.
He enters Riot’s metagame with the “hopes and adoration of the Freljord’s people” behind him - and far better, a dependable melee support specialism.
I can’t imagine it’s easy being a little fish. You swim in your own filth, you’re always damp, if bigger fish aren’t trying to eat you then people are, even though you taste pretty horrible most of the time. Fish must now suffer yet another indignity: being stabbed in the face by a lost submariner.
In FarSky, you’re the villainous submariner, stabbing all the fish and using their kingdom to build your own underwater home. But you’ve crashed your sub and you’re stuck there, so it’s not totally your fault. Unless you were drink driving diving.
Warlords of Draenor, World of Warcraft’s time travelling expansion, is currently boiling away in alpha, so Blizzard has some knowledge bombs to drop to get you up to speed on the big changes.
In the latest episode of WoW Source, Lead Game Designer Ion Hazzikostas, Lead Class Designer Kris Zierhut and Senior Game Designer Brian Holinka go over PvP changes, like fiddling around with CC abilities, making armour from PvE increase in level and become PvP gear when struck by another player and the PvP island of Ashran.
Watch Dogs’ multiplayer is somewhere between Dark Souls’ phantom invasions and Assassin’s Creed’s “the enemy could be anywhere” approach.
Ubisoft’s released a video breaking down the three multiplayer modes, with invasions, mobile play and team-based shenanigans. All taking place in the same space as the single-player campaign.
King’s Bounty: The Legend was pretty damn good. So the expansion, Armoured Princess was a welcome one, even if it was more of the same. Then came Crossworlds, then Warriors of the North and then a free-to-play version. Expansions, spin-offs, and nothing that really took the series anywhere new.
The next King’s Bounty is, once again, an expansion of the standalone variety. This time players are commanding the naughty dark side, hence King’s Bounty: Dark Side, and there’ll be more unit recruiting, wandering around going on fantastical quests and beating up folk in hex-based brawls.
Star Wars: The Old Republic’s housing expansion has been delayed. As anyone who has ever watched Grand Designs can tell you, it always takes longer than you think it will to build a house. And BioWare is building a few.
“We have been listening to what you, our players, were hoping to see from the Galactic Strongholds expansion,” said senior producer Bruce Maclean. “When playing early builds of Galactic Strongholds it became that clear that our June Early Access date was simply not enough. For this to truly feel like an expansion, it needs to include the full set of features, including those originally coming later in the year.“
Cryptic’s four year old Star Trek MMO, Star Trek Online certainly has no dearth of content. In the last year or so it’s expanded greatly, with the addition of a separate Romulan campaign and a more fleshed out Klingon faction.
With Season 9 going live today, the galaxy has just got a bit bigger. The Undine (Species 8472) are threatening the galaxy, and captains will have to hop in their ships and report to Tuvok, with Tim Russ reprising his Vulcan role, at the Jenolan Dyson sphere to plan a coordinated effort against the shapeshifting bastards.
The US Federal Trade Commission has approved the $2 billion acquisition of Oculus VR by Facebook. While it was announced last month - to what can only really be called a shit-storm - Facebook and Oculus VR were merely revealing their intention to make the deal. The acquisition was still to happen.
And since the announcement there’s been a lot going on, with a hiring spree at Oculus, developers condemning and commending it, and Palmer Luckey trying to do a bunch of damage control.
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