Not sure if you covered it Zarx. :3 Easily the most profitable platform for developers for a long time to come as the new consoles have tiny install bases, which should translate into games with any luck.
From someone who works in gaming retail I can definitly tell you there are a LOT of gamers switching over to PC.
You have to give Valve some props cause Steam is a big part of why
While Steam has done well, i think most of the PC markets growth comes from the big games like LoL, Dota2 and MMO's.
It just happens to be that Dota 2 is on steam lol. So steams growth will be somewhat skewed since the release of Dota2.
If that makes sense. For traditional games though i still think PC is doing that well...but thats the great thing about the PC as a platform its fully open to innovation and new genre's. Thats what will make it stay relevant, long after consoles have died.
Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-18662 x 4GB|MSI GeForce GTX560 ti Twin Frozr2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|
Following in the footsteps of Papers, Please, Contracandy hands you the reins of beauracratic immigration control. However, where the one asked you to make sacrifices in security and morals to meet the needs of your hungry family in a newly created Eastern Bloc state, Contracandy has you stop candy people escaping from the candy country.
We cringed when we first heard that Deep Silver were calling Dead Island Epidemic a ZOMBA. The whole thing sounded like a cash grab, taking a well-known (though, not that well-respected) zombie franchise and stuffing it into a MOBA mould, cracking its FPS skeleton and resetting it to look a little bit more like Dota.
Deep Silver have now loosened their grip on the game’s details and what they’re saying actually makes DIE sound pretty darn enticing.
Counter-Strike: Global Offensive’s next Operation will feature some familiar environs, Valve have said. They’ve confirmed the name of the first map this weekend, back by “popular demand”.
Really, sticking our faces inside a camera on legs to direct it at high speed around an impossible arena works far better than it should. Occasionally that sense of physical projection breaks down, though. That time I tried to play Mario 64 in a moving car and just sort of fell over, for instance. Or to use a more pertinent example: when bad FOVs strike.
Call of Duty: Ghosts has been rendered unplayable for an unfortunate few who’ve found its field-of-view instantly sickness-inducing. While console players remain none the luckier, Infinity Ward say an official FOV slider is in the works for PC.
Marvel Heroes’ Asgard updates began as something like a Thor 2 tie-in, but like all the best viking sagas has migrated into new and unpredictable territory. The latest, Forge of Asgard, has gone live today - and introduced an Asgardian-themed crafting system.
Three-and-a-bit years ago, two veterans of EA Canada (FIFA, NBA, NFL, SSX) decided they’d like to make a game with more than four letters in its title. At the time, a digital CCG meant whatever version of Magic we were up to, and so they decided to put together Atomic Brawl - a tactical deck-builder built around hexagonal browser combat.
“We were advised to start small,” say its creators, “so we ignored that advice and went head to head against Blizzard and other large teams building a multiplayer collectible strategy game.”
By the time it launched last September, there was Hearthstone, of course - but also XCOM, Hex, Card Hunter. Super Hexagon even, in case you considered the shape an alternate USP. And yet Atomic Brawl is still worth giving the time of day - or rather, the times in your day you're not doing much.
No game is ever truly finished - only abandoned. Luckily, contemporary PC development is such that cases of early abandonment are fewer and farther apart, and the financial case for sticking with a live game more compelling than ever.
But there’s the odd exception still. Warner Bros. Montreal have let it be known that they’re unlikely to release another patch for Batman: Arkham Origins - despite ongoing complaints of progress-halting bugs that render the budding Dark Knight bat-immobile.
There were a couple of developers I considered commendably mad as a nipper. Naughty Dog (Hark at the way they growl their own name in Crash Bandicoot’s splash screen sequence! Bonkers!) and Team 17 (Listen to their worms sing soul songs I’ve never heard! Nuts!) spring to mind.
Slightly Mad Studios didn’t exist back then, but if they had, I probably would have considered them all too sensible, supping disdainfully at them from behind a McFlurry. After five years of cerebral racing sims in Need for Speed: Shift and Project CARS, they’ve decided to make a driving MMO - which if the whims of the major publishers are any indication, is the most sensible decision of all.
As Maximus Cannus Fodderus looked up at the Saharan sun for the final time, he sighed. The ears weren’t right. They were much too small - and the animal’s reared back was convex, rather than dipped, as it should have been. The leg that came down on his chest was long and lean, not stocky and thickset.
He was going to die - and it wasn’t even the right sort of bloody elephant.
In recognition of Rome II’s wide geographical scope and its well-educated generals, Creative Assembly have introduced a new African elephant model to the game.
The UK is not generally known as a major eSports hub, but the young Gfinity eSports company are hoping to change that with an ambitious set of eSports events in 2014 and regular broadcasting to go with it. While Gfinity have mostly worked with Call of Duty in the past, they’re now getting into the broader eSports market with Dota 2, Counter-Strike, FIFA, and StarCraft 2.
We talked with Gfinity’s COO Paul Kent about who Gfinity are, why they’re trying to make the UK an eSports hub, and how they’re going to succeed.
I’m still trying to wrap my head around the fact that two of my all-time favourite CRPGs are getting spiritual sequels, involving a substantial number of the same folk who made them the first time around. Baldur’s Gate has begot Pillars of Eternity, while Planescape: Torment has begot Torment: Tides of Numenera.
And increasing the sensation that this is the late ‘90s and early ‘00s repeating, both games will be sharing an engine, just as Baldur's Gate and Planescape both used the Infinity Engine. Torment will be borrowing Eternity’s gorgeous Eternity Engine, which can only be a good thing given its ability to make our memories of CRPGs past become tangible, pretty things.
One of the great promises of the next-generation of consoles, now the current generation, was that they would make multiplatform development smoother, no longer relegating the PC to playing second fiddle, drowning in awful ports. It’s still too early to know if this promise will ever become a reality, but it seems like Sledgehammer aren’t giving much thought to PCs as they develop the next Call of Duty title.
In an interview with IGN, Activision Publishing’s CEO, Eric Hirshberg, explained that Sledgehammer’s CoD will be developed primarily for the PS4 and Xbox One, and fails to mention PC at all.
SOE has kicked off their second World Domination preseason event in PlanetSide 2, tasking soldiers to fight for their empire on a global scale. With it comes new rules and new rewards, altering point values for capping, score values and a slew of other things.
But this meta event hasn’t been welcomed by everyone, and dissent is brewing as some Corps feel that it’s ruined their experience and have scaled back their involvement.
One of the primary complaints, expressed by PS2 player DeaconOrlov on Reddit, is that the World Domination Series has turned PlanetSide 2’s conflicts into massive zergs, with huge, poorly organised groups legging it across the map swallowing up the most lucrative bases.
It’s not often than the worlds of figure skating and gaming intersect, but during the Japanese performance from Chris and Cathy Reed at the Winter Olympics, their chosen piece of music could have conjured up images of conquering Japan in Total War: Shogun II, of all things.
Man, it’s been almost ten years since Doom 3′s release on the PC. id Software’s title did not stay true to its roots, but that’s something that most of us already knew. Doom 3 was advertised as a horror title and not as a killing_spree_mayhem. And thanks to its modding community, Doom 3 looks great, even today. Continue reading →
Well, you gotta love PC gamers. A team of indie devs is working on Pandora Stealth; a fan-made remake of Splinter Cell: Pandora Tomorrow’s multiplayer mode that is powered by Epic’s Unreal Engine 4. Continue reading →
Italian PC Gaming website PCGaming.it has interviewed Wojciech Pazdur, lead designer of Get Even, who has shared some interesting information about the upcoming first person title of The Farm 51. As Wojciech revealed, the lead platform for Get Even is the PC as it’s the platform that can showcase the new tech that will be implemented in Get Even in its true potential. Continue reading →
KingKazuma34 said: Am I the only one a little disappointed by the Lords of the Fallen gameplay...?
Eh honestly my expectations weren't too high to begin with coming from Deck 13. It is pre-Alpha with 6-8 months to polish the game and balance the combat and I am assuming he was playing on easy for the sake of the demo.
Our reader ‘randir14′ has informed us about the Kickstarter campaign of Darkest Dungeon, a challenging gothic roguelike RPG about the psychological stresses of adventuring. The game’s Kickstarter campaign aims to raise $75K in total and has so far earned $70K. In short, it will manage to hit its initial goal in due time as there are still 30 days left to it. Continue reading →
Riot’s released all the juicy details on League of Legends newest update, 4.2, which brings reworks for Xerath and Skarner and nerfs for the likes of Kayle and Thresh.
“Looking at the overall content of this update, our goal is to create healthier gameplay patterns with champions who are particularly strong,” Riot said. “Look at Kayle or Riven and you can see more optimal ways to play as (and against) them. At the end of the day, some of these changes are nerfs, but hopefully you’ll try to understand them (and try them out!) first.”
The Elder Scrolls Online is only in beta - which Nick, Jeremy and Jules have been questing their way through - but Developer Chris Gallizzi has already been playing it on his Oculus Rift. Gallizzi has thrown up some footage from his VR adventure in Tamrial on YouTube, but like with all VR videos, you will start to think you’re a fish after a couple of minutes.
Survivalist griefer’s paradise Rust has been bought on no fewer than one million occasions, says Facepunch founder Garry Newman. That’s about half a gazillion, or an upturned ha'penny thrillion.
250,000 of those purchases were made in the last two weeks - meaning sales have kept somewhat steady (and silly) during the two months Rust’s been on Steam Early Access.
While developers Facepunch have been “blown away” by the numbers and support, they’ve called the game’s popularity “unjustifiable” - “both a blessing and a curse”.
I'm really clamoring for a good Sci-Fi game at the moment. :(
Anyone got any ideas of a good game that isn't an MMO and doesn't require UPlay or Origin? :P
Pemalite said: I'm really clamoring for a good Sci-Fi game at the moment. :( Anyone got any ideas of a good game that isn't an MMO and doesn't require UPlay or Origin? :P
You played Revengance yet? It's got nanomachines, son. Also there is a distinct lack of XCOM: Enemy Unknown on your Steam profile...