disolitude said:
I didn't missunderstand anything...
If you think that 1321 MB of textures will all get pushed at the same time on screen, you're wrong, mistaken or confused.
The game may use 1321 MB of textures during 1 scene which sit in the VRAM, but they are going to render 200-300MB at the time. Texture compression these days is so good that 200-300 MB of textures can easily render 1 GB of on-screen textures. And when try to push more on the screen at once, the GPU can not keep up any more. Look at the example above. GTX 680 SLI barely rendering over 60 FPS... not a VRAM bottleneck but a GPU bottleneck.
Finally when the game has to use more textures than it can store in to VRAM, it uses system memory. Look up Nvidias "Turbo cache" technology.
Bottom line is that unless your frame buffer needs to be 3 GB you will not run out of VRAM...but keep thinking PS4 will revolutionize everything.
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I need to explain everyting...
1. Textures used in games is higher then the output resolution... for exemple for better quality games uses 2048x2048 textures to render output a 720p game... for 1080p render output the devs will use 5096x5096 textures.
2. Textures are heavly used in games... and more = better... I can use a different texture for piece of object in scene... so if you render a minuscule object in the scene you can use one or more high textures for it... what limit that is the VRAM.
3. There are new techs (and better) not used in the actual games due VRAM limitation... that will change.
4. Uses SystemRAM to store textures is the worst thing possible due bandwidth speeds... nVIDIA just use that in low-end cars where the bandwidth of the VRAM is alreay weak... for high-end cars that's didn't works... in fact that will make your game run worst than use only the VRAM.
Again... you can increase the numbers of textures used in the scene without repeat the same in the objects... console VRAM limited the PC development... now they will use the VRAM in the right way.
The next AMD and nVIDIA GPUs will have the lowest VRAM limited to 2GB for the low-end cards.
You are looking for the actual games... please stop and look for the new games to come... actual games run limited to PS360 development... we will see again a graphical leap like Crisis (2007) soon.