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Forums - Gaming - Xbox vs GC .. Which had best looking games? Would love an outside perspective

 

GC or Xbox had best graphics?

Xbox 123 40.46%
 
GC 120 39.47%
 
About the same imo 34 11.18%
 
Meh ..... PC 15 4.93%
 
I couldn't tell really 11 3.62%
 
Total:303
Mr Puggsly said:
curl-6 said:


No Xbox game ever ended up pushing as many effects and polygons as those games did at 60fps.

Maybe not, but the Xbox certainly has games that look much better.

So I'm not sure what your point is.

Which games look better is subjective. The same way you believe that Xbox games look better, I believe that Metroid Prime, RE4 and Wind Waker have the edge visually.

His point is that, if what Factor 5 said is true, the Cube could indeed exceed the Xbox in some areas, contrary to what you posted previously.

EDIT: Curl beat me to it with the exact same rebuttal. :P



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archbrix said:
Mr Puggsly said:
curl-6 said:


No Xbox game ever ended up pushing as many effects and polygons as those games did at 60fps.

Maybe not, but the Xbox certainly has games that look much better.

So I'm not sure what your point is.

Which games look better is subjective. The same way you believe that Xbox games look better, I believe that Metroid Prime, RE4 and Wind Waker have the edge visually.

His point is that, if what Factor 5 said is true, the Cube could indeed exceed the Xbox in some areas, contrary to what you posted previously.

EDIT: Curl beat me to it with the exact same rebuttal. :P

I believe those Gamecube games you mentioned also look better than the Rouge Squdron games.

I really doubt what Factor 5 said is accurate. They were working exclusively with Nintendo and were likely feeding us crap.



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curl-6 said:

What "looks better" is subjective; one person might find Xbox's better lighting better looking, another may find Gamecube's high polygons counts and extensive effects better looking.

When people boast about the Rouge Squdron games, they always post pictures of flying scenes.

But when you're walking around and get a closer look at the character models and land. Well... there isn't much to boast about. Suddenly the game looks bland.



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Great discussion guys! I looked over the games you guys mentioned, and I actually owned the majority of them for Xbox and GC, but just forgot them. To be honest, it's not a clear cut decision for me. I guess that's how impressive the GC was since ppl say the XB was better on paper.



archbrix said:

I've heard this discussion many times and I've actually done a bit of research on it.  From a tech perspective, one of our members here, Zarx, who really knows his sh!t when it comes to things like this, sums it up best in a post from a thread from about a year ago:

http://gamrconnect.vgchartz.com/post.php?id=4731562

Bottom line:  They're both very evenly matched on a technical level.  Even though the Xbox looks stronger on paper, the Cube was such a well designed console for its time and had very comparable (and in some ways even better) real world performance.

I'll say that personally I think the Cube's best looking games (the Primes, the Rogue Squadrons, RE4) edge out the Xbox's best efforts overall, IMHO.

Why thank you. It was an interesting read. I'm still undecided, but both seem in the same ballpark at least. But the GC's best games are VERY impressive, imo, and defiitely rank with the XB's best stuff.



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Mr Puggsly said:
Viper1 said:

It also sacrififed a lot of textures and polygons.  In some sections, it's really bad.  Even the cutscenes were just video of the GC builds in-game rendered cutscenes.

As for the debate, both were able to top each other in different aspects.  Neither "easily" overpowered the other.  Claiming so is beyond the scope of objectivity.

What it really came down was that the Xbox was easier to work with thanks to DirectX yet the GC's TEV shader system was almost equally as capable for those developers that took the time to learn it.   You really can't answer this question definitively because of the trade offs each console had over the other and the subjectiveness inherent with the question to begin with.

But I don't think Gamecube could top the Xbox at anything. I mean in regards to specs was the Xbox not superior? Furthermore the Xbox was easier for developers to work with.

It certainly must be easier to bring the best looking Gamecube games to Xbox than vice versa.

Specs cannot be directly compared without understanding the efficiency behind them.

While the Xbox's CPU ran at 733 Mhz, if was far less efficient than the GC's copper based 485 Mhz CPU.  Mhz for Mhz, the Xbox is obviously faster but considering the GC CPU could do more operations per clock cycle, they are far closer than the numbers suggest.

It should also be noted that the polygon counts are incomporable.  MS posted absolute peak wire frame polygons while Nintendo posted very conservative real world, fully lit and textured polygon rates (figures that were quickly blown away by EA Canada generating 3 times the published figure in testing).

Another factor is that while MS had 64 MB's of unfiied RAM, the GC had 42 MB of which 24 MB was 1T-SRAM which is insanely fast.

Spec for Spec, the Xbox dominates but it was very inneficient compared to the GC which did as much with less.

As for porting, easy is nto how I'd describe it either way.  Porting over TEV shaders to Direct 3D is a pain in the ass and usually resulted in a lot of performance drop.  The GC's TEV is fixed function.  That means it is capable of certain built in shaders at no performance cost at all.  This is why Factor 5 could never port the Rougue Squadron games to the Xbox.   Rewriting those functions as a programmable shader meant each one ate up resources on the Xbox.  By the time they converted them all, it would run like shit.  

But that often goes the other way too.   Xbox games designed with programmable shaders that the GC didn't have an equivelent fixed function for was very difficult to address.



The rEVOLution is not being televised

Mr Puggsly said:
archbrix said:

Which games look better is subjective. The same way you believe that Xbox games look better, I believe that Metroid Prime, RE4 and Wind Waker have the edge visually.

His point is that, if what Factor 5 said is true, the Cube could indeed exceed the Xbox in some areas, contrary to what you posted previously.

EDIT: Curl beat me to it with the exact same rebuttal. :P

I believe those Gamecube games you mentioned also look better than the Rouge Squdron games.

I really doubt what Factor 5 said is accurate. They were working exclusively with Nintendo and were likely feeding us crap.

Sorry, but whether they were working exclusively with Nintendo or not, I'll take their word over yours, thanks. They never claimed that the Gamecube was a more powerful console than the Xbox, just that it had some advantages over it as the official specs also state, such as the Flipper's ability to do 8 textures per pass to the Xbox's 4 per pass, in addition to other points like the GC's specialized instruction set, better front side bus bandwidth and more cache.



archbrix said:

Sorry, but whether they were working exclusively with Nintendo or not, I'll take their word over yours, thanks. They never claimed that the Gamecube was a more powerful console than the Xbox, just that it had some advantages over it as the official specs also state, such as the Flipper's ability to do 8 textures per pass to the Xbox's 4 per pass, in addition to other points like the GC's specialized instruction set, better front side bus bandwidth and more cache.

Do as you please. I got a brain and that's why I'm reluctant to believe a developer working exclusively with NIntendo. Now maybe if Factor 5 also developed for Xbox, it would give that statement more validity.



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Mr Puggsly said:
archbrix said:

Sorry, but whether they were working exclusively with Nintendo or not, I'll take their word over yours, thanks. They never claimed that the Gamecube was a more powerful console than the Xbox, just that it had some advantages over it as the official specs also state, such as the Flipper's ability to do 8 textures per pass to the Xbox's 4 per pass, in addition to other points like the GC's specialized instruction set, better front side bus bandwidth and more cache.

Do as you please. I got a brain and that's why I'm reluctant to believe a developer working exclusively with NIntendo. Now maybe if Factor 5 also developed for Xbox, it would give that statement more validity.

I have a brain too... that's why I'm more inclined to believe developers over a random forum poster.



archbrix said:

I have a brain too... that's why I'm more inclined to believe developers over a random forum poster.

Right, no need to be skeptical. Just believe the people working exclusively with Nintendo. We are never mislead by people in the industry.

Carry on.



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