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Forums - Microsoft - Quantum Break – Remedy explains how the game and TV show tie into one another

VG247

Remedy has explained a bit how Quantum Break, its Xbox One exclusive which “blurs the line between gaming and TV“.

Speaking with Game Informer, creative director and writer, Sam Lake said the sc-fi game in which players control time, was “like a natural progression, and we’ve been on this path for a while now.”

“We’re trying to create this immersive, fictional world in the game,” he said. “Live-action has already been part of our experiences for a while. We want to push that further. It just feels somehow natural when talking about stories. The earlier steps were baby steps into that direction, and this is a bigger leap. We want to explore these possibilities.

“What you get when you buy the game is essentially the first season of Quantum Break. That includes the whole game and the whole show. They are connected in many different ways. The idea is that you get this deeper entertainment experience and they are interwoven, so we are aiming to get the perfect TV show-model pacing. So you play an episode of the game, you do certain junction points and choices along the way, and once you get to the end, we unlock an episode of the show.

“You get to watch it and see the consequences of the choices you’ve made in the game. Then you see glimpses of other stuff that helps you in the game, it gives you further information about certain things as well as clues how to unlock even further material. And then once again you get to play another episode of the game and it goes like that.”

Lake said players will have the freedom to choose skipping an episode of the show and keep on going, and can come back to the show and watch it later on.

“We are trying to nail the perfect pacing so that doing it as intended, you get a deeper, more powerful experience,” he said.

Quantum Break is slated for release in 2014.



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This sounds awesome.



I don't understand why people would create this.



Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.



Multimedialover said:
Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.

OK so.. this is an experiment to see if the format works? Doing something this risky after the commercial disappointment of their last narrative-heavy game doesn't seem like good business.

In any case the exact format of something is rarely why it sells. The fundamentals of good gameplay, good writing, good pacing and so on can be delivered much more conventionally at no cost to the impact.



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looks cool. :)



Soleron said:
Multimedialover said:
Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.

OK so.. this is an experiment to see if the format works? Doing something this risky after the commercial disappointment of their last narrative-heavy game doesn't seem like good business.

In any case the exact format of something is rarely why it sells. The fundamentals of good gameplay, good writing, good pacing and so on can be delivered much more conventionally at no cost to the impact.

Alan Wake wasnt a commercial disappointment in its storytellin at all. The reviewers loved it. It was a few gameplay tweaks that brought it down a bit. But it still scored well on Meta due  to its good storytelling. even then still many loved the gameplay to. Even the the character models werent quite as good as the competition the environments and effects were amaing and still look great today.

Allan Waake worked as a great way of storytelling that was pretty unanimous around reviewers.



Multimedialover said:
Soleron said:
Multimedialover said:
Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.

OK so.. this is an experiment to see if the format works? Doing something this risky after the commercial disappointment of their last narrative-heavy game doesn't seem like good business.

In any case the exact format of something is rarely why it sells. The fundamentals of good gameplay, good writing, good pacing and so on can be delivered much more conventionally at no cost to the impact.

Alan Wake wasnt a commercial disappointment in its storytellin at all. The reviewers loved it. It was a few gameplay tweaks that brought it down a bit. But it still scored well on Meta due  to its good storytelling. even then still many loved the gameplay to. Even the the character models werent quite as good as the competition the environments and effects were amaing and still look great today.

Allan Waake worked as a great way of storytelling that was pretty unanimous around reviewers.

Which is why I said commercial. And I can tell because they were denied permission to make a sequel.



Multimedialover said:
Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.

hmm I see it as more similair in storytelling to the walking dead by telltale games. I believe quantum break is episodic in nature.



Soleron said:
I don't understand why people would create this.


Becuase It get the job done with out having to program to many cinematics with performance capture....This will most likely be a decent selling tittle for Xbox One...