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Soleron said:
Multimedialover said:
Soleron said:
I don't understand why people would create this.


Remedy and Naughtyy are realy similar.

Both are trying new ways to tell stories in videogames. Thats been obvious with Remedy forever. Max Payne 1 was back in the day a new way of storytelling with is uniquee bullet time ( largely thanks to The Matrix inffluence ) .

Then Alan Wake was a further attempt are different storytelling which was awesome.Quantum Break is taking Alan Wake further.In the same way last Of Us has done for aughty Dog.

OK so.. this is an experiment to see if the format works? Doing something this risky after the commercial disappointment of their last narrative-heavy game doesn't seem like good business.

In any case the exact format of something is rarely why it sells. The fundamentals of good gameplay, good writing, good pacing and so on can be delivered much more conventionally at no cost to the impact.

Alan Wake wasnt a commercial disappointment in its storytellin at all. The reviewers loved it. It was a few gameplay tweaks that brought it down a bit. But it still scored well on Meta due  to its good storytelling. even then still many loved the gameplay to. Even the the character models werent quite as good as the competition the environments and effects were amaing and still look great today.

Allan Waake worked as a great way of storytelling that was pretty unanimous around reviewers.