ihira said: Thanks for the reply. I uderstand the whole distance = lag concept so I was talking about an " if " situation where the 2 players and server are in close geographical location, say, within the same city / state. Again excuse my example but I live in west coast Canada = close to Seattle or Vancouver and I connect to a CS server in California and achieve about 35-45 ping on average. Some people in this server are getting the 8-20 ms level which I assume they live relatively close to the server location i.e within the state of California. When 2 of these 8-20 ms people fight each other would that truely be only a 1/60~2/60 sec delay? Side question: Does DOA4 have dedicated servers around the globe? player1 - server - player2 or do players connect directly? host player1 (0 ms) - player2 |
No problem. Your example (Why excuse? Nothing wrong with your example!) may have several explanations:
- You are quite close to California; well, a lot closer than I am to the US! That fact, coupled with the total bandwidth that North America, and especially the US have, will give you the average 40ms pings.
- The people on that server could be friends that live nearby; they may even be playing in the same location (LAN Cafe, LAN party), and probably through the same ISP, so it's no wonder they achieve those insanely low pings. Next time, check if those guys are part of a clan or something like that (easily identifiable by their telltale server names like "==The_Wolf_Clan==") and if you can, you can always text them in-game to find out (although they may be more busy fragging your laggy @$$ to reply! )
As for the 8-20ms, I think that you'd have no problem with lag at all, since (if my sucky-sucky math skills don't fail me yet again) 8ms = 1/125th of a second, which is higher than most people's framerates are anyhow.
I don't know about DOA4 (never played it online) but again, if those vast distances are to be accounted for, it won't matter if players connect directly; the packets will still take their precious time to travel to its destination, and 0ms pings are a pipe dream (or wet dream for "geographically challenged" people like myself)...