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Forums - Microsoft - Developers: What They Think About Xbox One's 300,000 Server Cloud

Cloud is yet confusing for we gamers but what the devs says about...

"The cloud will enable developers to infinitely increase the size, scope and scale of gameplay elements."
Xbox One engineering manager Jeff Henshaw

"The cloud, I don't know if we would have attempted something like this had we not had access to it."
Titanfall lead artist Joel Emslie

"It might allow someone to use one dedicated machine just for on AI. What kind of AI could I do with that? That's interesting."
Watch Dogs senior producer Dominic Guay

"Our game teams will keep pushing two, three and four years into the cycle, and the opportunity to lean into even more processing power is only good news for gamers."
EA Sports boss Andrew Wilson on the cloud

"I'm not sure how the cloud will work for real-time stuff, but I can see how it could work for non-real-time stuff where you need a lot of calculations."
Battlefield executive producer Patrick Bach

"I can spin up 10,000 virtual servers per host. They would just all suck. Saying 300k when they are virtual is a lie."
The Witness developer Jonathan Blow

http://www.eurogamer.net/articles/2013-06-19-microsoft-makes-the-case-for-xbox-ones-300-000-server-cloud-but-what-do-developers-think 

Well... still confusing lol 



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My opinion... no real-time tasks can be done at cloud. In most of cases 90% of a game are real-time tasks.