By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - The best explanation (so far) of the "cloud" advantage for Xbox One

Stefl1504 said:

This one better:

Cloud computing is a colloquial expression used to describe a variety of different computing concepts that involve a large number of computers that are connected through a real-time communication network (typically the Internet).

or this one:

Cloud computing refers to applications and services offered over the Internet. These services are offered from data centers all over the world, which collectively are referred to as the "cloud." This metaphor represents the intangible, yet universal nature of the Internet.

I think it expreses the same only with bigger words and more computers...

EDIT:

found another one, this time from a dictionary:

a type of computing in which computing resources are shared via the Internet, rather than the use of local servers or personal computing devices

so basically you can scratch the intranet part... though even these are sometimes global for some corporations...

EDITEDIT:

Got the error in my definition now... so basically: If you outsource something from your computer onto a multitude of computers via a network.

Yeap... the concept is too wide... almost everything found in internet can be called "cloud"... since YouTube/Facebook until financial supercomputers.

lol

The word is used today for maketing purpose.



Around the Network

What a bunch of lies.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

disolitude said:

2. You will not have lack of server bottlenecks and other issues you get when you have other companies running their own servers

3. You won't have servers shut down for Fifa 2014 in 2016 when EA decides they want to save money

I consider these two points to be pretty much the same (=the disadvantages of game companies providing their own servers), but still, these are easily the best concrete arguments I've read so far.



Osc89 said:
disolitude said:
Osc89 said:
disolitude said:
Advantage of the cloud is that the PS4 version will run the sucky zombie AI while the Xbox One version will have "enahnced" AI if you're connected to the internet.

Someone above said that "Better with Kinect sensor" sticker will be replaced with "Better with Internet connection" on the Xbox One games.

Another advantage is that devs don't have to worry about the cost of server hosting and can incorporate this in to Xbox One games. Multiplat matchmaking on Xbox One games will be faster with less downtime. What do you think is better 50 EA servers that Fifa 2014 will use for PS4 or 100,000 Microsoft ones? The irony is that the 50 EA servers will most likely run on Microsofts cloud too except EA will have to pay for it.

Finally there may be graphical advantages too and shorter/less loading times as well. But these need to be shown by MS to be considered as credible advantages...


Why would they bother making this magical "enhanced" AI that only some XB1 users will have some of the time? What is much more realistic is that they will make the best they can for the PS4, take the chunk the XB1 can't run and stick that on the cloud. So then the XB1 users can have PS4 quality AI if they are connected to the cloud. This is they only way they can justify spending time on such a limited feature.

Why bother with anything if that's the case... They can just make COD over and over and make money.

Seriously though, they will bother because people take pride in what they do and want the best possible product. Considering that Xbox One doesn't run without internet "some of the time" isn't really much of a concern. 


They have limited time and resources. Chances are they will put as much of these as possible into the core game. it is the same reason why most games don't bother with Kinect/Move functionality, which only requires control mapping and playtesting. That is far far easier than coming up with a whole new set of advanced AI, and they still don't do it that much because they would rather put everything on the main game.

So, like I said, realistically you are looking at getting left over PS4 AI at best.


I don't think we can assume to know what devs have or don't have when it comes to resources... I don't think the bar is as low as you say it is for ALL games simply because there are games with budgets that want to stand out from the crowd.

Besides we know that Microsoft is making it a lot cheaper and easier to do cloud server hosting on Xbox One. If someone makes it easier for you to do something cool that not everyone is doing, wouldn't you want to utilize this?



kitler53 said:
the xbone's main advantage is the developers don't have to put in the effort of having a dedicated server.

..and that's something i care about why? what's the consumer advantage?

Indeed and here I was thinking that was already the case with xbox live this gen. So basically this next gen cloud is standardized, modular, dedicated servers in more places around the world. No more excuse for p2p multiplayer games then at least.

Although how does it solve me racing against someone in South America, Australia or Japan? That lag is still the same, a fast server as a middle man is not going to change that.

Great for developers, maybe it will free up some of their time to spend more effort on the singleplayer. That way the cloud is improving gameplay after all :)



Around the Network
Osc89 said:
disolitude said:
Osc89 said:
disolitude said:
Advantage of the cloud is that the PS4 version will run the sucky zombie AI while the Xbox One version will have "enahnced" AI if you're connected to the internet.

Someone above said that "Better with Kinect sensor" sticker will be replaced with "Better with Internet connection" on the Xbox One games.

Another advantage is that devs don't have to worry about the cost of server hosting and can incorporate this in to Xbox One games. Multiplat matchmaking on Xbox One games will be faster with less downtime. What do you think is better 50 EA servers that Fifa 2014 will use for PS4 or 100,000 Microsoft ones? The irony is that the 50 EA servers will most likely run on Microsofts cloud too except EA will have to pay for it.

Finally there may be graphical advantages too and shorter/less loading times as well. But these need to be shown by MS to be considered as credible advantages...


Why would they bother making this magical "enhanced" AI that only some XB1 users will have some of the time? What is much more realistic is that they will make the best they can for the PS4, take the chunk the XB1 can't run and stick that on the cloud. So then the XB1 users can have PS4 quality AI if they are connected to the cloud. This is they only way they can justify spending time on such a limited feature.

Why bother with anything if that's the case... They can just make COD over and over and make money.

Seriously though, they will bother because people take pride in what they do and want the best possible product. Considering that Xbox One doesn't run without internet "some of the time" isn't really much of a concern. 


They have limited time and resources. Chances are they will put as much of these as possible into the core game. it is the same reason why most games don't bother with Kinect/Move functionality, which only requires control mapping and playtesting. That is far far easier than coming up with a whole new set of advanced AI, and they still don't do it that much because they would rather put everything on the main game.

So, like I said, realistically you are looking at getting left over PS4 AI at best.

So, like I said, realistically you are looking at getting left over PS4 AI at best.?


PS4 and XBoxne have the same A.I. capabilities. They have the same cpu's. A.I. calculations are done on the cpu.



cablebox said:
"Microsoft and Google are the only two ...that have "the cloud""
really?
I think that's not true

In the manner they are referring, it is definitely true.

With Google I have unlimited storage of all docs/images/videos/etc with nearly instant access on just about any device that is web-enabled including competitors like Apple/MS products.

MS is following that same approach and has greatly expanded its cloud to attempt to match Google's.

 

If MS didn't restrict what I could do with my physical game media, I'd be all over a Xbone.



bucky1965 said:

PS4 and XBoxne have the same A.I. capabilities. They have the same cpu's. A.I. calculations are done on the cpu.

With the newer architecture (GPGPU), I don't think that is true.



What niceties are they refering to. Just make an example already.



Disolitude you spinning this waaaay too much.

All the advantages they were talking about in the video is the very same as having a dedicated server. Which is 100% correct. And like you said the Xbox One has the advantage here as MS is making this available to all games and have already invested in the infrastructure.

But lets be real here...this in no way enhances AI or does anything at all for rendering, that's different from having a dedicated server in MP.

Any other company can replicate this. If Sony decides to invest in a similar architecture it absolutely can do so. They can do it on a scale that's appropriate for the means.

However, you and MS seem to claim that the "cloud" will in some way enhance the experience over an above what a dedicated server can do which is just stupid. Since that's exactly what the "cloud" is. I get a feeling you know this but you are just spinning for the sake of it.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|