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Forums - Gaming - "The Revolution", six years later.

 

Do you agree?

Yes 11 42.31%
 
No 15 57.69%
 
Total:26
the_dengle said:
artur-fernand said:


How exactly is it prominent? Go look at the highest-rated games of the generation on Metacritic. Uncharted 2, The Last of Us, Bioshock Infinite, GTA4... do any of them use motion controls? When was the last time that an AAA game was released and motion controls were a big part of it? And of course the Wii is still prominent in many houses, it sold nearly 100 million, but what does that prove?

I really want you to explain how it's still prominent.

Why is critical reception relevant, but the quantity of games which utilize motion controls is not? Why aren't sales relevant, for that matter? Shall we look at the highest-selling games of the generation? No, of course not.

Furthermore, if critical reception is so relevant, why focus on Metacritic and not GameRankings? I suppose that we be because the two highest-rated games of the generation on GameRankings did, in fact, use motion controls. 9 out of the 11 Wii games that scored 90% or higher on GameRankings used motion controls -- some of them as an intrinsic part of gameplay.

Sure, PS3 and 360 don't have many highly-rated motion-controlled games. That's because Kinect is bad and nobody bought Move, so nobody invested in developing real games for it.

I feel I'm expressing myself pretty badly. I didn't even check out Metacritic or Gamerankings sites, I just mentioned some games on the top of my head, that I know have a metascore of 95+. My point is, if the most acclaimed titles of the generation don't use motion controls, is it really that ground-breaking?

You can remind me of the Wii titles that use it, and are on the top, like Super Mario Galaxy. But some of the highest-rated Wii titles DON'T use motion controls (correct me if I'm wrong please). Xenoblade, Super Smash Bros Brawl... I think that just proves that it's something that works only to some games/genres, not all of them.



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artur-fernand said:
And I'm really talking about a gameplay point of view. "Oh, but motion controls brought the non-gamers to the videogames". Yes, for some time and after that they bought smartphones and tablets for their minor gaming"needs".

Are you honestly going to look at me with a straight face and tell me that motion controls changed gaming forever, just because an X number of games support them?


Considering mobile gaming is a huge growth industry and console gaming is an industry in decline, yes, that's exactly what I'm saying.   The people on sites like these are a minority.   The vast majority of gamers - yes, casual, semi-core - are all into motion/touch controls.  It has without question revultionized the industry.  To the point where every console maker acknowledges the need to include it in their systems.

Gen 8 will be much smaller than Gen 7 due to ongoing casuals / semi-core bleed to Apple/Android devices (and Steambox).  Eventually the dedicated console market will be too small to support.  MS has already hedged it's bets on this with XboxOne.

Obviously we are not all swinging dualshock 4s around for CoD.   But clearly your dualshock 4s are now glowing so if they want to put a physical thrust motion in to pistolwhip people in game, they can and all 3 next-gen systems will support it.