the_dengle said:
Why is critical reception relevant, but the quantity of games which utilize motion controls is not? Why aren't sales relevant, for that matter? Shall we look at the highest-selling games of the generation? No, of course not. Furthermore, if critical reception is so relevant, why focus on Metacritic and not GameRankings? I suppose that we be because the two highest-rated games of the generation on GameRankings did, in fact, use motion controls. 9 out of the 11 Wii games that scored 90% or higher on GameRankings used motion controls -- some of them as an intrinsic part of gameplay. Sure, PS3 and 360 don't have many highly-rated motion-controlled games. That's because Kinect is bad and nobody bought Move, so nobody invested in developing real games for it. |
I feel I'm expressing myself pretty badly. I didn't even check out Metacritic or Gamerankings sites, I just mentioned some games on the top of my head, that I know have a metascore of 95+. My point is, if the most acclaimed titles of the generation don't use motion controls, is it really that ground-breaking?
You can remind me of the Wii titles that use it, and are on the top, like Super Mario Galaxy. But some of the highest-rated Wii titles DON'T use motion controls (correct me if I'm wrong please). Xenoblade, Super Smash Bros Brawl... I think that just proves that it's something that works only to some games/genres, not all of them.








