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the_dengle said:
artur-fernand said:


How exactly is it prominent? Go look at the highest-rated games of the generation on Metacritic. Uncharted 2, The Last of Us, Bioshock Infinite, GTA4... do any of them use motion controls? When was the last time that an AAA game was released and motion controls were a big part of it? And of course the Wii is still prominent in many houses, it sold nearly 100 million, but what does that prove?

I really want you to explain how it's still prominent.

Why is critical reception relevant, but the quantity of games which utilize motion controls is not? Why aren't sales relevant, for that matter? Shall we look at the highest-selling games of the generation? No, of course not.

Furthermore, if critical reception is so relevant, why focus on Metacritic and not GameRankings? I suppose that we be because the two highest-rated games of the generation on GameRankings did, in fact, use motion controls. 9 out of the 11 Wii games that scored 90% or higher on GameRankings used motion controls -- some of them as an intrinsic part of gameplay.

Sure, PS3 and 360 don't have many highly-rated motion-controlled games. That's because Kinect is bad and nobody bought Move, so nobody invested in developing real games for it.

I feel I'm expressing myself pretty badly. I didn't even check out Metacritic or Gamerankings sites, I just mentioned some games on the top of my head, that I know have a metascore of 95+. My point is, if the most acclaimed titles of the generation don't use motion controls, is it really that ground-breaking?

You can remind me of the Wii titles that use it, and are on the top, like Super Mario Galaxy. But some of the highest-rated Wii titles DON'T use motion controls (correct me if I'm wrong please). Xenoblade, Super Smash Bros Brawl... I think that just proves that it's something that works only to some games/genres, not all of them.