Sheik can't KO? >.>
I seriously have an easier time KOing with Sonic then I do with Sheik... Her F-air off stage is ok... but with its knockback losing its semi-spike nature and being changed to an upwards diagonal, it'll actually help some people recover if it doesn't KO them :x D-smash won't KO at any reasonable percent unless your like, 3 feet from the blast zone (and sometimes not even then). F-smash is a failure of a smash, its two hits are slow enough that you can literally smash DI into the ground and Power Shield the second hit. Either way, someone who has a clue won't die to it. Up smash KOes at around 100%, but it also double as one of her best approaches as a dash cancels up smash... which usually makes it diminished... Which sucks...
Her aerial ability.. is ok, her fall speed absolutely sucks though and lets Kirby eat her alive with grab combos, as well as any chain grabber not named Dedede (Peach can chaingrab Sheik for gods sake). Her needles lack hit stun, so they fail at disrupting any approach to give you a hit... Her recovery, is predictable as hell and pretty easy to punish and/or gimp outright.
She's light...
Really her only redeeming qualities in my eyes is she can actually approach, and has some combo ability. She can F-tilt lock certain characters, her dash attack can be followed up by aerials. She can kinda sorta juggle... kinda...
I still stand by Down-B is Sheiks best move. Zelda is just better against everyone not named Sonic >.>
@Riot: A Snake that knows what he's doing scares me more then any other character, not matter what character I chose. I even main several of his counters and he scares me.