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Forums - Gaming - Xbox One "secret sauce" revealed. 40x more powerful than 360 when connected to the cloud.

kowenicki said:
Dr.Grass said:
kowenicki said:
MS does cloud better than anyone.

I don't think people realise this.

It's a core business for them.


http://hothardware.com/News/Sony-Acquires-Gaikai-Worlds-Largest-Cloud-Gaming-Service/


lol

oh dear

Look at Microsoft azure, investigate microsoft cloud services for enterprise, Look at Office 365 and sharepoint

then look at  Gaikai, an idea that never got anywhere and was never eevn functioning properly and sony paid way over the odds for.

Then go back and consider the MS expertise in this area and then throw in the fact that MS are putting 300,000 new servers out there.

 


Do you REALLY think there will be a performance boost in your living room when you play a single player campaign due to physics and AI tasks being offloaded to one of those servers?

What type of boost? Graphical? Frame rate? Is it mandatory?

But sure, point taken. I was just throwing that at you cause I'm skeptical as a mother*&ker about this being ANYTHING other than PR that will convince the user that it's worth keeping his console online all the time.



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Its more a problem, then a plus. The Cloud logic its nice, but Its not like the kinect whos mandatori connected to use the xbox.

The there are not obligation for the Cloud.

They could have forced it if it was 24h/24h connected. But seeing what was the shit storm ahead of them. it will be mostly push next gen.



pezus said:
walsufnir said:
pezus said:
kowenicki said:


gaikai and onlive proved themselves? Really?

ms has that in house already, and it will be better. It's a certainty.

For one, Gaikai is the fastest and most widespread cloud gaming network. If that counts for anything in your world...


Then tell me how I can use Gaikai right now so I can build up my own opinion. According to their homepage they have

200+ TITLES. 50M+ GAMERS PER MONTH.
A GUINNESS WORLD RECORD.

But I want to be part of it and can't. And if you look at their "careers"-link it seems they are in enormous need of staff.

A nice one: "Must be able to lift 60-70 lbs of equipment on a daily basis." :)

You could have tried it before Sony bought them, you know. I did, and it was instantaneous. Could only play demos I think but they worked really well, and I live in a place far away from America and the mainland.

Now you will just have to wait for Sony to show you the way

Why don't you comment on kowenicki's posts once in a while, where he talks like he knows what he's talking about, despite not knowing anything about either Gaikai or what MS are doing.


"You could have tried it before Sony bought them, you know. I did, and it was instantaneous. Could only play demos I think but they worked really well, and I live in a place far away from America and the mainland.

Now you will just have to wait for Sony to show you the way"

 

I said *I* want to try it out. You seem to be a not technical person as I don't see you in technical discussion. As I work at an isp, I think I can judge better about performance. but yes, I will wait. But I expect the same behaviour by Sony-fans with anything MS wants to show at E3 but it doesn't happen currently.

 

"Why don't you comment on kowenicki's posts once in a while, where he talks like he knows what he's talking about, despite not knowing anything about either Gaikai or what MS are doing."

 

I think I already replied to him but either way. The situation is currently totally unknown but one can make educated guesses based on technique which I know of quite good.



I can't believe we argue about the knowhow and seize of the cloud business between Sony and Microsoft.
Microsoft is currently No. 2 worldwide when it comes to cloud computing, just behind Amazon.

Amazon is leading, but MS made HUGE steps in 2013.
Google and IBM are miles away. Sony is not even in this business.

http://news.cnet.com/8301-10805_3-57581994-75/microsofts-azure-gets-competitive-with-$1b-in-revenue/

good read.



Imagine not having GamePass on your console...

NYCrysis said:
DirtyP2002 said:
NYCrysis said:
DirtyP2002 said:
Munkeh111 said:
Yeah, because everyone likes always on and cloud gaming...

In all seriousness, this is a reasonably good idea, though I would hope that it isn't a requirement. Maybe it could be done in such a way that it is optional, so you can get a 4K version using the cloud?

As for Sony vs Microsoft, Sony do own Gaikai so they are probably capable of matching it


cloud gaming became awesome when Sony bought Gaikai for a ridiclous price.


Sony bought it for a ridiculous price? Please prove with facts and sources.

 

Onlive was a bigger service than Gaikai in every aspect (Users, patents, assets, support, ...)

Sony bought Gaikai for 380 million USD in July 2012.
Onlive was sold for 4.8 million USD in October 2012.

http://www.techspot.com/news/50450-onlive-sold-assets-and-intellectual-property-for-just-48-million.html

MS built up a cloud service with the knowhow they already had in their company. MS made big bets on the cloud with Azure, MS Office 365 and a lot of tools and servers. Now this comes to Xbox One for free.


Free? Lol this is ur live dollars being actually put to use. Also onlive was on the verge of bankruptcy and they weaseled their way out by selling cheap and f'ing over their investors. U got no idea what ur talking about quit it already.


I was talking about MS - It was free for them. They already have the knowhow and the patents. Sony paid for this.
When onlive was on the verge of bankruptcy, do you really think Gaikai was a healthy business? Hell no.

When onlive was "selling cheap", it still means that Sony paid too much for Gaikai.

This is like buying a Volvo for 80k USD, just to see that BMWs are on a sale for 5k 3 months later.



Imagine not having GamePass on your console...

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DirtyP2002 said:
NYCrysis said:
DirtyP2002 said:
NYCrysis said:
DirtyP2002 said:
Munkeh111 said:
Yeah, because everyone likes always on and cloud gaming...

In all seriousness, this is a reasonably good idea, though I would hope that it isn't a requirement. Maybe it could be done in such a way that it is optional, so you can get a 4K version using the cloud?

As for Sony vs Microsoft, Sony do own Gaikai so they are probably capable of matching it


cloud gaming became awesome when Sony bought Gaikai for a ridiclous price.


Sony bought it for a ridiculous price? Please prove with facts and sources.

 

Onlive was a bigger service than Gaikai in every aspect (Users, patents, assets, support, ...)

Sony bought Gaikai for 380 million USD in July 2012.
Onlive was sold for 4.8 million USD in October 2012.

http://www.techspot.com/news/50450-onlive-sold-assets-and-intellectual-property-for-just-48-million.html

MS built up a cloud service with the knowhow they already had in their company. MS made big bets on the cloud with Azure, MS Office 365 and a lot of tools and servers. Now this comes to Xbox One for free.


Free? Lol this is ur live dollars being actually put to use. Also onlive was on the verge of bankruptcy and they weaseled their way out by selling cheap and f'ing over their investors. U got no idea what ur talking about quit it already.


I was talking about MS - It was free for them. They already have the knowhow and the patents. Sony paid for this.
When onlive was on the verge of bankruptcy, do you really think Gaikai was a healthy business? Hell no.

When onlive was "selling cheap", it still means that Sony paid too much for Gaikai.

This is like buying a Volvo for 80k USD, just to see that BMWs are on a sale for 5k 3 months later.


Gaikai was as healthy as ever with support from samsung tv, nvidia grid, and had a larger number of partners vs onlive. Without factsheets how can you even claim such bogus statements. Gaikai had an infastructure set up that was actually more efficient than onlive too. Gaikai was valued at $380 million for Sony for a reason. 



DirtyP2002 said:

I can't believe we argue about the knowhow and seize of the cloud business between Sony and Microsoft.
Microsoft is currently No. 2 worldwide when it comes to cloud computing, just behind Amazon.

Amazon is leading, but MS made HUGE steps in 2013.
Google and IBM are miles away. Sony is not even in this business.

http://news.cnet.com/8301-10805_3-57581994-75/microsofts-azure-gets-competitive-with-$1b-in-revenue/

good read.


Good they are making money. BUT it says NOTHING about their infastructure vs. MS's. MS outages were way more widespread than google's last year and google is projected to triple this year for $1billion as well. 

Here is a comparison of the 2's infrastucture. Google wins no doubt. 

http://blog.cloudsherpas.com/hot-topics/google-apps-vs-office-365-a-comparison-of-gmail-and-exchange-system-availability/



NYCrysis said:
DirtyP2002 said:

I can't believe we argue about the knowhow and seize of the cloud business between Sony and Microsoft.
Microsoft is currently No. 2 worldwide when it comes to cloud computing, just behind Amazon.

Amazon is leading, but MS made HUGE steps in 2013.
Google and IBM are miles away. Sony is not even in this business.

http://news.cnet.com/8301-10805_3-57581994-75/microsofts-azure-gets-competitive-with-$1b-in-revenue/

good read.


Good they are making money. BUT it says NOTHING about their infastructure vs. MS's. MS outages were way more widespread than google's last year and google is projected to triple this year for $1billion as well. 

Here is a comparison of the 2's infrastucture. Google wins no doubt. 

http://blog.cloudsherpas.com/hot-topics/google-apps-vs-office-365-a-comparison-of-gmail-and-exchange-system-availability/

 

3 questions:

Did you just come up with a blog post?
And why are you switching from cheering for Sony vs MS to cheering for Google vs MS?
And since when does making money not matter anymore?

Anyway MS signed some really big deals in past months for Office 365 and it is leading against Google. And this is for a reason.
The Server and Tools division of MS is doing a FANTASTIC job for the past years.



Imagine not having GamePass on your console...

ElPresidente7 said:
ethomaz said:
ElPresidente7 said:

People dont really seem to get it here. You throw out "Cloud-Computing" and people are like "wow cool .. in a cloud you can do everything". I mean you can .. except you have task that require very low latency, which is the case for pretty much everything in gaming.

Over at gaf people are just making fun out of Microsofts statement.

It is still impractical with today internet infrastructure... maybe with PS6 or Xbone 3.


Yes probably .. but when the infrastructure is good enough you would prefer to stream the complete game.

Exactly. If you're going to off-load as much data processing as to actually make an impact on what the machine can do locally, you're probably sending more data back and forth then a much easier constant data rate image stream. Plus the headache of getting it to work together dealing with variable latencies is not worth it.

Imagine something cloud computing would be good for. A Skyrim game with from dust engine. Fully dynamic, constantly changing persistant world. It would have to update your console with the local geometry, weather conditions, basically all the data that normally comes off hdd. Then the game still needs to render it locally. You might as well let the server render it and send the image over.

That also means it's only really economically viable for MMO type games, lots of people sharing the same world. Cloud streamed games run at very modest graphic settings. It's not cost beneficial to have a 4x more powerful machines sitting in the cloud for every single user that wants to run the game at peak hours. The server could host a very detailed persistant dynamic world, and render lots of cheaper views for the users.

For now I expect the cloud to be used for more static traditional type MMO worlds. Limit the data that needs to be send over. It's not going to give Forza or Halo better physics or graphics.

It could stream picture in picture of what your friends see. Maybe for a battlefield commander mode. All your squad mates upload a compressed image of their view point, the server puts it all together around a strategic map for your squad commander to direct all of you. Plenty of possibilities. Minecraft cloud version with worlds the size of countries everyone can share. Just forget about off loading time critical stuff to enchance single player games.



DirtyP2002 said:
NYCrysis said:
DirtyP2002 said:

I can't believe we argue about the knowhow and seize of the cloud business between Sony and Microsoft.
Microsoft is currently No. 2 worldwide when it comes to cloud computing, just behind Amazon.

Amazon is leading, but MS made HUGE steps in 2013.
Google and IBM are miles away. Sony is not even in this business.

http://news.cnet.com/8301-10805_3-57581994-75/microsofts-azure-gets-competitive-with-$1b-in-revenue/

good read.


Good they are making money. BUT it says NOTHING about their infastructure vs. MS's. MS outages were way more widespread than google's last year and google is projected to triple this year for $1billion as well. 

Here is a comparison of the 2's infrastucture. Google wins no doubt. 

http://blog.cloudsherpas.com/hot-topics/google-apps-vs-office-365-a-comparison-of-gmail-and-exchange-system-availability/

 

3 questions:

Did you just come up with a blog post?
And why are you switching from cheering for Sony vs MS to cheering for Google vs MS?
And since when does making money not matter anymore?

Anyway MS signed some really big deals in past months for Office 365 and it is leading against Google. And this is for a reason.
The Server and Tools division of MS is doing a FANTASTIC job for the past years.

I'm not cheering for anything this is in reply to koweniki who claimed MS is BIGGEST in the cloud which is false in both terms of revenue and infastructure. And when does making money dictate who offers the better service/products?