By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Developer impressions on XBox One. UPDATED with more impressions.

Talal said:
Goatseye said:

Guess where they're going with their games next? Multi-plat. Nice way to say Xbox Live for them.

They didn't get much profit to invest in another Journey. They recouped the money invested in Journey but not enough to risk another round.

While Minecraft is selling on XBL more than most Sony and MS flagship titles but GT5.


Fixed.

 

I agree that indie games do seem to sell better on Live, but that comparison is awful.

Hey Beckham, I'll give you a real reason to cry now.

Yeah but MS has more titles over what Minecraft sold till now. Halo 3,Reach, 4 and Kinect Sports.

But we're not talking about MS here...



Around the Network
sales2099 said:
NobleTeam360 said:
I don't have anything against Indie games but why are they suddenly a bid deal?

Because a XBLA game with a 90 metacritic means just as much as a AAA retail game with a 90.

Xbox fans don't descriminate based on file size and budget.


I think what you mean is "real gamers," not just "Xbox fans."  



Goatseye said:

Hey Beckham, I'll give you a real reason to cry now.

Yeah but MS has more titles over what Minecraft sold till now. Halo 3,Reach, 4 and Kinect Sports.

But we're not talking about MS here...


You said "most" and that still applies to both Sony and MS.



Talal said:
Goatseye said:

Guess where they're going with their games next? Multi-plat. Nice way to say Xbox Live for them.

They didn't get much profit to invest in another Journey. They recouped the money invested in Journey but not enough to risk another round.

While Minecraft is selling on XBL more than most Sony and MS flagship titles but GT5.


Fixed.

 

I agree that indie games do seem to sell better on Live, but that comparison is awful.


An insanely ill-founded comparison. Wasn't it announced a little whilst ago that Minecraft had just passed 6m on Xbox 360? Uncharted 2 & God of War 3 have too, not just GT5.

How much is Minecraft selling for on Xbox Live? 1600 M$ points, equivalent to £12.80 or $18.99. How much are Sony's flagship titles retailing for? $60 regular editions and around $100 for collector's editions. Even after years on sale most of Sony's flagship games are selling for more than Minecraft. Do you think Minecraft on Xbox 360 alone has made as much money as GoW3 or UC2? No way. Really, a lot of Sony's flagship titles have made more money, GT5, GoW3, UC2, UC3, LBP and maybe others. It's silly to compare them and to try and make them look insignificant when the only flagship series that has sold significantly better is Halo.

And Minecraft is Minecraft, it sold AMAZINGLY on PC (over 10 million) and sold amazingly on Xbox 360, if it were on PS3 it would sell just as amazingly as it has done on 360. If you have figures for about 5 or more successful multiplatform indie games that have sold significantly more on Xbox Live than PSN then prove it, comparing the biggest indie game ever to something like Journey then claiming indie games don't sell very well on PSN but they do on Xbox Live is just silly.



tontus said:
Talal said:
Goatseye said:

Guess where they're going with their games next? Multi-plat. Nice way to say Xbox Live for them.

They didn't get much profit to invest in another Journey. They recouped the money invested in Journey but not enough to risk another round.

While Minecraft is selling on XBL more than most Sony and MS flagship titles but GT5.


Fixed.

 

I agree that indie games do seem to sell better on Live, but that comparison is awful.


An insanely ill-founded comparison. Wasn't it announced a little whilst ago that Minecraft had just passed 6m on Xbox 360? Uncharted 2 & God of War 3 have too, not just GT5.

How much is Minecraft selling for on Xbox Live? 1600 M$ points, equivalent to £12.80 or $18.99. 1How much are Sony's flagship titles retailing for? $60 regular editions and around $100 for collector's editions. Even after years on sale most of Sony's flagship games are selling for more than Minecraft. Do you think Minecraft on Xbox 360 alone has made as much money as GoW3 or UC2? No way. 2Really, a lot of Sony's flagship titles have made more money, GT5, GoW3, UC2, UC3, LBP and maybe others. It's silly to compare them and to try and make them look insignificant when the only flagship series that has sold significantly better is Halo.

And Minecraft is Minecraft, it sold AMAZINGLY on PC (over 10 million) and sold amazingly on Xbox 360, if it were on PS3 it would sell just as amazingly as it has done on 360. 3If you have figures for about 5 or more successful multiplatform indie games that have sold significantly more on Xbox Live than PSN then prove it, comparing the biggest indie game ever to something like Journey then claiming indie games don't sell very well on PSN but they do on Xbox Live is just silly.

1- At the time when Minecraft came out last year it was the same price as UC3 on Amazon: $20 not $60 nor $100 collectors edition. Still a fatigued titled, watered down from PC version but still performed outstandingly. And it was released 6 months before Minecraft.

2- The only Sony published titles to crack 6 millions in PS3 era were UC2 and GT5. Whereas Microsoft have 7. Who's trying to belittle the other now?

3- Spare yourself from rubbish comments, no offense. The biggest indie titles this gen were released on Xbox Live Arcade:

1.  Minecraft – 4,997,000 units/$97,388,000

2.  Trials Evolution – 1,002,000 units/$14,298,000

3.  The Walking Dead – 2,615,000 units/$10,277,000

4.  Counter-Strike: Global Offensive – 273,000/$3,973,000

5.  Castle Crashers – 252,000 units/$3,778,000

6.  Gotham City Impostors – 258,000 units/$3,698,000

7.  I Am Alive – 245,000 units/$3,609,000

                8. Tony Hawk’s Pro Skater HD – 226,000 units/$3,261,000

                9. Alan Wake’s American Nightmare – 206,000 units/$2,903,000

               10. Trials HD – 203,000/$2,799,000

And again about Journey... " its release as a PlayStation 3-exclusive hurt the game's overall sales. " Journey creator Jenova Chen told Polygon

Now show me the PSN best selling list.



Around the Network
dahuman said:
sales2099 said:
NobleTeam360 said:
I don't have anything against Indie games but why are they suddenly a bid deal?

Because a XBLA game with a 90 metacritic means just as much as a AAA retail game with a 90.

Xbox fans don't descriminate based on file size and budget.


I think what you mean is "real gamers," not just "Xbox fans."  

No I mean Xbox fans. In my experience, PS fans don't consider PSN games and retail 90+ games in the same league. There was Journey, and hopefully that changed their perception, but before that the general vibe is that only gamepad retail games mattered.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

ethomaz said:

Nsanity said:

What did it sell?

No real numbers yet but it just breaks every PSN record sales surpassing all games ever released in SCEA and SCEE.

It did over 100k just in SCEA in less than two weeks... well way over because FFVII did 100k in 10 days at SCEA but the fastest selling before Journey was inFAMOUS: Festival of Bood.

First two weeks: Journey > inFAMOUS: Festival of Bood > FFVII > 100k

In SCEA only.

Beyond those 2 weeks, we have no data. And in corporate terms, that means there is nothing noteworthy to mention. It dropped off hard basically.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Interesting. At least David Jaffe understood that it was a console reveal to show off the console and new features not about the games, which we will see at E3.



sales2099 said:
dahuman said:
sales2099 said:
NobleTeam360 said:
I don't have anything against Indie games but why are they suddenly a bid deal?

Because a XBLA game with a 90 metacritic means just as much as a AAA retail game with a 90.

Xbox fans don't descriminate based on file size and budget.


I think what you mean is "real gamers," not just "Xbox fans."  

No I mean Xbox fans. In my experience, PS fans don't consider PSN games and retail 90+ games in the same league. There was Journey, and hopefully that changed their perception, but before that the general vibe is that only gamepad retail games mattered.

You are totally missing my point lol. The categorization of how each platform fanbase acts is silly in general as I'm sure there are plenty of people that think one way or another on the same platform. It's almost like you are suggesting that people who game on Xbox are superior in "non-discrimination," but the way you put it turns out to be quiet the opposite.



sales2099 said:

Beyond those 2 weeks, we have no data. And in corporate terms, that means there is nothing noteworthy to mention. It dropped off hard basically.

It is still the best selling PSN game every month in US and EU... it only lost one time the first place to Guacameele!

And the game was released in retail too... I will check how much it sold in retail by VGC.

How can that be "dropped off hard"?

Edit - lol VGC didn't tracks the retail version of Journey... the retail Journey Collector Edition.