By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Games - Always Online - Sharing - Xbox One

Thought this might deserve a new thread it's the only way that the 2 facts known that games can be played without disk and that games can be shared can be true...what do you think?

 

1. If not connected to Internet at all Xbox One will not play Game until activated.

2. If connected to internet Xbox One will play games without disk in drive after being activated.

3. If you want to share your game with a friend you will have to deactivate the game on your Xbox One so it won't play again without being activated again. When doing so you will receive a deactivation code which will activate it on another Xbox One. This could easily be checked instore etc.

4. Rentals/Used games will be possible because when returning used game, rental/shop will insist on deactivation code to prove deactivation with returned disk.

5. Buying used will mean game will come with activation code that would be the "return code" upon deactivation.

 

This is the only way this could logically work so that the statements of shared games being possible could work. There is no other way, on a fundamental level....maybe not exactly like this near enough.



Around the Network

The entire thing is so much more complicated then it needs to be.



This is more complicated than Friend codes....

And those things are terrible.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

So youve just made this up?



yeah some nerdy bucktoothed idiot with 11 pens and a calculator stacked in his breast pocket with his pants up to his nipples thought of this dumbass idea.

Stupid ideas upon stupid ideas.



Around the Network
Xenostar said:
So youve just made this up?


Yes

There's no other way it can work. We have a couple of knowns which are that the Xbox One can play retail games without disk in drive, and that used games will work as well as sharing games.

Taking that into account, scenario in OP is only way it could possibly work I think...unless someone can think of a better explanation.



Microsoft presentation yesterday makes the Wii U cool again



i am getting confused now. It is too complicated. This is a big fuck up by microsoft in my oppinion.



Maybe the sharing system is like this: You select a friend in your list, select a game and time periode ( 3-30 days). Friend gets message where he can download the game in the cloud. During that time you can't play your game and if the periods ends your friend can't start it anymore but you can. Wouldn't be that hard to implement



maximrace said:
Maybe the sharing system is like this: You select a friend in your list, select a game and time periode ( 3-30 days). Friend gets message where he can download the game in the cloud. During that time you can't play your game and if the periods ends your friend can't start it anymore but you can. Wouldn't be that hard to implement


that would be pretty awesome if true. you team up with 10 friends, buy one game and lend it to 9 others. and you get 9 other games. if you can wait up to 9 time units (you could say every 2 weeks games are shuffled) to play a game.

I don't think things will be easy like that.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse