EricFabian said:
big open world, a lot of secrets and hidden itens, no help for map, this kind of stuff with the magic of a Metroid game lol |
so searching for objects in a well desgined, intersting open world?

EricFabian said:
big open world, a lot of secrets and hidden itens, no help for map, this kind of stuff with the magic of a Metroid game lol |
so searching for objects in a well desgined, intersting open world?

the the elder scrolls games. just walking around for hours to find some caves or steal some rings out of other peoples bedrooms is what i really like 
| crissindahouse said: the the elder scrolls games. just walking around for hours to find some caves or steal some rings out of other peoples bedrooms is what i really like ![]() |
lool you theif!! so walking around stealing stuff from other people?

bananaking21 said:
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basically, but not only this. In Super Metroid, for exemple, you have the feeling to be alone all the time, no help, no food, no family. All by yourself. It's creepy but the world is all yours :p
bananaking21 said:
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indeed, i always play the good guys in games and i am as nice as possible but i love to find stuff and steal it in games 
Fast travel needs to be perfect. Elder scrolls has it right because you explore first then can fast travel to where you've been. The world feels big and you experience it all but you don't take forever to get everywhere like assassins creed
Mass Effect 1. There were bunch of planets were you could loot for various items.
It was big and gave you a feeling of what exploring other planets feel like. The music was appropriate for the environment.
Sure it had bunch of places that were identical but it let you approach a fight however you want: by foot, in a vehicle, far away sniping or close quarters with a shotty. Those were the days of ME1 until Gears Effect 2 replaced it with streamlined gameplay and no sense of exploration or RPG elements at whatsoever.
Here's an image of Mako ( armed with a cannon and a machine gun), which I did a lot of donuts and mountain climbing. Perfect vehicle that was removed from the game because weak sauce gamers couldn't control the vehicle.
Variety, different things to find and try out. Creating a story in your head based on the world around you.
It doesn't have to be open world, exploration in half-life 2 and Ico was great as well.
It's better if it's not packed full with activities and things to find, exploring the vast near empty world of SotC was awesome, as well as exploration in Journey and sailing the seas in Wind waker. Give me some room to travel.
Once in a while a game comes along that is the perfect marriage of open world, corridor exploration, variety and story telling through world design: Dark souls.
Fallout New Vegas is the best game I've played thus far in terms of offering an interesting world to explore. There was just so much content, so many things to find, so many enemies to run across. There were ambushes, there were events in towns, like the one that had been used as an "example" by The Legion, there were packs of roaming Nightstalkers, which signaled that it was time to get the hell out of dodge, there were caves, enemy camps, nests of outlaws, easter eggs, and even a town of Super-mutants.
One of the most awesome things I came across was when, by random chance, a caravan, a Legion patrol, an NCR patrol, and a pack of Nightstalkers all ran into each other at the same time. It was glorious. The Nightstalkers won, of course, but I was able to finish them off and get a ton of loot off the bodies.
I also like how some things change, like that one camp that's NCR but later you go back and they've all been killed.
I love that game. I need to play it again.

Absolute, far and away best exploration I've experienced is Xenoblade. Bizarre, beautiful open world. You are rewarded for exploration. What truly makes it extra good though, is that the whole world is connected, and what you see in the distance can be eventually reached and explored as well. There is no "background. And the strange nature of the world makes you want to see it from every angle just to try to grasp the enormity of it all.
