S.T.A.G.E. said:
Thats perfectly fine. Lets have the same developers make a game exclusively for PC then with the same costs.
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That's the thing. Publishers don't care about gamers or the platform, they care about money, this generation has shown that incredibly well with DLC, Season Passes and yearly releases of the same game with a different name etc'.
It makes more sense to make a game that targets as many platforms as possible.
However, the PC also doesn't need typical publishers as much as the consoles, and hence price gauge us and doesn't support the PC fully, we have moved on, we vote and decide what games gets funded and created all thanks to kickstarter (And Steam greenlight to an extent), we are now getting big PC exlusives such as Chris Roberts: Star Citizen and to a lesser but still exciting: Planetary Annihilation not to mention many other funded projects.
Blizzard and Valve has also generally always made relatively big-budget PC games that sells 10+ million copies, Diablo 3 was a bit of an exception, the sheer amount of backlash due to the dumbing down of that game was incredible, which coincedentally is also heading to consoles, it will be interesting how well it sells on the PS3 and whether Diablo 4 (Whenever that is made!) will do aswell as Diablo 3 on the PC.
Yes, we PC gamers are elitists, we pay for the best and expect the best and you would be fooling yourself into thinking the PC doesn't rake in a crapton of money for publishers, they do make larger profits per-game sold after all.
Then if you want to talk about the influence of PC hardware technology... Well. Most of the technology that consoles use was invented FOR the PC, without it the PS4 would be a completely different beast on the inside.
Edit: I'm also pretty sure the PC has the most expensive game ever made, with StarWars: The Old Republic and it's 200+ million dollar budget, which is twice as large as GTAIV, 4 times as large as Killzone 2 and Halo 3.