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Forums - Sales Discussion - COMG! Japan Pre-order Chart Thread - Daily updates!

Guess Animal Crossing won't cross 300 until tomorrow. PMD has a week left to get points, lets see if it can break 50. It's gotten farther than I expected so far.



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HylianSwordsman said:
Switch Winning Post 9 6

Switch? isn't PS4?



rodea_sky_soldier said:
HylianSwordsman said:
Switch Winning Post 9 6

Switch? isn't PS4?

Whoops! Fixed! Thank you!



MasonADC said:
src said:

Playstation awards. People continue to forget how big digital is on PS4, something that is totally unaccounted in Media Create/Famitsu. 

Platinum Prize:
Games that shipped more than one million units in Japan/Asia.

  • God of War
  • Kingdom Hearts III
  • Marvel’s Spider-Man
  • NieR: Automata
  • Red Dead Redemption 2

Gold Prize:
Games that have shipped more than 500,000 units in Japan/Asia.

  • Ace Combat 7: Skies Unknown
  • Call of Duty: Black Ops 4
  • Devil May Cry 5
  • FIFA 19
  • FIFA 20
  • Monster Hunter World: Iceborne
  • Pro Evolution Soccer 2019
  • Resident Evil 2
  • Sekiro: Shadows Die Twice

PS4 had to compete with 3DS, a system that got far more third party exclusives and is doing better than the SW LMAO

PS4 is at 8.8 million atm, so you think its only going to do 400k in the next 2-3 years........

Thanks for the laugh. 

So GOW didn’t sell a million in japan, it sold a million in Asia. That’s way different. Idk if you remember the media create sales for GOW, but they were not that good. It would need an insane digital ratio to past a million in japan. 

Japan as a market for PS4 is far larger than all other Asian markets combined. The idea that it sold 200k in Japan but 800k in markets far smaller is laughable (PS4 sold 1.5 million in China after 3 years, 600k in SK after 2 years).

Media Create does no reporting on digital. PS4 avg digital is 40%. There have been cases in Japan where games have massive digital ratios (MHW, TLoU, Minecraft etc). 

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k. 



src said:
Nu-13 said:

And it's on track to sell considerably less lifetime.

Do tell me how much you expect the ps4 and ps5 to sell lifetime.

LMAO, a 5-7% decline is somehow considerably less. Guess SW will have a catastrophic decline then. 

Already told you. 9.5 million+ for PS4 and 9-10 million for PS5. 

Let's hear your joke of a prediction. 

PS4 sold 6k this week despite a big release.

PS3 sold 15k-20k per week same period (so February 2013, not November 2012 where the alignement is right now) at that age. It didn't even reach <10k until June, less then half a year before the launch of the PS4.

In other words, what the PS4 is now selling in 3 weeks is what the PS3 was still selling on a weekly basis. PS3 will catch up very fast. Especially since it still has to get it's holiday period, where the PS4 fizzled out apart from when they slashed the price by half... and even that was underwhelming.

src said:
MasonADC said:

So GOW didn’t sell a million in japan, it sold a million in Asia. That’s way different. Idk if you remember the media create sales for GOW, but they were not that good. It would need an insane digital ratio to past a million in japan. 

Japan as a market for PS4 is far larger than all other Asian markets combined. The idea that it sold 200k in Japan but 800k in markets far smaller is laughable (PS4 sold 1.5 million in China after 3 years, 600k in SK after 2 years).

Media Create does no reporting on digital. PS4 avg digital is 40%. There have been cases in Japan where games have massive digital ratios (MHW, TLoU, Minecraft etc). 

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k. 

@bolded: That was true 15 years ago. Nowadays? Not so much anymore. Or where do you think all those "Other" sales are coming from? Just look at this week's sales: PS4 sold only 6k in Japan - but 24k in Asia. Asia has been a bigger market for the console than Japan for about this entire console generation.

@underlined: Find the error. To get from 200k to a million, PS4 would have needed a much larger digital ratio of at least 80% of the sales, or 4 times the physical sales to reach a million.

Finally, most of those western axed games that you listed do not interest Japanese players much. As such they really don't do much in Japan.

So unless something really major happens, PS5 only has the potential to reach about 8M in Japan.

Last edited by Bofferbrauer2 - on 28 February 2020

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src said:
MasonADC said:

So GOW didn’t sell a million in japan, it sold a million in Asia. That’s way different. Idk if you remember the media create sales for GOW, but they were not that good. It would need an insane digital ratio to past a million in japan. 

Japan as a market for PS4 is far larger than all other Asian markets combined. The idea that it sold 200k in Japan but 800k in markets far smaller is laughable (PS4 sold 1.5 million in China after 3 years, 600k in SK after 2 years).

Media Create does no reporting on digital. PS4 avg digital is 40%. There have been cases in Japan where games have massive digital ratios (MHW, TLoU, Minecraft etc). 

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k. 

If ps4 average digital share is indeed 40%, where does the rest of the sales come from? Are you seriously implying that god of war did like 700k in japan alone? Or even more. Also, afaik, Was TLOU  bundled in japan? If so that could explain the difference( plus it’s also really cheap regularly).  



I too expect a decline for PS5 in Japan over PS4, but I'm not yet expecting as sharp of one as you guys are. PS4 will have very close sales to PS3 despite being a vastly more successful system worldwide, so I think a decline in Japan is inevitable if PS5 doesn't somehow blow PS4 out of the park, which I don't think it will. Globally, PS5 I think will do well, better than PS3, but not as good as PS4, especially if PS4 heads into 120+ million territory. If 120+ million doesn't translate into 10+ million in Japan, then dedicated home consoles are truly in a nasty, nasty decline there. The Sony brand is strong enough though, and the fanbase dedicated enough, and the 3rd party developers and publishers loyal enough, that I think 6 million is the minimum, not the maximum. I think barring PS5 truly taking off everywhere in a way we don't expect and becoming a DS or PS2 like phenomenon, we can expect PS5 to sell max 9 million in Japan.



Bundled is the main reason of why those games managed to ship 1 million units.

In South East Asia countries those games were given away for free in last few years promotion.

Same can be said pretty much on the ROTW including Japan. 

"Bundled"



Bofferbrauer2 said:
src said:

LMAO, a 5-7% decline is somehow considerably less. Guess SW will have a catastrophic decline then. 

Already told you. 9.5 million+ for PS4 and 9-10 million for PS5. 

Let's hear your joke of a prediction. 

PS4 sold 6k this week despite a big release.

PS3 sold 15k-20k per week same period (so February 2013, not November 2012 where the alignement is right now) at that age. It didn't even reach <10k until June, less then half a year before the launch of the PS4.

In other words, what the PS4 is now selling in 3 weeks is what the PS3 was still selling on a weekly basis. PS3 will catch up very fast. Especially since it still has to get it's holiday period, where the PS4 fizzled out apart from when they slashed the price by half... and even that was underwhelming.

src said:

Japan as a market for PS4 is far larger than all other Asian markets combined. The idea that it sold 200k in Japan but 800k in markets far smaller is laughable (PS4 sold 1.5 million in China after 3 years, 600k in SK after 2 years).

Media Create does no reporting on digital. PS4 avg digital is 40%. There have been cases in Japan where games have massive digital ratios (MHW, TLoU, Minecraft etc). 

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k. 

@bolded: That was true 15 years ago. Nowadays? Not so much anymore. Or where do you think all those "Other" sales are coming from? Just look at this week's sales: PS4 sold only 6k in Japan - but 24k in Asia. Asia has been a bigger market for the console than Japan for about this entire console generation.

@underlined: Find the error. To get from 200k to a million, PS4 would have needed a much larger digital ratio of at least 80% of the sales, or 4 times the physical sales to reach a million.

Finally, most of those western axed games that you listed do not interest Japanese players much. As such they really don't do much in Japan.

So unless something really major happens, PS5 only has the potential to reach about 8M in Japan.

That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD. 

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

SpokenTruth said:
src said:

TLoU remastered has shipped 1 million+ in 2018, yet MC has the game at 68k

Err, what?

TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

theDX said:
Why wouldn't God of War have sold 200k at most. That series was never a big deal in Japan. I mean Days Gone handily outsold it at retail, and I don't see that one on the list.

China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

LGBTDBZBBQ said:

Bundled is the main reason of why those games managed to ship 1 million units.

In South East Asia countries those games were given away for free in last few years promotion.

Same can be said pretty much on the ROTW including Japan. 

"Bundled"

Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now. 



src said:
Bofferbrauer2 said:

PS4 sold 6k this week despite a big release.

PS3 sold 15k-20k per week same period (so February 2013, not November 2012 where the alignement is right now) at that age. It didn't even reach <10k until June, less then half a year before the launch of the PS4.

In other words, what the PS4 is now selling in 3 weeks is what the PS3 was still selling on a weekly basis. PS3 will catch up very fast. Especially since it still has to get it's holiday period, where the PS4 fizzled out apart from when they slashed the price by half... and even that was underwhelming.

@bolded: That was true 15 years ago. Nowadays? Not so much anymore. Or where do you think all those "Other" sales are coming from? Just look at this week's sales: PS4 sold only 6k in Japan - but 24k in Asia. Asia has been a bigger market for the console than Japan for about this entire console generation.

@underlined: Find the error. To get from 200k to a million, PS4 would have needed a much larger digital ratio of at least 80% of the sales, or 4 times the physical sales to reach a million.

Finally, most of those western axed games that you listed do not interest Japanese players much. As such they really don't do much in Japan.

So unless something really major happens, PS5 only has the potential to reach about 8M in Japan.

1. That figure is highly inaccurate. Refer to Sony's actual reported sales or from industry agencies like NPD. 

2. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

SpokenTruth said:

Err, what?

3. TLOU shipped 1 million in Asia on PS4. Physical sales in Japan are 68k. Just the obvious fact that digital is massive and totally missing from MC.

theDX said:
Why wouldn't God of War have sold 200k at most. That series was never a big deal in Japan. I mean Days Gone handily outsold it at retail, and I don't see that one on the list.

4. China reported 1.5 million in 3 years. SK was around 600k in 2 years. Its simply laughable to say 800k came from regions that have a fraction of the userbase of Japan while Japan only sold 200k.

LGBTDBZBBQ said:

Bundled is the main reason of why those games managed to ship 1 million units.

In South East Asia countries those games were given away for free in last few years promotion.

Same can be said pretty much on the ROTW including Japan. 

"Bundled"

5. Moot point. Bundled sales are includes as sales for pretty much every game reported by a publisher. Without bundles Mario Kart would not be anywhere close to where it is now. 

1. Nice, trying to diss this site as being inaccurate just after coming back from a ban. And just shows that you don't seem to believe in the facts right in front of you, rather clinging to outdated mindsets.

2&4. Okay, go on. That's 2 countries of 48 total in Asia (so 47 without Japan - although removing those who get counted to Europe  we're more around 30) with at least 2.1M sales in 3 years. By comparison, the PS4 sold 4M until the end of 2016, so a little over 3 years, so not even twice as much as just those to countries. How about, India, Indonesia, Philippines, Taiwan, Singapore, to just name a few? These countries each also have videogame markets, and not necessarily small ones.

I can vouch for the Philippines for instance; having lived there for 2 years. You find videogame stores in every major Mall in Metro Manila and videogame sections in every Toys R'Us (still alive and kicking over there) and in every department store throughout the country, so they certainly have to sell quite a few videogames over there. And I'm pretty sure other Asian countries like Taiwan or India are not much different in that regard.

3&5: So according to you, bundling a game in South East Asian markets increases the sales of the game in Japan? WTF???

TLOU, even with digital and bundles, most probably didn't get past 300k in Japan, and I'm being very generous here. Most of the rest comes from South East Asia, which has a videogame market more similar to the US or Europe than to Japan in terms of game tastes. Those countries buy those western games, not Japan, and thus these games can't do very much to stem the sales of the PS4 in Japan.

Last edited by Bofferbrauer2 - on 28 February 2020