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Forums - Microsoft - Microsoft hiring for future "cloud gaming" initiative

Neowin

As Microsoft prepares to reveal the first official details of its Xbox game console in a little over three weeks from now, the company is also hiring to help create services that could be used in future gaming experiences.

In a new post on the Microsoft Careers website, the company says that it is looking for a "Program Manager/Producer" with experience that will help Microsoft create "future initiatives in cloud gaming". The description hints that this will be different than just putting up game saves on a cloud server, as the Xbox 360 can do already. The post states:

You will work across internal teams, and with external development partners to drive experiences in gaming that have not been possible before and have not been done before. This is a special opportunity, it’s new, challenging and requires a mindset that is biased for action and an attitude of dogged determination.

The hiring post adds that whomever is picked by Microsoft for the position will work with an Executive Producer on a job that's "related to creation of new AAA player experiences driven by the cloud." This sounds a bit like a game or games that will be played mostly on a cloud service, something similar to what Sony is developing for the PlayStation 4 console. That console, which is scheduled to launch in late 2013, will incorporate the streaming game technology that it acquired when it bought the Gaikai service in 2012.

It certainly sounds interesting and all of this could be a part of the next Xbox when it launches, hopefully by late 2013 or early 2014.

Source: Microsoft Careers



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I like that they will have cloud gaming to compete with Sony but I don't like cloud gaming itself.



do you need fast internet connection for cloud gaming?



mii-gamer said:
do you need fast internet connection for cloud gaming?

I tried the Gaikai service with my pc when it was still up and it worked quite well - I have a 16mbit down/ 1 mbit up adsl connection with fast path



Kinda late to be starting this, assuming that it's a new initiative. OnLive would've been a much faster way to go about it.